annotate NewUnitDialog.cs @ 32:e405b43a405b

Re #302: Handle units being added to army * Switch to a method that matches WinForms - cache objects in a dictionary rather than searching for them, since we can then work by object instead of relying on unit name Also: * Minor code clean-up
author IBBoard <dev@ibboard.co.uk>
date Sat, 07 Aug 2010 13:39:35 +0000
parents d586244177ff
children
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246237c88b9b Re #244: Create "New Unit" dialog in Qt# app
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1 // This file (NewUnitDialog.cs) is a part of the IBBoard.WarFoundry.GUI.QtSharp project and is copyright 2010 IBBoard
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2 //
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3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using Qyoto;
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6 using IBBoard.WarFoundry.API;
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7 using IBBoard.WarFoundry.API.Objects;
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8
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9 namespace IBBoard.WarFoundry.GUI.QtSharp
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10 {
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11 public class NewUnitDialog : QDialog
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12 {
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13 private Ui_CreateNewUnitLayout layout;
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14
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15 private Army army;
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16 private UnitType[] units;
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17 private bool[] allowed;
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18
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19 public NewUnitDialog(QWidget parent, Race race, Category cat, Army army) : base(parent)
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20 {
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21 layout = new Ui_CreateNewUnitLayout();
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22 layout.SetupUi(this);
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24 units = race.GetUnitTypes(cat);
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25 allowed = new bool[units.Length];
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26 this.army = army;
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28 for (int i = 0; i < units.Length; i++)
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29 {
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30 UnitType unit = units[i];
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31 allowed[i] = army.CanAddUnitType(unit).Count == 0;
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32 layout.unitTypeList.AddItem(unit.Name);
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33 }
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35 QObject.Connect(layout.unitTypeList, SIGNAL("currentRowChanged(int)"), UnitTypeSelectionChanged);
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36 QObject.Connect(layout.unitTypeList, SIGNAL("itemDoubleClicked(QListWidgetItem*)"), UnitTypeDoubleClicked);
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37 SetOkayButtonState(false);
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38 }
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39
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40 private void UnitTypeSelectionChanged()
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41 {
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42 SetOkayButtonState(layout.unitTypeList.CurrentRow != -1);
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43 }
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45 private void UnitTypeDoubleClicked()
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46 {
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47 QPushButton button = OkayButton;
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49 if (button.Enabled)
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50 {
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51 button.Click();
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52 }
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53 }
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55 public UnitType SelectedUnit
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56 {
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57 get { return units[layout.unitTypeList.CurrentRow]; }
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58 }
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60 private QPushButton OkayButton
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61 {
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62 get
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63 {
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64 return layout.buttonBox.Button(QDialogButtonBox.StandardButton.Ok);
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65 }
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66 }
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68 private void SetOkayButtonState(bool boolValue)
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69 {
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70 OkayButton.Enabled = boolValue;
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71 }
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72 }
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73 }
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