annotate Widgets/UnitDisplayWidget.cs @ 72:f0cc295e883c

Re #307: Add support for multiple stat lines * Implement starts of multiple stat lines, based on WinForms method * Replace existing NodeView with a VBox for repeat widgets * Create NodeViews for each stat line type and append stats Currently fails to show stats.
author IBBoard <dev@ibboard.co.uk>
date Tue, 09 Nov 2010 20:29:50 +0000
parents 91354245218a
children 19e7123aafd5
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1 // This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using Gtk;
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7 using IBBoard.Commands;
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8 using IBBoard.GtkSharp;
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9 using IBBoard.Lang;
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10 using IBBoard.WarFoundry.API;
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11 using IBBoard.WarFoundry.API.Commands;
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12 using IBBoard.WarFoundry.API.Objects;
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13 using IBBoard.WarFoundry.API.Util;
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14 using IBBoard.WarFoundry.GUI.GTK.UIControl;
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15 using log4net;
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16 using WFObjects = IBBoard.WarFoundry.API.Objects;
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17 using System.Collections.Generic;
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18
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19 namespace IBBoard.WarFoundry.GTK.Widgets
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20 {
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21 [System.ComponentModel.Category("WarFoundry GTK# GUI")]
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22 [System.ComponentModel.ToolboxItem(true)]
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23 public partial class UnitDisplayWidget : Gtk.Bin
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24 {
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25 private static ILog log = LogManager.GetLogger(typeof(UnitDisplayWidget));
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26 private WFObjects.Unit unit;
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27 private CommandStack stack;
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28 private Dictionary<string, NodeView> statsViews = new Dictionary<string, NodeView>();
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29
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30 public UnitDisplayWidget(WFObjects.Unit sourceUnit, CommandStack commandStack)
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31 {
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32 this.Build();
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33 stack = commandStack;
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34 unit = sourceUnit;
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35 unitName.Text = unit.Name;
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36 unitSize.Value = unit.Size;
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37 int maxSize = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize);
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38 int minSize = unit.UnitType.MinSize;
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39 unitSize.SetRange(minSize, maxSize);
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40 unitSize.Sensitive = (maxSize != minSize);
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41 notesView.Buffer.Text = unit.UnitType.Notes;
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42 unit.NameChanged += UnitNameChanged;
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43 unit.UnitSizeChanged += UnitSizeChanged;
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44 unit.UnitEquipmentAmountChanged += HandleUnitUnitEquipmentAmountChanged;
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45 equipmentList.Selection.Changed += HandleEquipmentListSelectionChanged;
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46 SetAbilities();
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47 SetStats();
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48 SetWeapons();
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49 }
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50
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51 private void HandleEquipmentListSelectionChanged(object sender, EventArgs e)
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52 {
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53 SetButtonsEnabledState();
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54 }
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56 private void SetButtonsEnabledState()
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57 {
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58 UnitEquipmentItem equipItem = GetSelectedEquipmentItem();
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59 bttnReplaceEquipment.Sensitive = (equipItem != null && equipItem.HasAlternatives());
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60 bttnEditEquipment.Sensitive = (UnitEquipmentUtil.CanEditEquipmentAmount(unit, equipItem));
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61 bttnRemoveEquipment.Sensitive = (equipItem != null && !equipItem.IsRequired);
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62 }
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64 private UnitEquipmentItem GetSelectedEquipmentItem()
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65 {
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66 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(equipmentList);
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67 }
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69 private void SetAbilities()
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70 {
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71 CellRendererText renderer = new CellRendererText();
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72 abilitiesList.AppendColumn("", renderer, new TreeCellDataFunc(RenderAbility));
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74 ListStore model = new ListStore(typeof(Ability));
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75
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76 foreach (Ability ability in unit.UnitType.GetRequiredAbilities())
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77 {
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78 model.AppendValues(ability);
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79 }
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80
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81 abilitiesList.Model = model;
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82 }
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83
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84 public void RenderAbility(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
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85 {
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86 object o = model.GetValue(iter, 0);
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87
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88 if (o is Ability)
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89 {
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90 Ability ability = (Ability)o;
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91 (cell as CellRendererText).Text = ability.Name;
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92 }
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93
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94 }
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95
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96 private void SetStats()
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97 {
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98 Stat[][] stats = unit.UnitStatsArraysWithName;
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99 string[] statsIDs = unit.UnitStatsArrayIDs;
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100 int statsCount = stats.Length;
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101 log.DebugFormat("Unit {0} has {1} stats arrays", unit.UnitType.Name, statsCount);
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102
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103 for (int i = 0; i < statsCount; i++)
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104 {
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105 NodeView statsGrid = GetStatsView(statsIDs[i]);
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106 TreeStore model = (TreeStore)statsGrid.Model;
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107 log.DebugFormat("Adding row to data table for {0}", statsIDs[i]);
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108 log.DebugFormat("TreeStore supports {0} columns", model.NColumns);
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109 model.AppendValues(stats[i]);
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110 }
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111 }
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112
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113 private NodeView GetStatsView(string statsID)
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114 {
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115 NodeView statsView;
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116
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117 if (statsViews.ContainsKey(statsID))
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118 {
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119 statsView = DictionaryUtils.GetValue(statsViews, statsID);
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120 }
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121 else
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122 {
