comparison gtk-gui/IBBoard.WarFoundry.GTK.FrmMainWindow.cs @ 5:65279b85446f

Re #1 - LGPL license all code * Add LGPL header to all files * Add COPYING.LGPL and COPYING.GPL with content of license Also * Moved all classes from IBBoard.WarFoundry to IBBoard.WarFoundry.GTK
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:52:18 +0000
parents
children cfc7683e73f9
comparison
equal deleted inserted replaced
4:8208a0fde4c2 5:65279b85446f
1 // ------------------------------------------------------------------------------
2 // <autogenerated>
3 // This code was generated by a tool.
4 // Mono Runtime Version: 2.0.50727.42
5 //
6 // Changes to this file may cause incorrect behavior and will be lost if
7 // the code is regenerated.
8 // </autogenerated>
9 // ------------------------------------------------------------------------------
10
11 namespace IBBoard.WarFoundry {
12
13
14 public partial class FrmMainWindow {
15
16 private Gtk.UIManager UIManager;
17
18 private Gtk.Action menuFile;
19
20 private Gtk.Action miCreateArmy;
21
22 private Gtk.Action miOpenArmy;
23
24 private Gtk.Action miSaveArmy;
25
26 private Gtk.Action miSaveArmyAs;
27
28 private Gtk.Action miCloseArmy;
29
30 private Gtk.Action miChangeGameSystem;
31
32 private Gtk.Action miReloadFiles;
33
34 private Gtk.Action miExit;
35
36 private Gtk.Action menuEdit;
37
38 private Gtk.Action miUndo;
39
40 private Gtk.Action miRedo;
41
42 private Gtk.Action menuHelp;
43
44 private Gtk.Action miAbout;
45
46 private Gtk.Action miDebugInformation;
47
48 private Gtk.Action newArmyButton;
49
50 private Gtk.Action openArmyButton;
51
52 private Gtk.Action saveArmyButton;
53
54 private Gtk.Action undoActionButton;
55
56 private Gtk.Action redoActionButton;
57
58 private Gtk.Action goDown;
59
60 private Gtk.Action add;
61
62 private Gtk.VBox vbox1;
63
64 private Gtk.MenuBar menubar1;
65
66 private Gtk.Toolbar toolbar;
67
68 private Gtk.HPaned hpaned2;
69
70 private Gtk.TreeView treeUnits;
71
72 private Gtk.Notebook unitsNotebook;
73
74 private Gtk.Statusbar statusbar1;
75
76 protected virtual void Build() {
77 Stetic.Gui.Initialize(this);
78 // Widget IBBoard.WarFoundry.FrmMainWindow
79 this.UIManager = new Gtk.UIManager();
80 Gtk.ActionGroup w1 = new Gtk.ActionGroup("Default");
81 this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null);
82 this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File");
83 w1.Add(this.menuFile, null);
84 this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, null);
85 this.miCreateArmy.Sensitive = false;
86 this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army");
87 w1.Add(this.miCreateArmy, null);
88 this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, null);
89 this.miOpenArmy.Sensitive = false;
90 this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army");
91 w1.Add(this.miOpenArmy, null);
92 this.miSaveArmy = new Gtk.Action("miSaveArmy", Mono.Unix.Catalog.GetString("Save army"), null, null);
93 this.miSaveArmy.Sensitive = false;
94 this.miSaveArmy.ShortLabel = Mono.Unix.Catalog.GetString("Save army");
95 w1.Add(this.miSaveArmy, null);
96 this.miSaveArmyAs = new Gtk.Action("miSaveArmyAs", Mono.Unix.Catalog.GetString("Save army as"), null, null);
97 this.miSaveArmyAs.Sensitive = false;
98 this.miSaveArmyAs.ShortLabel = Mono.Unix.Catalog.GetString("Save army as");
99 w1.Add(this.miSaveArmyAs, null);
100 this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, null);
101 this.miCloseArmy.Sensitive = false;
102 this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army");
103 w1.Add(this.miCloseArmy, null);
