diff qt-gui/CreateNewArmyLayout.cs @ 27:7eaa8a1715e2

Re #242: Complete initial Qt# UI for WarFoundry * Made New Army dialog behave more like WinForms: * Disable everything until we need it * Make default selections where we can (single items)
author IBBoard <dev@ibboard.co.uk>
date Sat, 31 Jul 2010 20:30:30 +0000
parents 8a8735679d55
children
line wrap: on
line diff
--- a/qt-gui/CreateNewArmyLayout.cs	Sat Jul 31 16:03:14 2010 +0000
+++ b/qt-gui/CreateNewArmyLayout.cs	Sat Jul 31 20:30:30 2010 +0000
@@ -1,8 +1,8 @@
 /********************************************************************************
 ** Form generated from reading ui file 'CreateNewArmyLayout.ui'
 **
-** Created: Sat Jan 30 20:56:06 2010
-**      by: Qt User Interface Compiler for C# version 4.5.3
+** Created: Sat Jul 31 20:16:09 2010
+**      by: Qt User Interface Compiler for C# version 4.6.3
 **
 ** WARNING! All changes made in this file will be lost when recompiling ui file!
 ********************************************************************************/
@@ -71,6 +71,7 @@
 
     armySize = new QSpinBox(CreateNewArmyLayout);
     armySize.ObjectName = "armySize";
+    armySize.Enabled = false;
     armySize.Frame = true;
     armySize.buttonSymbols = QAbstractSpinBox.ButtonSymbols.UpDownArrows;
     armySize.Maximum = 100000;
@@ -81,11 +82,13 @@
 
     armyName = new QLineEdit(CreateNewArmyLayout);
     armyName.ObjectName = "armyName";
+    armyName.Enabled = false;
 
     gridLayout.AddWidget(armyName, 2, 2, 1, 1);
 
     raceList = new QListWidget(CreateNewArmyLayout);
     raceList.ObjectName = "raceList";
+    raceList.Enabled = false;
 
     gridLayout.AddWidget(raceList, 1, 2, 1, 1);