Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate UI/EquipmentAmountControl.cs @ 85:0bb9f40d44eb
Re #88: Complete initial WinForms UI
* Add basic initial "about" box
* Translations (below)
Re #179: Make sure that translations are used throughout UI
* Make all controls translatable
* Supply translations for all controls
Re #204: Use new limits in WinForms UI
* Warn the user and cap the number if we try to go out of range for equipment
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 31 Oct 2009 20:54:42 +0000 |
parents | 6d5cb8c7b6ed |
children | 340e711ca4c3 |
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85
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1 using System; |
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2 using System.Collections.Generic; |
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3 using System.ComponentModel; |
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4 using System.Drawing; |
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5 using System.Data; |
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6 using System.Text; |
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7 using System.Windows.Forms; |
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8 using IBBoard.CustomMath; |
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9 using IBBoard.Lang; |
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10 using IBBoard.Limits; |
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11 using IBBoard.WarFoundry.API; |
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12 using IBBoard.WarFoundry.API.Objects; |
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13 using IBBoard.WarFoundry.API.Util; |
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14 |
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15 namespace IBBoard.WarFoundry.GUI.WinForms.UI |
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16 { |
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17 public partial class EquipmentAmountControl : UserControl |
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18 { |
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19 private Unit unit; |
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20 private UnitEquipmentItem equip; |
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21 public event EventHandler ValueChanged; |
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22 |
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23 public EquipmentAmountControl() |
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24 { |
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25 InitializeComponent(); |
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26 } |
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27 |
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28 public void SetUnit(Unit equipUnit) |
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29 { |
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30 unit = equipUnit; |
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31 } |
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32 |
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33 public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) |
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34 { |
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35 equip = unitEquipment; |
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36 SetWidgetValues(); |
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37 SetUnitEquipmentItemAmount(); |
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38 } |
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39 |
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40 private void OnValueChanged() |
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41 { |
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42 if (ValueChanged != null) |
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43 { |
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44 ValueChanged(this, new EventArgs()); |
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45 } |
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46 } |
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47 |
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48 private void SetWidgetValues() |
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49 { |
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50 if (equip != null) |
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51 { |
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52 bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); |
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53 double maxPercent = UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip); |
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54 double minPercent = UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip); |
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55 int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip); |
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56 int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip); |
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57 |
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58 SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); |
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59 |
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60 if (equipIsRatioLimit) |
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61 { |
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62 SetEquipmentAmountsFromPercentage(minPercent); |
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63 } |
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64 else |
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65 { |
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66 SetEquipmentAmountsFromNumber(minNumber); |
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67 } |
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68 |
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69 rbEquipAll.Enabled = equipIsRatioLimit && maxPercent == 100; |
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70 rbEquipAll.Checked = equipIsRatioLimit && minPercent == 100; |
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71 percentage.Enabled = equipIsRatioLimit && minPercent != 100; |
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72 rbPercentage.Enabled = percentage.Enabled; |
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73 rbPercentage.Checked = equipIsRatioLimit && !rbEquipAll.Checked; |
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74 numeric.Enabled = !equipIsRatioLimit || minPercent != 100; |
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75 rbNumeric.Enabled = numeric.Enabled; |
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76 rbNumeric.Checked = !equipIsRatioLimit; |
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77 } |
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78 else |
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79 { |
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80 Enabled = false; |
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81 } |
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82 } |
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83 |
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84 private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber) |
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85 { |
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86 percentage.ValueChanged -= percentage_ValueChanged; |
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87 numeric.ValueChanged -= numeric_ValueChanged; |
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88 SetUpDownControlMinMax(percentage, minPercent, maxPercent); |
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89 SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber); |
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90 percentage.ValueChanged += percentage_ValueChanged; |
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91 numeric.ValueChanged += numeric_ValueChanged; |
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92 } |
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93 |
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94 private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max) |
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95 { |
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96 SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max); |
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97 } |
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98 |
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99 private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max) |
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100 { |
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101 upDownControl.Minimum = min; |
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102 upDownControl.Maximum = max; |
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103 } |
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104 |
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105 private void rbEquipAll_CheckedChanged(object sender, EventArgs e) |
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106 { |
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107 bool equipAll = rbEquipAll.Checked; |
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108 numeric.Enabled = !equipAll; |
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109 percentage.Enabled = !equipAll; |
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110 |
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111 if (equipAll) |
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112 { |
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113 numeric.Value = unit.Size; |
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114 percentage.Value = 100; |
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115 } |
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116 |
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117 radioCheckedChanged(sender, e); |
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118 } |
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119 |
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120 private void percentage_ValueChanged(object sender, EventArgs e) |
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121 { |
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122 SetNumericValueFromPercentage(); |
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123 rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); |
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124 OnValueChanged(); |
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125 } |
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126 |
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127 private void SetNumericValueFromPercentage() |
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128 { |
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129 numeric.Value = CalculateNumericValueFromPercentage(percentage.Value); |
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130 } |
