diff gtk-gui/IBBoard.WarFoundry.GTK.FrmMainWindow.cs @ 5:65279b85446f

Re #1 - LGPL license all code * Add LGPL header to all files * Add COPYING.LGPL and COPYING.GPL with content of license Also * Moved all classes from IBBoard.WarFoundry to IBBoard.WarFoundry.GTK
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:52:18 +0000
parents
children cfc7683e73f9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gtk-gui/IBBoard.WarFoundry.GTK.FrmMainWindow.cs	Sun Jan 25 14:52:18 2009 +0000
@@ -0,0 +1,235 @@
+// ------------------------------------------------------------------------------
+//  <autogenerated>
+//      This code was generated by a tool.
+//      Mono Runtime Version: 2.0.50727.42
+// 
+//      Changes to this file may cause incorrect behavior and will be lost if 
+//      the code is regenerated.
+//  </autogenerated>
+// ------------------------------------------------------------------------------
+
+namespace IBBoard.WarFoundry {
+    
+    
+    public partial class FrmMainWindow {
+        
+        private Gtk.UIManager UIManager;
+        
+        private Gtk.Action menuFile;
+        
+        private Gtk.Action miCreateArmy;
+        
+        private Gtk.Action miOpenArmy;
+        
+        private Gtk.Action miSaveArmy;
+        
+        private Gtk.Action miSaveArmyAs;
+        
+        private Gtk.Action miCloseArmy;
+        
+        private Gtk.Action miChangeGameSystem;
+        
+        private Gtk.Action miReloadFiles;
+        
+        private Gtk.Action miExit;
+        
+        private Gtk.Action menuEdit;
+        
+        private Gtk.Action miUndo;
+        
+        private Gtk.Action miRedo;
+        
+        private Gtk.Action menuHelp;
+        
+        private Gtk.Action miAbout;
+        
+        private Gtk.Action miDebugInformation;
+        
+        private Gtk.Action newArmyButton;
+        
+        private Gtk.Action openArmyButton;
+        
+        private Gtk.Action saveArmyButton;
+        
+        private Gtk.Action undoActionButton;
+        
+        private Gtk.Action redoActionButton;
+        
+        private Gtk.Action goDown;
+        
+        private Gtk.Action add;
+        
+        private Gtk.VBox vbox1;
+        
+        private Gtk.MenuBar menubar1;
+        
+        private Gtk.Toolbar toolbar;
+        
+        private Gtk.HPaned hpaned2;
+        
+        private Gtk.TreeView treeUnits;
+        
+        private Gtk.Notebook unitsNotebook;
+        
+        private Gtk.Statusbar statusbar1;
+        
+        protected virtual void Build() {
+            Stetic.Gui.Initialize(this);
+            // Widget IBBoard.WarFoundry.FrmMainWindow
+            this.UIManager = new Gtk.UIManager();
+            Gtk.ActionGroup w1 = new Gtk.ActionGroup("Default");
+            this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null);
+            this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File");
+            w1.Add(this.menuFile, null);
+            this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, null);
+            this.miCreateArmy.Sensitive = false;
+            this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army");
+            w1.Add(this.miCreateArmy, null);
+            this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, null);
+            this.miOpenArmy.Sensitive = false;
+            this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army");
+            w1.Add(this.miOpenArmy, null);
+            this.miSaveArmy = new Gtk.Action("miSaveArmy", Mono.Unix.Catalog.GetString("Save army"), null, null);
+            this.miSaveArmy.Sensitive = false;
+            this.miSaveArmy.ShortLabel = Mono.Unix.Catalog.GetString("Save army");
+            w1.Add(this.miSaveArmy, null);
+            this.miSaveArmyAs = new Gtk.Action("miSaveArmyAs", Mono.Unix.Catalog.GetString("Save army as"), null, null);
+            this.miSaveArmyAs.Sensitive = false;
+            this.miSaveArmyAs.ShortLabel = Mono.Unix.Catalog.GetString("Save army as");
+            w1.Add(this.miSaveArmyAs, null);
+            this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, null);
+            this.miCloseArmy.Sensitive = false;