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123 statsView = CreateStatsView(statsID);
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124 statsViews[statsID] = statsView;
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125 }
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126
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127 return statsView;
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128 }
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129
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130 private NodeView CreateStatsView(string statsID)
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131 {
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132 log.DebugFormat("Create NodeView for stats ID {0}", statsID);
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133 SystemStats sysStats = unit.Race.GameSystem.GetSystemStatsForID(statsID);
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134 StatSlot[] sysStatSlots = sysStats.StatSlots;
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135 int statsCount = sysStatSlots.Length;
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136 NodeView statsGrid = CreateNodeView();
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137 CellRendererText renderer = new CellRendererText();
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138 statsGrid.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, RenderUnitName);
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139
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140 for (int i = 0; i < statsCount; i++)
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141 {
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142 StatSlot stat = sysStatSlots[i];
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143 string slotName = stat.Name;
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144 statsGrid.AppendColumn(slotName, renderer, RenderUnitStat);
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145 }
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146
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147 statsGrid.Model = new TreeStore(typeof(Stat[]));
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148 return statsGrid;
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149 }
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150
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151 private NodeView CreateNodeView()
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152 {
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153 NodeView nodeView = new NodeView();
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154 statsRepeatBox.Add(nodeView);
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155 return nodeView;
0
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156 }
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157
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158 private void RenderUnitName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
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159 {
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160 object o = model.GetValue(iter, 0);
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161
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162 if (o is WFObjects.Unit)
0
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163 {
53
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164 WFObjects.Unit u = (WFObjects.Unit)o;
0
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165 (cell as CellRendererText).Text = u.UnitType.Name;
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166 }
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167 }
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168
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169 private void RenderUnitStat(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
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170 {
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171 object o = model.GetValue(iter, 0);
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172
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173 if (o is WFObjects.Unit)
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174 {
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175 WFObjects.Unit u = (WFObjects.Unit)o;
11
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176 (cell as CellRendererText).Text = u.GetStatValue(column.Title);
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177 }
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178 }
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179
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180 private void SetWeapons()
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181 {
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182 CellRendererText renderer = new CellRendererText();
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183 equipmentList.AppendColumn("", renderer, new TreeCellDataFunc(RenderEquipmentLine));
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184
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185 ListStore model = new ListStore(typeof(UnitEquipmentItem));
53
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186
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187 foreach (UnitEquipmentItem item in unit.GetEquipment())
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188 {
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189 model.AppendValues(item);
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190 }
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191
53
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192 equipmentList.Model = model;
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193 }
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194
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195 public void RenderEquipmentLine(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
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196 {
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197 object o = model.GetValue(iter, 0);
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198
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199 if (o is UnitEquipmentItem)
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200 {
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201 UnitEquipmentItem item = (UnitEquipmentItem)o;
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202 (cell as CellRendererText).Text = GetUnitEquipmentText(item);
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203 }
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204
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205 }
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206
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207 private string GetUnitEquipmentText(UnitEquipmentItem item)
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208 {
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209 string translation = "";
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210
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211 if (item.Cost == 0)
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212 {
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213 translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString(item));
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214 }
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215 else
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216 {
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217 translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}pts each)", item.Name, GetAmountString(item), item.Cost);
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218 }
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219
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220 return translation;
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221 }
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222
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223 private string GetAmountString(UnitEquipmentItem item)
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224 {
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225 double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item);
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226 string amountString = "";
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227
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228 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item))
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229 {
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230 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item);
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diff changeset
231
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232 if (amount == 100)
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233 {
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234 amountString = Translation.GetTranslation("equipmentChoiceAmountAll", "all ({1})", amount, number);
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235 }
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236 else
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237 {
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238 amountString = Translation.GetTranslation("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number);
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239 }
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240 }
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241 else
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242 {
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243 amountString = Translation.GetTranslation("equipmentChoiceAmountNumber", "{0}", amount);
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244 }
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245
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246 return amountString;
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247 }
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diff changeset
248
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diff changeset
