view translations/en.translation @ 167:9808adf2d566 default tip

Re #419: Remove assumptions of a file-based install * Update GTK# GUI to use Streams version of XSLT export
author IBBoard <dev@ibboard.co.uk>
date Wed, 28 Nov 2012 20:25:53 +0000
parents 33962c2ef550
children
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<?xml version="1.0" encoding="utf-8"?>
<translations xmlns="http://ibboard.co.uk/translation" lang="en">
<!-- Common -->
<translation id="bttnCancel">Cancel</translation>
<translation id="bttnOkay">OK</translation>
<translation id="bttnClose">Close</translation>
<translation id="bttnCreate">Create</translation>
<!-- Main Window -->
<translation id="statusPanelPoints">{0}{2} / {1}{3}</translation>
<!-- Main Window / Menus -->
<translation id="menuFile">_File</translation>
<translation id="menuEdit">_Edit</translation>
<translation id="menuHelp">_Help</translation>
<!-- Main Window / Menus / File Menu -->
<translation id="miNewArmy">Create _new army</translation>
<translation id="miOpenArmy">_Open army</translation>
<translation id="miSaveArmy">_Save army</translation>
<translation id="miSaveArmyAs">Save _army as...</translation>
<translation id="miExportArmyAs">_Export army as...</translation>
<translation id="miExportArmyAsBasicHTML">Basic HTML</translation>
<translation id="miExportArmyAsTransformedXml">Transformable XML</translation>
<translation id="miCloseArmy">_Close army</translation>
<translation id="miReloadFiles">_Reload files</translation>
<translation id="miExit">_Quit</translation>
<!-- Main Window / Menus / Edit Menu -->
<translation id="miUndo">_Undo</translation>
<translation id="miRedo">_Redo</translation>
<translation id="miEditArmy">_Edit Army</translation>
<translation id="miPreferences">_Preferences</translation>
<!-- Main Window / Menus / Help Menu -->
<translation id="miAbout">_About</translation>
<!-- Main Window / Toolbar buttons -->
<translation id="bttnNewArmy">Create new army</translation>
<translation id="bttnOpenArmy">Open army</translation>
<translation id="bttnSaveArmy">Save army</translation>
<translation id="bttnUndo">Undo</translation>
<translation id="bttnRedo">Redo</translation>
<translation id="bttnCreateFromCat">Add unit from {0}</translation>
<!-- Main Window / Army Tree -->
<translation id="armyCategoryColumnTitle">Army Categories</translation>
<translation id="menuRemoveUnit">Remove Unit</translation>
<!-- Main Window / Dialogs -->
<translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation>
<!-- Main Window / Dialogs / Open -->
<translation id="openArmyDialog">Open army</translation>
<translation id="bttnOpen">Open</translation>
<translation id="OpenFailed">WarFoundry could not open the specified file. Please check the log for more information.</translation>
<translation id="OpenFailedTitle">File load failed</translation>
<!-- Main Window / Dialogs / Save -->
<translation id="saveArmyDialog">Save army</translation>
<translation id="bttnSave">Save</translation>
<translation id="SaveFailed">WarFoundry was unable to save the file. Please check the log for more details</translation>
<translation id="SaveFailedTitle">File save failed</translation>
<!-- Main Window / Dialogs / Save changes -->
<translation id="SaveChangesQuestion">The army "{0}" has been modified.
