comparison UIControl/AbstractBaseEquipmentUIControl.cs @ 66:100626381159

Re #60: Add UI to add/remove/edit weapons in GTK * Rip apart UI controls and put all the common code in a base class * Add additional interfaces for common UI behaviour between equipment widgets Not tested, but should provide a base for Replace widget
author IBBoard <dev@ibboard.co.uk>
date Sat, 04 Sep 2010 20:11:05 +0000
parents
children 3b4a646b4054
comparison
equal deleted inserted replaced
65:77448375d2f9 66:100626381159
1 // This file (AbstractBaseEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4 using System;
5 using IBBoard.Commands;
6 using IBBoard.WarFoundry.API.Objects;
7 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
8 using IBBoard.Lang;
9 using IBBoard.WarFoundry.API.Util;
10 namespace IBBoard.WarFoundry.GUI.GTK.UIControl
11 {
12 public abstract class AbstractBaseEquipmentUIControl<UI_TYPE> where UI_TYPE : IBaseEquipmentUI
13 {
14 protected CommandStack commandStack;
15 protected Unit unit;
16 protected UI_TYPE ui;
17 protected UnitEquipmentItem equipItem;
18 protected double minPercentage, maxPercentage;
19 protected int minNumber, maxNumber;
20 protected bool isRatioAmount;
21 protected double equipmentAmount;
22
23 public AbstractBaseEquipmentUIControl(Unit unit, CommandStack commandStack)
24 {
25 this.unit = unit;
26 this.commandStack = commandStack;
27 SetupUI();
28 }
29
30 private void SetupUI()
31 {
32 ui = CreateEquipmentUI();
33 ui.SetUnitEquipmentLimitsEnabled(false);
34 ui.SetOkayEnabledState(false);
35 ui.UnitEquipmentAmountChanged += SetUnitEquipmentValues;
36 ui.UnitEquipmentAmountTypeChanged += SetUnitEquipmentValues;
37 CompleteUISetup();
38 }
39
40 /// <summary>
41 /// Creates the UI component that will be displayed to the user and returns it
42 /// </summary>
43 /// <returns>
44 /// the UI component to display to the user
45 /// </returns>
46 protected abstract UI_TYPE CreateEquipmentUI();
47
48 /// <summary>
49 /// Completes any additional user interface setup.
50 /// </summary>
51 protected virtual void CompleteUISetup()
52 {
53 //Do nothing
54 }
55
56 protected void HandleUnitEquipmentAmountChanged()
57 {
58 SetUnitEquipmentValues();
59 }
60
61 /// <summary>
62 /// Sets the unit equipment values on the UI
63 /// </summary>
64 protected void SetUnitEquipmentValues()
65 {
66 ui.SetOkayEnabledState(HasNonZeroEquipmentAmount());
67 isRatioAmount = ui.IsRatioEquipmentAmount;
68
69 if (isRatioAmount)
70 {
71 equipmentAmount = ui.EquipmentPercentageAmount;
72 SetEquipmentAmountsFromPercentage(equipmentAmount);
73 }
74
75 else
76 {
77 int equipmentIntAmount = ui.EquipmentNumericAmount;
78 equipmentAmount = equipmentIntAmount;
79 SetEquipmentAmountsFromNumber(equipmentIntAmount);
80 }
81 }
82
83 private void SetEquipmentAmountsFromPercentage(double equipAmount)
84 {
85 if (equipAmount > maxPercentage)
86 {
87 string percentageTooLarge = Translation.GetTranslation("equipPercentageTooLarge", "the current percentage ({0}%) was larger than the maximum for the equipment item ({1}%) - the maximum value will be used instead", equipAmount, maxPercentage);
88 string percentageTooLargeTitle = Translation.GetTranslation("equipPercentageTooLargeTitle", "equipment percentage too large");
89 // MessageBox.Show(ParentForm, percentageTooLarge, percentageTooLargeTitle);
90 equipAmount = maxPercentage;
91 }
92
93 else if (equipAmount < minPercentage)
94 {
95 string percentageTooSmall = Translation.GetTranslation("equipPercentageTooSmall", "the current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%) - the minimum value will be used instead", equipAmount, minPercentage);
