Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
view translations/en.translation @ 132:cff58ea990c4
Fixes #361: Add XML export UI to GTK#
* Use translatable widgets
* Add English translations
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 08 Oct 2011 20:33:37 +0100 |
parents | fac0636ae13b |
children | fda46380dd68 |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <translations xmlns="http://ibboard.co.uk/translation" lang="en"> <!-- Common --> <translation id="bttnCancel">Cancel</translation> <translation id="bttnOkay">OK</translation> <translation id="bttnClose">Close</translation> <translation id="bttnCreate">Create</translation> <!-- Main Window --> <translation id="statusPanelPoints">{0} pts / {1} pts</translation> <!-- Main Window / Menus --> <translation id="menuFile">_File</translation> <translation id="menuEdit">_Edit</translation> <translation id="menuHelp">_Help</translation> <!-- Main Window / Menus / File Menu --> <translation id="miNewArmy">Create _new army</translation> <translation id="miOpenArmy">_Open army</translation> <translation id="miSaveArmy">_Save army</translation> <translation id="miSaveArmyAs">Save _army as...</translation> <translation id="miExportArmyAs">_Export army as...</translation> <translation id="miExportArmyAsBasicHTML">Basic HTML</translation> <translation id="miExportArmyAsTransformedXml">Transformable XML</translation> <translation id="miCloseArmy">_Close army</translation> <translation id="miReloadFiles">_Reload files</translation> <translation id="miExit">_Quit</translation> <!-- Main Window / Menus / Edit Menu --> <translation id="miUndo">_Undo</translation> <translation id="miRedo">_Redo</translation> <translation id="miPreferences">_Preferences</translation> <!-- Main Window / Menus / Help Menu --> <translation id="miAbout">_About</translation> <!-- Main Window / Toolbar buttons --> <translation id="bttnNewArmy">Create new army</translation> <translation id="bttnOpenArmy">Open army</translation> <translation id="bttnSaveArmy">Save army</translation> <translation id="bttnUndo">Undo</translation> <translation id="bttnRedo">Redo</translation> <translation id="bttnCreateFromCat">Add unit from {0}</translation> <!-- Main Window / Army Tree --> <translation id="armyCategoryColumnTitle">Army Categories</translation> <translation id="menuRemoveUnit">Remove Unit</translation> <!-- Main Window / Dialogs --> <translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation> <!-- Main Window / Dialogs / Open --> <translation id="openArmyDialog">Open army</translation> <translation id="bttnOpen">Open</translation> <translation id="OpenFailed">WarFoundry could not open the specified file. Please check the log for more information.</translation> <translation id="OpenFailedTitle">File load failed</translation> <!-- Main Window / Dialogs / Save --> <translation id="saveArmyDialog">Save army</translation> <translation id="bttnSave">Save</translation> <translation id="SaveFailed">WarFoundry was unable to save the file. Please check the log for more details</translation> <translation id="SaveFailedTitle">File save failed</translation> <!-- Main Window / Dialogs / Save changes --> <translation id="SaveChangesQuestion">The army "{0}" has been modified. Save changes before closing army?</translation> <translation id="SaveChangesTitle">Unsaved changes</translation> <translation id="bttnDiscard">Close without saving</translation> <!-- UnitDisplayForm --> <translation id="bttnAddWeapon">Add</translation> <translation id="bttnEditWeapon">Edit</translation> <translation id="bttnRemoveWeapon">Remove</translation> <translation id="bttnReplaceWeapon">Replace</translation> <translation id="lblEquip">Equipment:</translation> <translation id="lblAbilities">Abilities:</translation> <translation id="lblNotes">Notes:</translation> <!-- New Army form --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmNewArmy">Create Army</translation> <translation id="lblGameSystem">Game systems:</translation> <translation id="lblRaceList">Races:</translation> <translation id="lblArmyName">Army name:</translation> <translation id="lblArmySize">Army size:</translation> <translation id="frmNewArmyRaceColumn">Race</translation> <!-- New Unit form --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmNewUnit">Add New {0} Choice</translation> <translation id="frmNewUnitNewUnitColumn">Unit Type</translation> <translation id="lblUnitList">Unit Type:</translation> <!-- Equipment Dialogs (Common) --> <translation id="equipPercentageTooLarge">The current percentage ({0}%) was larger than the maximum for the equipment item ({1}%). The maximum value will be used instead.</translation> <translation id="equipPercentageTooLargeTitle">Equipment percentage too large</translation> <translation id="equipPercentageTooSmall">The current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%). The minimum value will be used instead.