annotate UIControl/Interfaces/IAddEquipmentUI.cs @ 51:dafbd432ca23

Re #60: Add UI to add/remove/edit weapons in GTK * Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author IBBoard <dev@ibboard.co.uk>
date Sat, 21 Aug 2010 20:00:03 +0000
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children f9f6e9db5350
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dafbd432ca23 Re #60: Add UI to add/remove/edit weapons in GTK
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1 // This file (IAddEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using IBBoard.WarFoundry.API.Objects;
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6 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
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7 {
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8 /// <summary>
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9 /// The interface that UI components should implement to represent "Add Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments)
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10 /// </summary>
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11 public interface IAddEquipmentUI
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12 {
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13 /// <summary>
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14 /// Should be fired when unit equipment item choice changes.
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15 /// </summary>
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16 event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;
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17
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20 /// <summary>
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21 /// Sets the equipment items that should be displayed on the form
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22 /// </summary>
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23 /// <param name='items'>
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24 /// The equipment items that should be displayed on the form
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25 /// </param>
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26 void SetUnitEquipmentItems(UnitEquipmentItem[] items);
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27
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28 /// <summary>
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29 /// Sets the limits for the currently selected equipment item
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30 /// </summary>
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31 /// <param name='isRatioLimit'>
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32 /// <code>True</code> if the current limit is a ratio limit, else <code>false</code> for absolute limits
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33 /// </param>
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34 /// <param name='minPercent'>
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35 /// The minimum limit as a percentage
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36 /// </param>
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37 /// <param name='maxPercent'>
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38 /// The maximum limit as a percentage
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39 /// </param>
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40 /// <param name='minNumber'>
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41 /// The minimum number as an absolute figure
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42 /// </param>
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43 /// <param name='maxNumber'>
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44 /// The maximum number as an absolute figure
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45 /// </param>
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46 void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber);
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47
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48 /// <summary>
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49 /// Sets whether the unit equipment limit UI components should be enabled and able to accept input.
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50 /// </summary>
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51 /// <param name='isEnabled'>
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52 /// <code>True</code> if the UI components should accept input, else <code>false</code>
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53 /// </param>
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54 void SetUnitEquipmentLimitsEnabled(bool isEnabled);
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55
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56 /// <summary>
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57 /// Shows the control and awaits a user action (close or okay)
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58 /// </summary>
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59 void ShowControl();
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60 }
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61 }
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