96 string percentageTooSmallTitle = Translation.GetTranslation("equipPercentageTooSmallTitle", "equipment percentage too small");
97 // MessageBox.Show(ParentForm, percentageTooSmall, percentageTooSmallTitle);
98 equipAmount = minPercentage;
99 }
100
101 ui.EquipmentNumericAmount = CalculateNumericValueFromPercentage(equipAmount);
102 ui.EquipmentPercentageAmount = equipAmount;
103 }
104
105 private int CalculateNumericValueFromPercentage(double percent)
106 {
107 int calcedAmount = (int)CustomMath.IBBMath.Round((unit.Size * (percent / 100.0)), equipItem.RoundNumberUp);
108 return Math.Min(Math.Max(calcedAmount, minNumber), maxNumber);
109 }
110
111 private void SetEquipmentAmountsFromNumber(int equipAmount)
112 {
113 if (equipAmount > maxNumber)
114 {
115 string amountTooLarge = Translation.GetTranslation("equipNumberTooLarge", "the current amount ({0}) was larger than the maximum for the equipment item ({1}) - the maximum value will be used instead", equipAmount, maxNumber);
116 string amountTooLargeTitle = Translation.GetTranslation("equipNumberTooLargeTitle", "equipment amount too large");
117 //MessageBox.Show(ParentForm, amountTooLarge, amountTooLargeTitle);
118 equipAmount = maxNumber;
119 }
120
121 else if (equipAmount < minNumber)
122 {
123 string amountTooSmall = Translation.GetTranslation("equipNumberTooSmall", "the current amount ({0}) was smaller than the minimum for the equipment item ({1}) - the minimum value will be used instead", equipAmount, minNumber);
124 string amountTooSmallTitle = Translation.GetTranslation("equipNumberTooSmallTitle", "equipment amount too small");
125 //MessageBox.Show(ParentForm, amountTooSmall, amountTooSmallTitle);
126 equipAmount = minNumber;
127 }
128
129 ui.EquipmentPercentageAmount = CalcualtePercentageValueFromNumber(equipAmount);
130 ui.EquipmentNumericAmount = equipAmount;
131 }
132
133 private double CalcualtePercentageValueFromNumber(int number)
134 {
135 double calcedAmount = RoundPercentage(CustomMath.IBBMath.Percentage(number, unit.Size));
136 return Math.Min(Math.Max(calcedAmount, minPercentage), maxPercentage);
137 }
138
139 protected void SetEquipmentAmountControlEnabledStates()
140 {
141 ui.SetNumericAmountEnabledState(!isRatioAmount);
142 ui.SetPercentageAmountEnabledState(true);
143 }
144
145 protected double GetMaxPercentageLimit(UnitEquipmentItem equip)
146 {
147 double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
148 return Math.Max(0, maxPercent);
149 }
150
151 protected double GetMinPercentageLimit(UnitEquipmentItem equip)
152 {
153 double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
154 return Math.Max(0, minPercent);
155 }
156
157 protected int GetMaxNumericLimit(UnitEquipmentItem equip)
158 {
159 int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip);
160 return Math.Max(0, maxNumber);
161 }
162
163 protected int GetMinNumericLimit(UnitEquipmentItem equip)
164 {
165 int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip);
166 return Math.Max(0, minNumber);
167 }
168
169 protected bool HasNonZeroEquipmentAmount()
170 {
171 bool nonZero;
172
173 if (isRatioAmount)
174 {
175 nonZero = (ui.EquipmentPercentageAmount > 0);
176 }
177
178
179 else
180 {
181 nonZero = (ui.EquipmentNumericAmount > 0);
182 }
183
184 return nonZero;
185 }
186
187 private double RoundPercentage(double percent)
188 {
189 return Math.Round(percent, 1);
190 }
191
192 public void Show()
193 {
194 bool okayed = ui.ShowControl();
195
196 if (okayed)
197 {
198 DoProcessing();
199 }
200
201 ui.Dispose();
202 }
203
204 /// <summary>
205 /// Does the processing required for the control when the "OK" button was clicked
206 /// </summary>
207 protected abstract void DoProcessing();
208 }
209 }
210