</translation> <translation id="equipPercentageTooSmallTitle">Equipment percentage too small</translation> <translation id="equipNumberTooLarge">The current amount ({0}) was larger than the maximum for the equipment item ({1}). The maximum value will be used instead.</translation> <translation id="equipNumberTooLargeTitle">Equipment amount too large</translation> <translation id="equipNumberTooSmall">The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.</translation> <translation id="equipNumberTooSmallTitle">Equipment amount too small</translation> <translation id="lblEquipAll">Equip All</translation> <translation id="lblPercent">%</translation> <translation id="lblAmount">Amount:</translation> <translation id="lblItem">Equipment:</translation> <!-- Equipment Dialogs / Add --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmAddEquipment">Add Equipment</translation> <translation id="frmAddEquipmentColumnTitle">Equipment</translation> <!-- Equipment Dialogs / Edit --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment">Edit Equipment</translation> <translation id="frmEditEquipmentColumnTitle">Equipment</translation> <!-- Equipment Dialogs / Replace --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmReplaceEquipment">Replace Equipment</translation> <!-- Preferences --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmPreferences">Preferences</translation> <translation id="languagePrefSection">Language</translation> <translation id="lblLanguage">Language:</translation> <translation id="languagesGroup">Language</translation> <!-- About dialog --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmAbout">About WarFoundry</translation> <translation id="lblWarFoundryCopyright">© 2007-2010, IBBoard and others</translation> <translation id="lblWarFoundryDesc">WarFoundry is an open-source army creation tool that lets you create rosters for multiple game systems.</translation> <translation id="bttnCredits">Credits</translation> <!-- About dialog / credits --> <translation id="IBBoard.WarFoundry.GUI.GTK.FrmAboutCredits">Credits</translation> <translation id="lblDevelopers">Developers:</translation> <translation id="lblTestersCommon">Testers (General WarFoundry):</translation> <translation id="lblTestersGtk">Testers (GTK UI):</translation> <!-- Export / HTML --> <translation id="exportBasicHtmlDialogTitle">Export army</translation> <translation id="exportBasicHtmlCancel">Cancel</translation> <translation id="exportBasicHtmlExport">Export</translation> <translation id="exportBasicHtmlHtmlFilter">HTML pages (*.html)</translation> <translation id="armyHtmlOutputBodyHeader">{0} - {1}pts</translation> <translation id="armyHtmlOutputTableHeaderUnitName">Name</translation> <translation id="armyHtmlOutputTableHeaderUnitNotes">Notes</translation> <translation id="armyHtmlOutputTableHeaderUnitPoints">Points</translation> <translation id="armyHtmlExportEquipAmountAll">all ({1})</translation> <translation id="armyHtmlExportEquipAmountPercentage">{0}% ({1})</translation> <translation id="armyHtmlExportEquipAmountNumber">{0}</translation> <translation id="armyHtmlExportEquipAmountRatio">{0} for {1}</translation> <!-- Export / XML --> <translation id="lblTransform">Transformation:</translation> <translation id="doTransformWidget">Transform Output</translation> <!-- API --> <translation id="defaultUnitName">Unit of {0} {1}</translation> <translation id="setEquipmentAmountCommandDescription">Set {0} amount for {1} to {2}</translation> <translation id="setEquipmentAmountCommandUndoDescription">Set {0} amount for {1} to {2}</translation> <translation id="replaceUnitEquipmentCommandDescription">Replace {0} with {1} for {2}</translation> <translation id="replaceUnitEquipmentCommandUndoDescription">Replace {0} with {1} for {2}</translation> <translation id="createAndAddUnitCommandDescription">Add unit of {0}</translation> <translation id="createAndAddUnitCommandUndoDescription">Remove unit of {0}</translation> <translation id="removeUnitCommandDescription">Remove {0}</translation> <translation id="removeUnitCommandUndoDescription">Re-add {0}</translation> <translation id="setUnitNameCommandDescription">Rename "{0}" to "{1}"</translation> <translation id="setUnitNameCommandUndoDescription">Rename "{0}" to "{1}"</translation> <translation id="setUnitSizeCommandDescription">Set size of {0} to {1}</translation> <translation id="setUnitSizeCommandUndoDescription">Set size of {0} to {1}</translation> <translation id="equipmentAmountAll">all ({1})</translation> <translation id="equipmentAmountPercentage">{0}% ({1})</translation> <translation id="equipmentAmountNumber">{0}</translation> </translations>