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131 |
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132 private decimal CalculateNumericValueFromPercentage(decimal percent) |
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133 { |
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134 return (decimal) IBBoard.CustomMath.IBBMath.Round((double)(unit.Size * (percent / 100)), equip.RoundNumberUp); |
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135 } |
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136 |
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137 private void numeric_ValueChanged(object sender, EventArgs e) |
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138 { |
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139 SetPercentageValueFromNumeric(); |
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140 OnValueChanged(); |
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141 } |
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142 |
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143 private void SetPercentageValueFromNumeric() |
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144 { |
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145 int number = (int)numeric.Value; |
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146 percentage.Value = CalcualtePercentageValueFromNumber(number); |
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147 } |
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148 |
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149 private decimal CalcualtePercentageValueFromNumber(int number) |
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150 { |
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151 return (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1); |
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152 } |
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153 |
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154 public double EquipmentAmount |
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155 { |
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156 get |
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157 { |
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158 double val = 0; |
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159 |
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160 if (rbNumeric.Checked) |
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161 { |
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162 val = (double) numeric.Value; |
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163 } |
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164 else if (rbPercentage.Checked) |
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165 { |
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166 val = (double) percentage.Value; |
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167 } |
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168 else if (rbEquipAll.Checked) |
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169 { |
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170 val = 100; |
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171 } |
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172 else |
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173 { |
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174 val = 0; |
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175 } |
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176 |
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177 return val; |
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178 } |
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179 } |
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180 |
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181 public bool IsRatioEquipmentAmount |
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182 { |
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183 get |
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184 { |
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185 return !rbNumeric.Checked; |
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186 } |
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187 } |
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188 |
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189 private void SetUnitEquipmentItemAmount() |
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190 { |
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191 double equipAmountNum = unit.GetEquipmentAmount(equip); |
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192 |
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193 if (equipAmountNum > 0) |
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194 { |
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195 bool isRatio = unit.GetEquipmentAmountIsRatio(equip); |
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196 |
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197 if (isRatio) |
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198 { |
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199 SetEquipmentAmountsFromPercentage(equipAmountNum); |
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200 } |
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201 else |
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202 { |
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203 int equipAmount = (int) equipAmountNum; |
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204 SetEquipmentAmountsFromNumber(equipAmount); |
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205 } |
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206 } |
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207 } |
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208 |
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209 private void SetEquipmentAmountsFromPercentage(double equipAmountNum) |
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210 { |
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211 decimal decEquipAmount = (decimal) equipAmountNum; |
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212 |
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213 if (decEquipAmount > percentage.Maximum) |
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214 { |
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215 string percentageTooLarge = Translation.GetTranslation("equipPercentageTooLarge", "The current percentage ({0}%) was larger than the maximum for the equipment item ({1}%). The maximum value will be used instead.", equipAmountNum, percentage.Maximum); |
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216 string percentageTooLargeTitle = Translation.GetTranslation("equipPercentageTooLargeTitle", "Equipment percentage too large"); |
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217 MessageBox.Show(ParentForm, percentageTooLarge, percentageTooLargeTitle); |
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218 decEquipAmount = percentage.Maximum; |
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219 } |
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220 else if (decEquipAmount < percentage.Minimum) |
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221 { |
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222 string percentageTooSmall = Translation.GetTranslation("equipPercentageTooSmall", "The current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%). The minimum value will be used instead.", equipAmountNum, percentage.Minimum); |
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223 string percentageTooSmallTitle = Translation.GetTranslation("equipPercentageTooSmallTitle", "Equipment percentage too small"); |
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224 MessageBox.Show(ParentForm, percentageTooSmall, percentageTooSmallTitle); |
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225 decEquipAmount = percentage.Minimum; |
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226 } |
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227 |
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228 numeric.Value = CalculateNumericValueFromPercentage(decEquipAmount); |
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229 percentage.Value = decEquipAmount; |
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230 } |
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231 |
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232 private void SetEquipmentAmountsFromNumber(int equipAmount) |
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233 { |
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234 if (equipAmount > numeric.Maximum) |
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235 { |
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236 string amountTooLarge = Translation.GetTranslation("equipNumberTooLarge", "The current amount ({0}) was larger than the maximum for the equipment item ({1}). The maximum value will be used instead.", equipAmount, numeric.Maximum); |
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237 string amountTooLargeTitle = Translation.GetTranslation("equipNumberTooLargeTitle", "Equipment amount too large"); |
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238 MessageBox.Show(ParentForm, amountTooLarge, amountTooLargeTitle); |
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239 equipAmount = (int)numeric.Maximum; |
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240 } |
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241 else if (equipAmount < numeric.Minimum) |
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242 { |
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243 string amountTooSmall = Translation.GetTranslation("equipNumberTooSmall", "The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.", equipAmount, numeric.Minimum); |
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244 string amountTooSmallTitle = Translation.GetTranslation("equipNumberTooSmallTitle", "Equipment amount too small"); |
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245 MessageBox.Show(ParentForm, amountTooSmall, amountTooSmallTitle); |
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246 equipAmount = (int) numeric.Minimum; |
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247 } |
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248 |
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249 percentage.Value = CalcualtePercentageValueFromNumber(equipAmount); |
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250 numeric.Value = equipAmount; |
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251 } |
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252 |
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253 private void radioCheckedChanged(object sender, EventArgs e) |
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254 { |
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255 OnValueChanged(); |
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0bb9f40d44eb
Re #88: Complete initial WinForms UI
IBBoard <dev@ibboard.co.uk>
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0bb9f40d44eb
Re #88: Complete initial WinForms UI
IBBoard <dev@ibboard.co.uk>
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