Save changes before closing army?</translation>
<translation id="SaveChangesTitle">Unsaved changes</translation>
<translation id="bttnDiscard">Close without saving</translation>
<!-- UnitDisplayForm -->
<translation id="bttnAddWeapon">Add</translation>
<translation id="bttnEditWeapon">Edit</translation>
<translation id="bttnRemoveWeapon">Remove</translation>
<translation id="bttnReplaceWeapon">Replace</translation>
<translation id="lblEquip">Equipment:</translation>
<translation id="lblAbilities">Abilities:</translation>
<translation id="lblNotes">Notes:</translation>
<!-- New Army form -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmNewArmy">Create Army</translation>
<translation id="lblGameSystem">Game systems:</translation>
<translation id="lblRaceList">Races:</translation>
<translation id="lblArmyName">Army name:</translation>
<translation id="lblArmySize">Army size:</translation>
<translation id="frmNewArmyRaceColumn">Race</translation>
<!-- New Unit form -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmNewUnit">Add New {0} Choice</translation>
<translation id="frmNewUnitNewUnitColumn">Unit Type</translation>
<translation id="lblUnitList">Unit Type:</translation>
<!-- Equipment Dialogs (Common) -->
<translation id="equipPercentageTooLarge">The current percentage ({0}%) was larger than the maximum for the equipment item ({1}%). The maximum value will be used instead.</translation>
<translation id="equipPercentageTooLargeTitle">Equipment percentage too large</translation>
<translation id="equipPercentageTooSmall">The current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%). The minimum value will be used instead.</translation>
<translation id="equipPercentageTooSmallTitle">Equipment percentage too small</translation>
<translation id="equipNumberTooLarge">The current amount ({0}) was larger than the maximum for the equipment item ({1}). The maximum value will be used instead.</translation>
<translation id="equipNumberTooLargeTitle">Equipment amount too large</translation>
<translation id="equipNumberTooSmall">The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.</translation>
<translation id="equipNumberTooSmallTitle">Equipment amount too small</translation>
<translation id="lblEquipAll">Equip All</translation>
<translation id="lblPercent">%</translation>
<translation id="lblAmount">Amount:</translation>
<translation id="lblItem">Equipment:</translation>
<!-- Equipment Dialogs / Add -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmAddEquipment">Add Equipment</translation>
<translation id="frmAddEquipmentColumnTitle">Equipment</translation>
<!-- Equipment Dialogs / Edit -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment">Edit Equipment</translation>
<translation id="frmEditEquipmentColumnTitle">Equipment</translation>
<!-- Equipment Dialogs / Replace -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmReplaceEquipment">Replace Equipment</translation>
<!-- Preferences -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmPreferences">Preferences</translation>
<translation id="languagePrefSection">Language</translation>
<translation id="lblLanguage">Language:</translation>
<translation id="languagesGroup">Language</translation>
<!-- About dialog -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmAbout">About WarFoundry</translation>
<translation id="lblWarFoundryCopyright">© 2007-2010, IBBoard and others</translation>
<translation id="lblWarFoundryDesc">WarFoundry is an open-source army creation tool that lets you create rosters for multiple game systems.</translation>
<translation id="bttnCredits">Credits</translation>
<!-- About dialog / credits -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmAboutCredits">Credits</translation>
<translation id="lblDevelopers">Developers:</translation>	
<translation id="lblTestersCommon">Testers (General WarFoundry):</translation>
<translation id="lblTestersGtk">Testers (GTK UI):</translation>
<!-- Export / HTML -->
<translation id="exportBasicHtmlDialogTitle">Export army</translation>
<translation id="exportBasicHtmlCancel">Cancel</translation>
<translation id="exportBasicHtmlExport">Export</translation>
<translation id="exportBasicHtmlHtmlFilter">HTML pages (*.html)</translation>
<translation id="armyHtmlOutputBodyHeader">{0} - {1}pts</translation>
<translation id="armyHtmlOutputTableHeaderUnitName">Name</translation>
<translation id="armyHtmlOutputTableHeaderUnitNotes">Notes</translation>
<translation id="armyHtmlOutputTableHeaderUnitPoints">Points</translation>
<translation id="armyHtmlExportEquipAmountAll">all ({1})</translation>
<translation id="armyHtmlExportEquipAmountPercentage">{0}% ({1})</translation>
<translation id="armyHtmlExportEquipAmountNumber">{0}</translation>
<translation id="armyHtmlExportEquipAmountRatio">{0} for {1}</translation>
<!-- Export / XML -->
<translation id="lblTransform">Transformation:</translation>
<translation id="doTransformWidget">Transform Output</translation>
<!-- Edit Army -->
<translation id="IBBoard.WarFoundry.GUI.GTK.FrmEditArmy">Edit Army</translation>
<!-- API -->
<translation id="defaultUnitName">Unit of {0} {1}</translation>
<translation id="setEquipmentAmountCommandDescription">Set {0} amount for {1} to {2}</translation>
<translation id="setEquipmentAmountCommandUndoDescription">Set {0} amount for {1} to {2}</translation>
<translation id="replaceUnitEquipmentCommandDescription">Replace {0} with {1} for {2}</translation>
<translation id="replaceUnitEquipmentCommandUndoDescription">Replace {0} with {1} for {2}</translation>
<translation id="createAndAddUnitCommandDescription">Add unit of {0}</translation>
<translation id="createAndAddUnitCommandUndoDescription">Remove unit of {0}</translation>
<translation id="removeUnitCommandDescription">Remove {0}</translation>
<translation id="removeUnitCommandUndoDescription">Re-add {0}</translation>
<translation id="setUnitNameCommandDescription">Rename "{0}" to "{1}"</translation>
<translation id="setUnitNameCommandUndoDescription">Rename "{0}" to "{1}"</translation>
<translation id="setUnitSizeCommandDescription">Set size of {0} to {1}</translation>
<translation id="setUnitSizeCommandUndoDescription">Set size of {0} to {1}</translation>
<translation id="equipmentAmountAll">all ({1})</translation>
<translation id="equipmentAmountPercentage">{0}% ({1})</translation>
<translation id="equipmentAmountNumber">{0}</translation>
</translations>