comparison UIControl/Interfaces/IEditEquipmentUI.cs @ 66:100626381159

Re #60: Add UI to add/remove/edit weapons in GTK * Rip apart UI controls and put all the common code in a base class * Add additional interfaces for common UI behaviour between equipment widgets Not tested, but should provide a base for Replace widget
author IBBoard <dev@ibboard.co.uk>
date Sat, 04 Sep 2010 20:11:05 +0000
parents e3fe48c4d794
children 4b82515586ac
comparison
equal deleted inserted replaced
65:77448375d2f9 66:100626381159
6 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces 6 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
7 { 7 {
8 /// <summary> 8 /// <summary>
9 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments) 9 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments)
10 /// </summary> 10 /// </summary>
11 public interface IEditEquipmentUI : IDisposable 11 public interface IEditEquipmentUI : IBaseEquipmentUI
12 { 12 {
13 /// <summary> 13 //Marker interface
14 /// Occurs when the unit equipment amount type changes (e.g. percentage to numeric)
15 /// </summary>
16 event MethodInvoker UnitEquipmentAmountTypeChanged;
17
18 /// <summary>
19 /// Occurs when the unit equipment amount changes
20 /// </summary>
21 event MethodInvoker UnitEquipmentAmountChanged;
22
23 /// <summary>
24 /// Sets the limits for the currently selected equipment item
25 /// </summary>
26 /// <param name='isRatioLimit'>
27 /// <code>True</code> if the current limit is a ratio limit, else <code>false</code> for absolute limits
28 /// </param>
29 /// <param name='minPercent'>
30 /// The minimum limit as a percentage
31 /// </param>
32 /// <param name='maxPercent'>
33 /// The maximum limit as a percentage
34 /// </param>
35 /// <param name='minNumber'>
36 /// The minimum number as an absolute figure
37 /// </param>
38 /// <param name='maxNumber'>
39 /// The maximum number as an absolute figure
40 /// </param>
41 void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber);
42
43 /// <summary>
44 /// Sets whether the unit equipment limit UI components should be enabled and able to accept input. This will
45 /// generally pass the values on to the <see cref="SetNumericAmountEnabledState(bool)"/> and
46 /// <see cref="SetPercentageAmountEnabledState(bool)"/> methods and is included for convenience
47 /// </summary>
48 /// <param name='isEnabled'>
49 /// <code>True</code> if the UI components should accept input, else <code>false</code>
50 /// </param>
51 void SetUnitEquipmentLimitsEnabled(bool isEnabled);
52
53 /// <summary>
54 /// Shows the control and awaits a user action (close or okay)
55 /// </summary>
56 /// <returns>
57 /// <code>true</code> if the control was closed with "Okay", else <code>false</code>
58 /// </returns>
59 bool ShowControl();
60
61 /// <summary>
62 /// Gets a value indicating whether the equipment amount is a ratio or an absolute number.
63 /// </summary>
64 /// <value>
65 /// <c>true</c> if the selected amount is a ratio type (percentage or "all"); otherwise, <c>false</c>.
66 /// </value>
67 bool IsRatioEquipmentAmount { get; }
68
69 /// <summary>
70 /// Gets and sets the numeric amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>true</code>
71 /// </summary>
72 /// <value>
73 /// The absolue number of items taken.
74 /// </value>
75 int EquipmentNumericAmount { get; set; }
76
77 /// <summary>
78 /// Gets and sets the percentage amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>false</code>
79 /// </summary>
80 /// <value>
81 /// The number of items taken as a percentage of the unit size.
82 /// </value>
83 double EquipmentPercentageAmount { get; set; }
84
85 /// <summary>
86 /// Sets the state of the Okay button.
87 /// </summary>
88 /// <param name='enabled'>
89 /// <code>true</code> to enable the button, else <code>false</code>
90 /// </param>
91 void SetOkayEnabledState(bool enabled);
92
93 /// <summary>
94 /// Sets the state of the numeric equipment amount control.
95 /// </summary>
96 /// <param name='enabled'>
97 /// <code>true</code> to enable the control, else <code>false</code>
98 /// </param>
99 void SetNumericAmountEnabledState(bool enabled);
100
101 /// <summary>
102 /// Sets the state of the percentage equipment amount control.
103 /// </summary>
104 /// <param name='enabled'>
105 /// <code>true</code> to enable the control, else <code>false</code>
106 /// </param>
107 void SetPercentageAmountEnabledState(bool enabled);
108 } 14 }
109 } 15 }
110 16