+            this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army");
+            w1.Add(this.miCloseArmy, null);
+            this.miChangeGameSystem = new Gtk.Action("miChangeGameSystem", Mono.Unix.Catalog.GetString("Change game system"), null, null);
+            this.miChangeGameSystem.ShortLabel = Mono.Unix.Catalog.GetString("Change game system");
+            w1.Add(this.miChangeGameSystem, null);
+            this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, null);
+            this.miReloadFiles.Sensitive = false;
+            this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files");
+            w1.Add(this.miReloadFiles, null);
+            this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, null);
+            this.miExit.ShortLabel = Mono.Unix.Catalog.GetString("Exit");
+            w1.Add(this.miExit, null);
+            this.menuEdit = new Gtk.Action("menuEdit", Mono.Unix.Catalog.GetString("Edit"), null, null);
+            this.menuEdit.ShortLabel = Mono.Unix.Catalog.GetString("Edit");
+            w1.Add(this.menuEdit, null);
+            this.miUndo = new Gtk.Action("miUndo", Mono.Unix.Catalog.GetString("Undo"), null, null);
+            this.miUndo.Sensitive = false;
+            this.miUndo.ShortLabel = Mono.Unix.Catalog.GetString("Undo");
+            w1.Add(this.miUndo, null);
+            this.miRedo = new Gtk.Action("miRedo", Mono.Unix.Catalog.GetString("Redo"), null, null);
+            this.miRedo.Sensitive = false;
+            this.miRedo.ShortLabel = Mono.Unix.Catalog.GetString("Redo");
+            w1.Add(this.miRedo, null);
+            this.menuHelp = new Gtk.Action("menuHelp", Mono.Unix.Catalog.GetString("Help"), null, null);
+            this.menuHelp.ShortLabel = Mono.Unix.Catalog.GetString("Help");
+            w1.Add(this.menuHelp, null);
+            this.miAbout = new Gtk.Action("miAbout", Mono.Unix.Catalog.GetString("About"), null, null);
+            this.miAbout.ShortLabel = Mono.Unix.Catalog.GetString("About");
+            w1.Add(this.miAbout, null);
+            this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null);
+            this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information");
+            w1.Add(this.miDebugInformation, null);
+            this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new");
+            this.newArmyButton.Sensitive = false;
+            w1.Add(this.newArmyButton, null);
+            this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open");
+            this.openArmyButton.Sensitive = false;
+            w1.Add(this.openArmyButton, null);
+            this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save");
+            this.saveArmyButton.Sensitive = false;
+            w1.Add(this.saveArmyButton, null);
+            this.undoActionButton = new Gtk.Action("undoActionButton", null, null, "gtk-undo");
+            this.undoActionButton.Sensitive = false;
+            w1.Add(this.undoActionButton, null);
+            this.redoActionButton = new Gtk.Action("redoActionButton", null, null, "gtk-redo");
+            this.redoActionButton.Sensitive = false;
+            w1.Add(this.redoActionButton, null);
+            this.goDown = new Gtk.Action("goDown", null, null, null);
+            w1.Add(this.goDown, null);
+            this.add = new Gtk.Action("add", null, null, "gtk-add");
+            w1.Add(this.add, null);
+            this.UIManager.InsertActionGroup(w1, 0);
+            this.AddAccelGroup(this.UIManager.AccelGroup);
+            this.Name = "IBBoard.WarFoundry.FrmMainWindow";
+            this.Title = Mono.Unix.Catalog.GetString("MainWindow");
+            this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico");
+            // Container child IBBoard.WarFoundry.FrmMainWindow.Gtk.Container+ContainerChild
+            this.vbox1 = new Gtk.VBox();
+            this.vbox1.Name = "vbox1";
+            // Container child vbox1.Gtk.Box+BoxChild
+            this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='miChangeGameSystem' action='miChangeGameSystem'/><separator/><menuitem name='miReloadFiles' action='miReloadFiles'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>");
