Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
annotate Widgets/UnitDisplayWidget.cs @ 88:b0089e875754
Re #308: Make GTK# UI translatable
* Make FrmNewUnit translatable
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 29 Dec 2010 20:56:03 +0000 |
parents | 68804784bf6f |
children | 986fc923c0fa |
rev | line source |
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1 // This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 using System; |
5 using Gtk; | |
6 using IBBoard.Commands; | |
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7 using IBBoard.GtkSharp; |
0 | 8 using IBBoard.Lang; |
9 using IBBoard.WarFoundry.API; | |
10 using IBBoard.WarFoundry.API.Commands; | |
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11 using IBBoard.WarFoundry.API.Objects; |
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12 using IBBoard.WarFoundry.API.Util; |
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13 using IBBoard.WarFoundry.GUI.GTK.UIControl; |
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14 using log4net; |
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15 using WFObjects = IBBoard.WarFoundry.API.Objects; |
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16 using System.Collections.Generic; |
0 | 17 |
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18 namespace IBBoard.WarFoundry.GUI.GTK.Widgets |
0 | 19 { |
5 | 20 [System.ComponentModel.Category("WarFoundry GTK# GUI")] |
21 [System.ComponentModel.ToolboxItem(true)] | |
0 | 22 public partial class UnitDisplayWidget : Gtk.Bin |
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23 { |
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24 private static ILog log = LogManager.GetLogger (typeof (UnitDisplayWidget)); |
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25 private WFObjects.Unit unit; |
0 | 26 private CommandStack stack; |
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27 private Dictionary<string, NodeView> statsViews = new Dictionary<string, NodeView> (); |
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28 |
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29 public UnitDisplayWidget (WFObjects.Unit sourceUnit, CommandStack commandStack) |
0 | 30 { |
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31 this.Build (); |
0 | 32 stack = commandStack; |
33 unit = sourceUnit; | |
34 unitName.Text = unit.Name; | |
35 unitSize.Value = unit.Size; | |
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36 int maxSize = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize); |
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37 int minSize = unit.UnitType.MinSize; |
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38 unitSize.SetRange (minSize, maxSize); |
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39 unitSize.Sensitive = (maxSize != minSize); |
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40 notesView.Buffer.Text = unit.UnitType.Notes; |
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41 unit.NameChanged += UnitNameChanged; |
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42 unit.UnitSizeChanged += UnitSizeChanged; |
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43 unit.UnitEquipmentAmountChanged += HandleUnitUnitEquipmentAmountChanged; |
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44 equipmentList.Selection.Changed += HandleEquipmentListSelectionChanged; |
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45 SetAbilities (); |
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46 SetStats (); |
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47 SetWeapons (); |
13 | 48 } |
49 | |
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50 private void HandleEquipmentListSelectionChanged (object sender, EventArgs e) |
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51 { |
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52 SetButtonsEnabledState (); |
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53 } |
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54 |
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55 private void SetButtonsEnabledState () |
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56 { |
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57 UnitEquipmentItem equipItem = GetSelectedEquipmentItem (); |
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58 bttnReplaceEquipment.Sensitive = (equipItem != null && equipItem.HasAlternatives ()); |
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59 bttnEditEquipment.Sensitive = (UnitEquipmentUtil.CanEditEquipmentAmount (unit, equipItem)); |
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60 bttnRemoveEquipment.Sensitive = (equipItem != null && !equipItem.IsRequired); |
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61 } |
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62 |
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63 private UnitEquipmentItem GetSelectedEquipmentItem () |
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64 { |
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65 return (UnitEquipmentItem)TreeUtils.GetSelectedItem (equipmentList); |
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66 } |
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67 |
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68 private void SetAbilities () |
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69 { |
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70 CellRendererText renderer = new CellRendererText (); |
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71 abilitiesList.AppendColumn ("", renderer, new TreeCellDataFunc (RenderAbility)); |
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72 |
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73 ListStore model = new ListStore (typeof (Ability)); |
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74 |
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75 foreach (Ability ability in unit.UnitType.GetRequiredAbilities ()) { |
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76 model.AppendValues (ability); |
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77 } |
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78 |
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79 abilitiesList.Model = model; |
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80 } |
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81 |
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82 public void RenderAbility (TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
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83 { |
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84 object o = model.GetValue (iter, 0); |
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85 |
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86 if (o is Ability) { |
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87 Ability ability = (Ability)o; |
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88 (cell as CellRendererText).Text = ability.Name; |
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89 } |
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90 |
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91 } |
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92 |
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93 private void SetStats () |
13 | 94 { |
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95 Stat[][] stats = unit.UnitStatsArraysWithName; |
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96 string[] statsIDs = unit.UnitStatsArrayIDs; |
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97 int statsCount = stats.Length; |
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98 log.DebugFormat ("Unit {0} has {1} stats arrays", unit.UnitType.Name, statsCount); |
13 | 99 |
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100 for (int i = 0; i < statsCount; i++) { |
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101 NodeView statsGrid = GetStatsView (statsIDs [i]); |
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102 TreeStore model = (TreeStore)statsGrid.Model; |
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103 log.DebugFormat ("Adding row to data table for {0}", statsIDs [i]); |
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104 log.DebugFormat ("TreeStore supports {0} columns", model.NColumns); |
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105 model.AppendValues ((object)stats [i]); |
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106 } |
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107 } |
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108 |
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109 private NodeView GetStatsView (string statsID) |
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110 { |
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111 NodeView statsView; |
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112 |
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113 if (statsViews.ContainsKey (statsID)) { |