104 this.miChangeGameSystem = new Gtk.Action("miChangeGameSystem", Mono.Unix.Catalog.GetString("Change game system"), null, null);
105 this.miChangeGameSystem.ShortLabel = Mono.Unix.Catalog.GetString("Change game system");
106 w1.Add(this.miChangeGameSystem, null);
107 this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, null);
108 this.miReloadFiles.Sensitive = false;
109 this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files");
110 w1.Add(this.miReloadFiles, null);
111 this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, null);
112 this.miExit.ShortLabel = Mono.Unix.Catalog.GetString("Exit");
113 w1.Add(this.miExit, null);
114 this.menuEdit = new Gtk.Action("menuEdit", Mono.Unix.Catalog.GetString("Edit"), null, null);
115 this.menuEdit.ShortLabel = Mono.Unix.Catalog.GetString("Edit");
116 w1.Add(this.menuEdit, null);
117 this.miUndo = new Gtk.Action("miUndo", Mono.Unix.Catalog.GetString("Undo"), null, null);
118 this.miUndo.Sensitive = false;
119 this.miUndo.ShortLabel = Mono.Unix.Catalog.GetString("Undo");
120 w1.Add(this.miUndo, null);
121 this.miRedo = new Gtk.Action("miRedo", Mono.Unix.Catalog.GetString("Redo"), null, null);
122 this.miRedo.Sensitive = false;
123 this.miRedo.ShortLabel = Mono.Unix.Catalog.GetString("Redo");
124 w1.Add(this.miRedo, null);
125 this.menuHelp = new Gtk.Action("menuHelp", Mono.Unix.Catalog.GetString("Help"), null, null);
126 this.menuHelp.ShortLabel = Mono.Unix.Catalog.GetString("Help");
127 w1.Add(this.menuHelp, null);
128 this.miAbout = new Gtk.Action("miAbout", Mono.Unix.Catalog.GetString("About"), null, null);
129 this.miAbout.ShortLabel = Mono.Unix.Catalog.GetString("About");
130 w1.Add(this.miAbout, null);
131 this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null);
132 this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information");
133 w1.Add(this.miDebugInformation, null);
134 this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new");
135 this.newArmyButton.Sensitive = false;
136 w1.Add(this.newArmyButton, null);
137 this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open");
138 this.openArmyButton.Sensitive = false;
139 w1.Add(this.openArmyButton, null);
140 this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save");
141 this.saveArmyButton.Sensitive = false;
142 w1.Add(this.saveArmyButton, null);
143 this.undoActionButton = new Gtk.Action("undoActionButton", null, null, "gtk-undo");
144 this.undoActionButton.Sensitive = false;
145 w1.Add(this.undoActionButton, null);
146 this.redoActionButton = new Gtk.Action("redoActionButton", null, null, "gtk-redo");
147 this.redoActionButton.Sensitive = false;
148 w1.Add(this.redoActionButton, null);
149 this.goDown = new Gtk.Action("goDown", null, null, null);
150 w1.Add(this.goDown, null);
151 this.add = new Gtk.Action("add", null, null, "gtk-add");
152 w1.Add(this.add, null);
153 this.UIManager.InsertActionGroup(w1, 0);
154 this.AddAccelGroup(this.UIManager.AccelGroup);
155 this.Name = "IBBoard.WarFoundry.FrmMainWindow";
156 this.Title = Mono.Unix.Catalog.GetString("MainWindow");
157 this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico");
158 // Container child IBBoard.WarFoundry.FrmMainWindow.Gtk.Container+ContainerChild
159 this.vbox1 = new Gtk.VBox();
160 this.vbox1.Name = "vbox1";
161 // Container child vbox1.Gtk.Box+BoxChild
162 this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='miChangeGameSystem' action='miChangeGameSystem'/><separator/><menuitem name='miReloadFiles' action='miReloadFiles'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>");