+            this.menubar1 = ((Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1")));
+            this.menubar1.Name = "menubar1";
+            this.vbox1.Add(this.menubar1);
+            Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1]));
+            w2.Position = 0;
+            w2.Expand = false;
+            w2.Fill = false;
+            // Container child vbox1.Gtk.Box+BoxChild
+            this.UIManager.AddUiFromString("<ui><toolbar name='toolbar'><toolitem name='newArmyButton' action='newArmyButton'/><toolitem name='openArmyButton' action='openArmyButton'/><toolitem name='saveArmyButton' action='saveArmyButton'/><separator/><toolitem name='undoActionButton' action='undoActionButton'/><toolitem name='redoActionButton' action='redoActionButton'/><separator/></toolbar></ui>");
+            this.toolbar = ((Gtk.Toolbar)(this.UIManager.GetWidget("/toolbar")));
+            this.toolbar.HeightRequest = 36;
+            this.toolbar.Name = "toolbar";
+            this.toolbar.ShowArrow = false;
+            this.toolbar.ToolbarStyle = ((Gtk.ToolbarStyle)(0));
+            this.vbox1.Add(this.toolbar);
+            Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.vbox1[this.toolbar]));
+            w3.Position = 1;
+            w3.Expand = false;
+            w3.Fill = false;
+            // Container child vbox1.Gtk.Box+BoxChild
+            this.hpaned2 = new Gtk.HPaned();
+            this.hpaned2.CanFocus = true;
+            this.hpaned2.Name = "hpaned2";
+            this.hpaned2.Position = 178;
+            // Container child hpaned2.Gtk.Paned+PanedChild
+            this.treeUnits = new Gtk.TreeView();
+            this.treeUnits.CanFocus = true;
+            this.treeUnits.Name = "treeUnits";
+            this.hpaned2.Add(this.treeUnits);
+            Gtk.Paned.PanedChild w4 = ((Gtk.Paned.PanedChild)(this.hpaned2[this.treeUnits]));
+            w4.Resize = false;
+            // Container child hpaned2.Gtk.Paned+PanedChild
+            this.unitsNotebook = new Gtk.Notebook();
+            this.unitsNotebook.CanFocus = true;
+            this.unitsNotebook.Name = "unitsNotebook";
+            this.unitsNotebook.CurrentPage = -1;
+            this.hpaned2.Add(this.unitsNotebook);
+            this.vbox1.Add(this.hpaned2);
+            Gtk.Box.BoxChild w6 = ((Gtk.Box.BoxChild)(this.vbox1[this.hpaned2]));
+            w6.Position = 2;
+            // Container child vbox1.Gtk.Box+BoxChild
+            this.statusbar1 = new Gtk.Statusbar();
+            this.statusbar1.Name = "statusbar1";
+            this.statusbar1.Spacing = 2;
+            this.vbox1.Add(this.statusbar1);
+            Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.vbox1[this.statusbar1]));
+            w7.Position = 3;
+            w7.Expand = false;
+            w7.Fill = false;
+            this.Add(this.vbox1);
+            if ((this.Child != null)) {
+                this.Child.ShowAll();
+            }
+            this.DefaultWidth = 832;
+            this.DefaultHeight = 659;
+            this.Show();
+            this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated);
+            this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated);
+            this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated);
+            this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated);
+            this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated);
+            this.miChangeGameSystem.Activated += new System.EventHandler(this.OnChangeGameSystemActivated);
+            this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated);
+            this.miExit.Activated += new System.EventHandler(this.OnExitActivated);
+            this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated);
+            this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated);
+            this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated);
+            this.undoActionButton.Activated += new System.EventHandler(this.undoTBButtonActivated);
+            this.redoActionButton.Activated += new System.EventHandler(this.redoTBButtonActivated);
+            this.treeUnits.RowActivated += new Gtk.RowActivatedHandler(this.ArmyRowActivated);
+        }
+    }
+}