Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
diff FrmEditEquipment.cs @ 64:e3fe48c4d794
Re #60: Add UI to add/remove/edit weapons in GTK
* Add most of basic "edit" interface, based on "add" interface
TODO:
* Set initial values
* Warn when setting to 0
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 02 Sep 2010 20:12:21 +0000 |
parents | |
children | 4b82515586ac |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/FrmEditEquipment.cs Thu Sep 02 20:12:21 2010 +0000 @@ -0,0 +1,204 @@ +// This file (FrmEditEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; +using IBBoard.WarFoundry.API.Objects; +using Gtk; +using IBBoard.WarFoundry.GUI.GTK.Util; +using IBBoard.GtkSharp; +using log4net.Repository.Hierarchy; +using log4net; +namespace IBBoard.WarFoundry.GUI.GTK +{ + public partial class FrmEditEquipment : Dialog, IEditEquipmentUI + { + private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment)); + + public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; + public event MethodInvoker UnitEquipmentAmountTypeChanged; + public event MethodInvoker UnitEquipmentAmountChanged; + + private bool limitsEnabled = false; + private bool ratioLimited = false; + + public FrmEditEquipment() + { + this.Build(); + TreeViewColumn equipColumn = new TreeViewColumn(); + equipColumn.Title = "Equipment"; + CellRendererText equipCell = new CellRendererText(); + equipColumn.PackStart(equipCell, true); + equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); + } + + private void OnUnitEquipmentAmountChanged() + { + if (UnitEquipmentAmountChanged != null) + { + UnitEquipmentAmountChanged(); + } + } + + private void OnUnitEquipmentAmountTypeChanged() + { + if (UnitEquipmentAmountChanged != null) + { + UnitEquipmentAmountTypeChanged(); + } + } + + public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) + { + log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); + ratioLimited = isRatioLimit; + numericAmount.SetRange(minNumber, maxNumber); + percentageAmount.SetRange(minPercent, maxPercent); + + if (isRatioLimit) + { + if (minPercent == 100) + { + rbEquipAll.Active = true; + } + else + { + rbEquipPercent.Active = true; + } + } + else + { + rbEquipNumeric.Active = true; + } + } + + public void SetUnitEquipmentLimitsEnabled(bool isEnabled) + { + SetNumericAmountEnabledState(isEnabled); + SetPercentageAmountEnabledState(isEnabled); + } + + public bool ShowControl() + { + int result = Run(); + bool okayClicked = (result == (int)ResponseType.Ok); + this.Hide(); + return okayClicked; + } + + protected virtual void CancelButtonClicked(object sender, System.EventArgs e) + { + log.Debug("Cancel clicked"); + Respond(ResponseType.Cancel); + } + + protected virtual void OkayButtonClicked(object sender, System.EventArgs e) + { + log.Debug("Okay clicked"); + Respond(ResponseType.Ok); + } + + public void SetOkayEnabledState (bool enabled) + { + buttonOk.Sensitive = enabled; + } + + protected virtual void SpinButtonValueChanged (object sender, System.EventArgs e) + { + OnUnitEquipmentAmountChanged(); + } + + protected virtual void RadioButtonClicked(object sender, System.EventArgs e) + { + OnUnitEquipmentAmountTypeChanged(); + } + + public void SetNumericAmountEnabledState (bool enabled) + { + rbEquipNumeric.Sensitive = enabled; + numericAmount.Sensitive = enabled; + } + + public void SetPercentageAmountEnabledState(bool enabled) + { + if (enabled) + { + double minPercentage = GetMinPercentage(); + rbEquipPercent.Sensitive = minPercentage != 100; + percentageAmount.Sensitive = minPercentage != 100; + double maxPercentage = GetMaxPercentage(); + rbEquipAll.Sensitive = ratioLimited && maxPercentage == 100; + lblEquipAll.Sensitive = ratioLimited && maxPercentage == 100; + } + else + { + rbEquipPercent.Sensitive = false; + percentageAmount.Sensitive = false; + rbEquipAll.Sensitive = false; + lblEquipAll.Sensitive = false; + } + } + + private double GetMaxPercentage() + { + double min, max; + percentageAmount.GetRange(out min, out max); + return max; + } + + private double GetMinPercentage() + { + double min, max; + percentageAmount.GetRange(out min, out max); + return min; + } + + public bool IsRatioEquipmentAmount + { + get + { + return !rbEquipNumeric.Active; + } + } + + + public int EquipmentNumericAmount + { + get + { + return (int)numericAmount.Value; + } + + set + { + numericAmount.Value = value; + } + } + + + public double EquipmentPercentageAmount + { + get + { + double percent; + + if (rbEquipAll.Active) + { + percent = 100; + } + else + { + percent = percentageAmount.Value; + } + + return percent; + } + + set + { + percentageAmount.Value = value; + } + } + } +} +