Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
diff qt-gui/CreateNewArmyLayout.cs @ 27:7eaa8a1715e2
Re #242: Complete initial Qt# UI for WarFoundry
* Made New Army dialog behave more like WinForms:
* Disable everything until we need it
* Make default selections where we can (single items)
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 31 Jul 2010 20:30:30 +0000 |
parents | 8a8735679d55 |
children |
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--- a/qt-gui/CreateNewArmyLayout.cs Sat Jul 31 16:03:14 2010 +0000 +++ b/qt-gui/CreateNewArmyLayout.cs Sat Jul 31 20:30:30 2010 +0000 @@ -1,8 +1,8 @@ /******************************************************************************** ** Form generated from reading ui file 'CreateNewArmyLayout.ui' ** -** Created: Sat Jan 30 20:56:06 2010 -** by: Qt User Interface Compiler for C# version 4.5.3 +** Created: Sat Jul 31 20:16:09 2010 +** by: Qt User Interface Compiler for C# version 4.6.3 ** ** WARNING! All changes made in this file will be lost when recompiling ui file! ********************************************************************************/ @@ -71,6 +71,7 @@ armySize = new QSpinBox(CreateNewArmyLayout); armySize.ObjectName = "armySize"; + armySize.Enabled = false; armySize.Frame = true; armySize.buttonSymbols = QAbstractSpinBox.ButtonSymbols.UpDownArrows; armySize.Maximum = 100000; @@ -81,11 +82,13 @@ armyName = new QLineEdit(CreateNewArmyLayout); armyName.ObjectName = "armyName"; + armyName.Enabled = false; gridLayout.AddWidget(armyName, 2, 2, 1, 1); raceList = new QListWidget(CreateNewArmyLayout); raceList.ObjectName = "raceList"; + raceList.Enabled = false; gridLayout.AddWidget(raceList, 1, 2, 1, 1);