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114 statsView = DictionaryUtils.GetValue (statsViews, statsID); |
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115 } else { |
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116 statsView = CreateStatsView (statsID); |
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117 statsViews [statsID] = statsView; |
13 | 118 } |
0 | 119 |
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120 return statsView; |
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121 } |
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122 |
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123 private NodeView CreateStatsView (string statsID) |
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124 { |
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125 log.DebugFormat ("Create NodeView for stats ID {0}", statsID); |
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126 SystemStats sysStats = unit.Race.GameSystem.GetSystemStatsForID (statsID); |
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127 StatSlot[] sysStatSlots = sysStats.StatSlots; |
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128 int statsCount = sysStatSlots.Length; |
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129 NodeView statsGrid = CreateNodeView (); |
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130 CellRendererText renderer = new CellRendererText (); |
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131 statsGrid.AppendColumn (Translation.GetTranslation ("UnitNameColumn", "Unit Type", null), renderer, RenderUnitStat); |
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132 |
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133 for (int i = 0; i < statsCount; i++) { |
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134 StatSlot stat = sysStatSlots [i]; |
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135 string slotName = stat.Name; |
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136 statsGrid.AppendColumn (slotName, renderer, RenderUnitStat); |
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137 } |
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138 |
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139 statsGrid.Model = new TreeStore (typeof (Stat[])); |
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140 return statsGrid; |
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141 } |
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142 |
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143 private NodeView CreateNodeView () |
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144 { |
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145 NodeView nodeView = new NodeView (); |
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146 statsRepeatBox.Add (nodeView); |
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147 return nodeView; |
0 | 148 } |
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149 |
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150 private void RenderUnitStat (TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
0 | 151 { |
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152 object o = model.GetValue (iter, 0); |
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154 if (o is Stat[]) { |
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155 Stat[] stats = (Stat[])o; |
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156 (cell as CellRendererText).Text = stats [GetStatColumnIndex (column)].SlotValueString; |
0 | 157 } |
158 } | |
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159 |
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160 private int GetStatColumnIndex (TreeViewColumn column) |
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161 { |
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162 int idx = -1; |
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163 TreeViewColumn[] cols = ((TreeView)column.TreeView).Columns; |
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164 int colCount = cols.Length; |
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165 |
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166 for (int i = 0; i < colCount; i++) { |
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167 if (cols [i] == column) { |
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168 idx = i; |
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169 break; |
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170 } |
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171 } |
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172 |
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173 return idx; |
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174 } |
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175 |
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176 private void SetWeapons () |
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177 { |
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178 CellRendererText renderer = new CellRendererText (); |
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179 equipmentList.AppendColumn ("", renderer, new TreeCellDataFunc (RenderEquipmentLine)); |
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180 |
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181 ListStore model = new ListStore (typeof (UnitEquipmentItem)); |
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182 |
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183 foreach (UnitEquipmentItem item in unit.GetEquipment ()) { |
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184 model.AppendValues (item); |
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185 } |
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186 |
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187 equipmentList.Model = model; |
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188 } |
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189 |
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190 public void RenderEquipmentLine (TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
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191 { |
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192 object o = model.GetValue (iter, 0); |
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193 |
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194 if (o is UnitEquipmentItem) { |
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195 UnitEquipmentItem item = (UnitEquipmentItem)o; |
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196 (cell as CellRendererText).Text = GetUnitEquipmentText (item); |
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197 } |
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198 |
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199 } |
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200 |
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201 private string GetUnitEquipmentText (UnitEquipmentItem item) |
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202 { |
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203 string translation = ""; |
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204 |
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205 if (item.Cost == 0) { |
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206 translation = Translation.GetTranslation ("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString (item)); |
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207 } else { |
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208 translation = Translation.GetTranslation ("equipmentAmountWithCost", "{0} ({1} at {2}pts each)", item.Name, GetAmountString (item), item.Cost); |
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209 } |
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210 |
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211 return translation; |
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212 } |
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213 |
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214 private string GetAmountString (UnitEquipmentItem item) |
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215 { |
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216 double amount = UnitEquipmentUtil.GetEquipmentAmount (unit, item); |
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217 string amountString = ""; |
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218 |
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219 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio (unit, item)) { |
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220 int number = UnitEquipmentUtil.GetEquipmentAmountTaken (unit, item); |
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221 |
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222 if (amount == 100) { |
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223 amountString = Translation.GetTranslation ("equipmentChoiceAmountAll", "all ({1})", amount, number); |
