diff NewUnitDialog.cs @ 29:246237c88b9b

Re #244: Create "New Unit" dialog in Qt# app * Add NewUnit dialog * Fix layout (rename layout and make list enabled) * Call dialog when clicking on buttons
author IBBoard <dev@ibboard.co.uk>
date Tue, 03 Aug 2010 19:36:49 +0000
parents
children d586244177ff
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/NewUnitDialog.cs	Tue Aug 03 19:36:49 2010 +0000
@@ -0,0 +1,55 @@
+//  This file (NewUnitDialog.cs) is a part of the IBBoard.WarFoundry.GUI.QtSharp project and is copyright 2010 IBBoard
+// 
+//  // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using Qyoto;
+using IBBoard.WarFoundry.API;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.GUI.QtSharp
+{
+	public class NewUnitDialog : QDialog
+	{
+		private Ui_CreateNewUnitLayout layout;
+		
+		private Army army;
+		private UnitType[] units;
+		private bool[] allowed;
+		
+		public NewUnitDialog(QWidget parent, Race race, Category cat, Army army) : base(parent)
+		{
+			layout = new Ui_CreateNewUnitLayout();
+			layout.SetupUi(this);
+			
+			units = race.GetUnitTypes(cat);
+			allowed = new bool[units.Length];
+			this.army = army;
+			
+			for (int i = 0; i < units.Length; i++)
+			{
+				UnitType unit = units[i];
+				allowed[i] = army.CanAddUnitType(unit).Count == 0;
+				layout.unitTypeList.AddItem(unit.Name);
+			}
+			
+			QObject.Connect(layout.unitTypeList, SIGNAL("currentRowChanged(int)"), UnitTypeSelectionChanged);
+			SetOkayButtonState(false);
+		}
+
+		private void UnitTypeSelectionChanged()
+		{
+			SetOkayButtonState(layout.unitTypeList.CurrentRow != -1);
+		}
+		
+		public UnitType SelectedUnit
+		{
+			get { return units[layout.unitTypeList.CurrentRow]; }
+		}
+
+		private void SetOkayButtonState(bool boolValue)
+		{
+			layout.buttonBox.Button(QDialogButtonBox.StandardButton.Ok).Enabled = boolValue;
+		}
+	}
+}
+