249 public WFObjects.Unit Unit
15
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diff changeset
250 {
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251 get { return unit; }
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252 }
0
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253
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254 private void UnitNameChanged(WarFoundryObject obj, string oldValue, string newValue)
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255 {
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256 unitName.Text = newValue;
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257 }
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258
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259 private void UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue)
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260 {
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261 unitSize.Value = newValue;
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262 }
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263
59
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diff changeset
264 private void HandleUnitUnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue)
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265 {
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266 if (oldValue == 0)
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267 {
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diff changeset
268 ((ListStore)equipmentList.Model).AppendValues(obj);
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269 }
68
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270 else
59
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271 {
68
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272 if (newValue == 0)
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273 {
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diff changeset
274 TreeIter treeIter = TreeUtils.GetItemIter(equipmentList, obj);
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diff changeset
275 ((ListStore)equipmentList.Model).Remove(ref treeIter);
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diff changeset
276 }
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diff changeset
277
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diff changeset
278 }
59
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diff changeset
279 equipmentList.QueueDraw();
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diff changeset
280 }
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diff changeset
281
68
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diff changeset
282 protected virtual void OnUnitSizeFocusOut(object o, Gtk.FocusOutEventArgs args)
0
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283 {
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284 SetNewUnitSize();
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285 }
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286
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diff changeset
287 [GLib.ConnectBefore ()]
68
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288
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289 protected virtual void OnUnitSizeKeyPress(object o, Gtk.KeyPressEventArgs args)
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290 {
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291 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter)
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292 {
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293 SetNewUnitSize();
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294 }
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295 }
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296
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297 private void SetNewUnitSize()
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298 {
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299 if (unitSize.Value != unit.Size)
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300 {
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301 SetUnitSizeCommand cmd = new SetUnitSizeCommand(unit, (int)Math.Round(unitSize.Value));
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302 stack.Execute(cmd);
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303 }
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304 }
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305
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306 protected virtual void OnUnitNameFocusOut(object o, Gtk.FocusOutEventArgs args)
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307 {
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308 SetNewUnitName();
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309 }
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310
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311 [GLib.ConnectBefore ()]
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312
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313 protected virtual void OnUnitNameKeyPress(object o, Gtk.KeyPressEventArgs args)
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314 {
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315 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter)
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316 {
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317 SetNewUnitName();
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318 }
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319 }
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320
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321 private void SetNewUnitName()
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322 {
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323 if (unitName.Text != unit.Name)
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324 {
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325 SetNameCommand cmd = new SetNameCommand(unit, unitName.Text);
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326 stack.Execute(cmd);
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327 }
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328 }
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329
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330 private void OnBttnAddEquipmentClicked(object sender, System.EventArgs e)
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331 {
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332 AddEquipment();
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333 }
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334
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335 private void AddEquipment()
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336 {
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337 AddEquipmentUIControl addEquipment = new AddEquipmentUIControl(unit, stack);
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338 addEquipment.Show();
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339 }
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340
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341 protected virtual void HandleRemoveButtonActivated(object sender, System.EventArgs e)
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342 {
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343 UnitEquipmentItem item = GetSelectedEquipmentItem();
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344 log.Debug("Remove " + item);
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345
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346 if (item != null)
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347 {
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348 SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand(unit, item, 0);
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349 stack.Execute(cmd);
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350 }
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351 }
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352
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353 protected virtual void HandleEditButtonClicked(object sender, System.EventArgs e)
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354 {
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355 UnitEquipmentItem item = GetSelectedEquipmentItem();
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356 log.Debug("Edit " + item);
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357
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358 if (item != null)
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359 {
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360 EditEquipmentUIControl editEquipment = new EditEquipmentUIControl(unit, item, stack);
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361 editEquipment.Show();
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362 }
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363 }
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364
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365 protected virtual void HandleReplaceButtonClicked(object sender, System.EventArgs e)
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366 {
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367 UnitEquipmentItem item = GetSelectedEquipmentItem();
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368 log.Debug("Replace " + item);
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369
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370 if (item != null)
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371 {
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372 ReplaceEquipmentUIControl addEquipment = new ReplaceEquipmentUIControl(unit, item, stack);
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373 addEquipment.Show();
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374 }
72
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375 }
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376 }
72
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377 }