Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
annotate NewUnitDialog.cs @ 31:d586244177ff
Fixes #244: Create "New Unit" dialog in Qt# app
* Make new unit dialog unit type list use double-click on list
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 07 Aug 2010 13:34:05 +0000 |
parents | 246237c88b9b |
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Re #244: Create "New Unit" dialog in Qt# app
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1 // This file (NewUnitDialog.cs) is a part of the IBBoard.WarFoundry.GUI.QtSharp project and is copyright 2010 IBBoard |
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2 // |
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3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using Qyoto; |
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6 using IBBoard.WarFoundry.API; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 |
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9 namespace IBBoard.WarFoundry.GUI.QtSharp |
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10 { |
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11 public class NewUnitDialog : QDialog |
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12 { |
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13 private Ui_CreateNewUnitLayout layout; |
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14 |
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15 private Army army; |
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16 private UnitType[] units; |
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17 private bool[] allowed; |
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18 |
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19 public NewUnitDialog(QWidget parent, Race race, Category cat, Army army) : base(parent) |
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20 { |
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21 layout = new Ui_CreateNewUnitLayout(); |
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22 layout.SetupUi(this); |
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23 |
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24 units = race.GetUnitTypes(cat); |
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25 allowed = new bool[units.Length]; |
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26 this.army = army; |
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27 |
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28 for (int i = 0; i < units.Length; i++) |
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29 { |
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30 UnitType unit = units[i]; |
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31 allowed[i] = army.CanAddUnitType(unit).Count == 0; |
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32 layout.unitTypeList.AddItem(unit.Name); |
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33 } |
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34 |
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35 QObject.Connect(layout.unitTypeList, SIGNAL("currentRowChanged(int)"), UnitTypeSelectionChanged); |
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36 QObject.Connect(layout.unitTypeList, SIGNAL("itemDoubleClicked(QListWidgetItem*)"), UnitTypeDoubleClicked); |
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37 SetOkayButtonState(false); |
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38 } |
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39 |
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40 private void UnitTypeSelectionChanged() |
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41 { |
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42 SetOkayButtonState(layout.unitTypeList.CurrentRow != -1); |
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43 } |
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45 private void UnitTypeDoubleClicked() |
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46 { |
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47 QPushButton button = OkayButton; |
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48 |
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49 if (button.Enabled) |
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50 { |
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51 button.Click(); |
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52 } |
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53 } |
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55 public UnitType SelectedUnit |
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56 { |
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57 get { return units[layout.unitTypeList.CurrentRow]; } |
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58 } |
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60 private QPushButton OkayButton |
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61 { |
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62 get |
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63 { |
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64 return layout.buttonBox.Button(QDialogButtonBox.StandardButton.Ok); |
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65 } |
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66 } |
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68 private void SetOkayButtonState(bool boolValue) |
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69 { |
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70 OkayButton.Enabled = boolValue; |
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71 } |
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72 } |
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73 } |
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74 |