163 this.menubar1 = ((Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1")));
164 this.menubar1.Name = "menubar1";
165 this.vbox1.Add(this.menubar1);
166 Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1]));
167 w2.Position = 0;
168 w2.Expand = false;
169 w2.Fill = false;
170 // Container child vbox1.Gtk.Box+BoxChild
171 this.UIManager.AddUiFromString("<ui><toolbar name='toolbar'><toolitem name='newArmyButton' action='newArmyButton'/><toolitem name='openArmyButton' action='openArmyButton'/><toolitem name='saveArmyButton' action='saveArmyButton'/><separator/><toolitem name='undoActionButton' action='undoActionButton'/><toolitem name='redoActionButton' action='redoActionButton'/><separator/></toolbar></ui>");
172 this.toolbar = ((Gtk.Toolbar)(this.UIManager.GetWidget("/toolbar")));
173 this.toolbar.HeightRequest = 36;
174 this.toolbar.Name = "toolbar";
175 this.toolbar.ShowArrow = false;
176 this.toolbar.ToolbarStyle = ((Gtk.ToolbarStyle)(0));
177 this.vbox1.Add(this.toolbar);
178 Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.vbox1[this.toolbar]));
179 w3.Position = 1;
180 w3.Expand = false;
181 w3.Fill = false;
182 // Container child vbox1.Gtk.Box+BoxChild
183 this.hpaned2 = new Gtk.HPaned();
184 this.hpaned2.CanFocus = true;
185 this.hpaned2.Name = "hpaned2";
186 this.hpaned2.Position = 178;
187 // Container child hpaned2.Gtk.Paned+PanedChild
188 this.treeUnits = new Gtk.TreeView();
189 this.treeUnits.CanFocus = true;
190 this.treeUnits.Name = "treeUnits";
191 this.hpaned2.Add(this.treeUnits);
192 Gtk.Paned.PanedChild w4 = ((Gtk.Paned.PanedChild)(this.hpaned2[this.treeUnits]));
193 w4.Resize = false;
194 // Container child hpaned2.Gtk.Paned+PanedChild
195 this.unitsNotebook = new Gtk.Notebook();
196 this.unitsNotebook.CanFocus = true;
197 this.unitsNotebook.Name = "unitsNotebook";
198 this.unitsNotebook.CurrentPage = -1;
199 this.hpaned2.Add(this.unitsNotebook);
200 this.vbox1.Add(this.hpaned2);
201 Gtk.Box.BoxChild w6 = ((Gtk.Box.BoxChild)(this.vbox1[this.hpaned2]));
202 w6.Position = 2;
203 // Container child vbox1.Gtk.Box+BoxChild
204 this.statusbar1 = new Gtk.Statusbar();
205 this.statusbar1.Name = "statusbar1";
206 this.statusbar1.Spacing = 2;
207 this.vbox1.Add(this.statusbar1);
208 Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.vbox1[this.statusbar1]));
209 w7.Position = 3;
210 w7.Expand = false;
211 w7.Fill = false;
212 this.Add(this.vbox1);
213 if ((this.Child != null)) {
214 this.Child.ShowAll();
215 }
216 this.DefaultWidth = 832;
217 this.DefaultHeight = 659;
218 this.Show();
219 this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated);
220 this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated);
221 this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated);
222 this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated);
223 this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated);
224 this.miChangeGameSystem.Activated += new System.EventHandler(this.OnChangeGameSystemActivated);
225 this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated);
226 this.miExit.Activated += new System.EventHandler(this.OnExitActivated);
227 this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated);
228 this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated);
229 this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated);
230 this.undoActionButton.Activated += new System.EventHandler(this.undoTBButtonActivated);
231 this.redoActionButton.Activated += new System.EventHandler(this.redoTBButtonActivated);
232 this.treeUnits.RowActivated += new Gtk.RowActivatedHandler(this.ArmyRowActivated);
233 }
234 }
235 }