comparison qt-gui/CreateNewArmyLayout.cs @ 27:7eaa8a1715e2

Re #242: Complete initial Qt# UI for WarFoundry * Made New Army dialog behave more like WinForms: * Disable everything until we need it * Make default selections where we can (single items)
author IBBoard <dev@ibboard.co.uk>
date Sat, 31 Jul 2010 20:30:30 +0000
parents 8a8735679d55
children
comparison
equal deleted inserted replaced
26:55d4f16c982b 27:7eaa8a1715e2
1 /******************************************************************************** 1 /********************************************************************************
2 ** Form generated from reading ui file 'CreateNewArmyLayout.ui' 2 ** Form generated from reading ui file 'CreateNewArmyLayout.ui'
3 ** 3 **
4 ** Created: Sat Jan 30 20:56:06 2010 4 ** Created: Sat Jul 31 20:16:09 2010
5 ** by: Qt User Interface Compiler for C# version 4.5.3 5 ** by: Qt User Interface Compiler for C# version 4.6.3
6 ** 6 **
7 ** WARNING! All changes made in this file will be lost when recompiling ui file! 7 ** WARNING! All changes made in this file will be lost when recompiling ui file!
8 ********************************************************************************/ 8 ********************************************************************************/
9 9
10 10
69 69
70 gridLayout.AddWidget(lblArmySize, 3, 0, 1, 1); 70 gridLayout.AddWidget(lblArmySize, 3, 0, 1, 1);
71 71
72 armySize = new QSpinBox(CreateNewArmyLayout); 72 armySize = new QSpinBox(CreateNewArmyLayout);
73 armySize.ObjectName = "armySize"; 73 armySize.ObjectName = "armySize";
74 armySize.Enabled = false;
74 armySize.Frame = true; 75 armySize.Frame = true;
75 armySize.buttonSymbols = QAbstractSpinBox.ButtonSymbols.UpDownArrows; 76 armySize.buttonSymbols = QAbstractSpinBox.ButtonSymbols.UpDownArrows;
76 armySize.Maximum = 100000; 77 armySize.Maximum = 100000;
77 armySize.SingleStep = 10; 78 armySize.SingleStep = 10;
78 armySize.Value = 2000; 79 armySize.Value = 2000;
79 80
80 gridLayout.AddWidget(armySize, 3, 2, 1, 1); 81 gridLayout.AddWidget(armySize, 3, 2, 1, 1);
81 82
82 armyName = new QLineEdit(CreateNewArmyLayout); 83 armyName = new QLineEdit(CreateNewArmyLayout);
83 armyName.ObjectName = "armyName"; 84 armyName.ObjectName = "armyName";
85 armyName.Enabled = false;
84 86
85 gridLayout.AddWidget(armyName, 2, 2, 1, 1); 87 gridLayout.AddWidget(armyName, 2, 2, 1, 1);
86 88
87 raceList = new QListWidget(CreateNewArmyLayout); 89 raceList = new QListWidget(CreateNewArmyLayout);
88 raceList.ObjectName = "raceList"; 90 raceList.ObjectName = "raceList";
91 raceList.Enabled = false;
89 92
90 gridLayout.AddWidget(raceList, 1, 2, 1, 1); 93 gridLayout.AddWidget(raceList, 1, 2, 1, 1);
91 94
92 95
93 RetranslateUi(CreateNewArmyLayout); 96 RetranslateUi(CreateNewArmyLayout);