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224 } else { |
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225 amountString = Translation.GetTranslation ("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number); |
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226 } |
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227 } else { |
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228 amountString = Translation.GetTranslation ("equipmentChoiceAmountNumber", "{0}", amount); |
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229 } |
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230 |
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231 return amountString; |
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232 } |
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233 |
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234 public WFObjects.Unit Unit { |
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235 get { return unit; } |
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236 } |
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237 |
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238 private void UnitNameChanged (WarFoundryObject obj, string oldValue, string newValue) |
0 | 239 { |
240 unitName.Text = newValue; | |
241 } | |
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242 |
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243 private void UnitSizeChanged (WarFoundryObject obj, int oldValue, int newValue) |
0 | 244 { |
245 unitSize.Value = newValue; | |
246 } | |
247 | |
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248 private void HandleUnitUnitEquipmentAmountChanged (WarFoundryObject obj, double oldValue, double newValue) |
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249 { |
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250 if (oldValue == 0) { |
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251 ((ListStore)equipmentList.Model).AppendValues (obj); |
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252 } else { |
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253 if (newValue == 0) { |
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254 TreeIter treeIter = TreeUtils.GetItemIter (equipmentList, obj); |
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255 ((ListStore)equipmentList.Model).Remove (ref treeIter); |
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256 } |
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257 |
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258 } |
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259 equipmentList.QueueDraw (); |
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260 } |
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261 |
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262 protected virtual void OnUnitSizeFocusOut (object o, Gtk.FocusOutEventArgs args) |
0 | 263 { |
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264 SetNewUnitSize (); |
0 | 265 } |
266 | |
267 [GLib.ConnectBefore ()] | |
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268 |
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269 protected virtual void OnUnitSizeKeyPress (object o, Gtk.KeyPressEventArgs args) |
0 | 270 { |
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271 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) { |
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272 SetNewUnitSize (); |
0 | 273 } |
274 } | |
275 | |
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276 private void SetNewUnitSize () |
0 | 277 { |
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278 if (unitSize.Value != unit.Size) { |
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279 SetUnitSizeCommand cmd = new SetUnitSizeCommand (unit, (int)Math.Round (unitSize.Value)); |
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280 stack.Execute (cmd); |
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281 } |
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282 } |
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283 |
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284 protected virtual void OnUnitNameFocusOut (object o, Gtk.FocusOutEventArgs args) |
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285 { |
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286 SetNewUnitName (); |
0 | 287 } |
288 | |
289 [GLib.ConnectBefore ()] | |
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290 |
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291 protected virtual void OnUnitNameKeyPress (object o, Gtk.KeyPressEventArgs args) |
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293 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) { |
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294 SetNewUnitName (); |
0 | 295 } |
296 } | |
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297 |
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298 private void SetNewUnitName () |
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300 if (unitName.Text != unit.Name) { |
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301 SetNameCommand cmd = new SetNameCommand (unit, unitName.Text); |
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302 stack.Execute (cmd); |
0 | 303 } |
304 } | |
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305 |
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306 private void OnBttnAddEquipmentClicked (object sender, System.EventArgs e) |
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307 { |
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308 AddEquipment (); |
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309 } |
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310 |
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311 private void AddEquipment () |
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312 { |
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313 AddEquipmentUIControl addEquipment = new AddEquipmentUIControl (unit, stack); |
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314 addEquipment.Show (); |
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315 } |
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316 |
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317 protected virtual void HandleRemoveButtonActivated (object sender, System.EventArgs e) |
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318 { |
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319 UnitEquipmentItem item = GetSelectedEquipmentItem (); |
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320 log.Debug ("Remove " + item); |
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321 |
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322 if (item != null) { |
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323 SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand (unit, item, 0); |
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324 stack.Execute (cmd); |
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325 } |
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326 } |
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327 |
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328 protected virtual void HandleEditButtonClicked (object sender, System.EventArgs e) |
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329 { |
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330 UnitEquipmentItem item = GetSelectedEquipmentItem (); |
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331 log.Debug ("Edit " + item); |
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332 |
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333 if (item != null) { |
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334 EditEquipmentUIControl editEquipment = new EditEquipmentUIControl (unit, item, stack); |
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335 editEquipment.Show (); |
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336 } |
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337 } |
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338 |
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339 protected virtual void HandleReplaceButtonClicked (object sender, System.EventArgs e) |
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340 { |
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341 UnitEquipmentItem item = GetSelectedEquipmentItem (); |
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342 log.Debug ("Replace " + item); |
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343 |
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344 if (item != null) { |
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345 ReplaceEquipmentUIControl addEquipment = new ReplaceEquipmentUIControl (unit, item, stack); |
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346 addEquipment.Show (); |
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347 } |
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348 } |
0 | 349 } |
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350 } |