Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
comparison qt-gui/CreateNewArmyLayout.cs @ 27:7eaa8a1715e2
Re #242: Complete initial Qt# UI for WarFoundry
* Made New Army dialog behave more like WinForms:
* Disable everything until we need it
* Make default selections where we can (single items)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 31 Jul 2010 20:30:30 +0000 |
parents | 8a8735679d55 |
children |
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26:55d4f16c982b | 27:7eaa8a1715e2 |
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1 /******************************************************************************** | 1 /******************************************************************************** |
2 ** Form generated from reading ui file 'CreateNewArmyLayout.ui' | 2 ** Form generated from reading ui file 'CreateNewArmyLayout.ui' |
3 ** | 3 ** |
4 ** Created: Sat Jan 30 20:56:06 2010 | 4 ** Created: Sat Jul 31 20:16:09 2010 |
5 ** by: Qt User Interface Compiler for C# version 4.5.3 | 5 ** by: Qt User Interface Compiler for C# version 4.6.3 |
6 ** | 6 ** |
7 ** WARNING! All changes made in this file will be lost when recompiling ui file! | 7 ** WARNING! All changes made in this file will be lost when recompiling ui file! |
8 ********************************************************************************/ | 8 ********************************************************************************/ |
9 | 9 |
10 | 10 |
69 | 69 |
70 gridLayout.AddWidget(lblArmySize, 3, 0, 1, 1); | 70 gridLayout.AddWidget(lblArmySize, 3, 0, 1, 1); |
71 | 71 |
72 armySize = new QSpinBox(CreateNewArmyLayout); | 72 armySize = new QSpinBox(CreateNewArmyLayout); |
73 armySize.ObjectName = "armySize"; | 73 armySize.ObjectName = "armySize"; |
74 armySize.Enabled = false; | |
74 armySize.Frame = true; | 75 armySize.Frame = true; |
75 armySize.buttonSymbols = QAbstractSpinBox.ButtonSymbols.UpDownArrows; | 76 armySize.buttonSymbols = QAbstractSpinBox.ButtonSymbols.UpDownArrows; |
76 armySize.Maximum = 100000; | 77 armySize.Maximum = 100000; |
77 armySize.SingleStep = 10; | 78 armySize.SingleStep = 10; |
78 armySize.Value = 2000; | 79 armySize.Value = 2000; |
79 | 80 |
80 gridLayout.AddWidget(armySize, 3, 2, 1, 1); | 81 gridLayout.AddWidget(armySize, 3, 2, 1, 1); |
81 | 82 |
82 armyName = new QLineEdit(CreateNewArmyLayout); | 83 armyName = new QLineEdit(CreateNewArmyLayout); |
83 armyName.ObjectName = "armyName"; | 84 armyName.ObjectName = "armyName"; |
85 armyName.Enabled = false; | |
84 | 86 |
85 gridLayout.AddWidget(armyName, 2, 2, 1, 1); | 87 gridLayout.AddWidget(armyName, 2, 2, 1, 1); |
86 | 88 |
87 raceList = new QListWidget(CreateNewArmyLayout); | 89 raceList = new QListWidget(CreateNewArmyLayout); |
88 raceList.ObjectName = "raceList"; | 90 raceList.ObjectName = "raceList"; |
91 raceList.Enabled = false; | |
89 | 92 |
90 gridLayout.AddWidget(raceList, 1, 2, 1, 1); | 93 gridLayout.AddWidget(raceList, 1, 2, 1, 1); |
91 | 94 |
92 | 95 |
93 RetranslateUi(CreateNewArmyLayout); | 96 RetranslateUi(CreateNewArmyLayout); |