Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate FrmMain.cs @ 5:26fc79eeda37
Fixes #31 - Add log4net logging to WinForms interface
* Reference IBBoard.Log4Net project
* Register notify handler in main form
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 01 Mar 2009 15:27:12 +0000 |
parents | 8935971e307c |
children | 9828ba4f3f36 |
rev | line source |
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Fixes #1 - Correctly license code
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1 // This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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4 |
0 | 5 using System; |
6 using System.Drawing; | |
7 using System.Drawing.Drawing2D; | |
8 using System.Collections; | |
9 using System.ComponentModel; | |
10 using System.Windows.Forms; | |
11 using System.Data; | |
5
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12 using System.IO; |
0 | 13 using System.Threading; |
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14 using log4net; |
0 | 15 using IBBoard; |
16 using IBBoard.CustomMath; | |
17 using IBBoard.Commands; | |
18 using IBBoard.IO; | |
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19 using IBBoard.Lang; |
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20 using IBBoard.Log4Net; |
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21 using IBBoard.Windows.Forms; |
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22 using IBBoard.Windows.Forms.I18N; |
0 | 23 using IBBoard.Xml; |
5
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24 using IBBoard.WarFoundry.API; |
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25 using IBBoard.WarFoundry.API.Commands; |
1
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26 using IBBoard.WarFoundry.API.Objects; |
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27 using IBBoard.WarFoundry.API.Savers; |
0 | 28 |
29 namespace IBBoard.WarFoundry | |
30 { | |
31 /// <summary> | |
32 /// Summary description for Form1. | |
33 /// </summary> | |
34 public class FrmMain : System.Windows.Forms.Form | |
35 { | |
36 private static readonly string AppTitle = "WarFoundry"; | |
37 | |
38 private Preferences preferences; | |
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39 protected readonly ILog logger = LogManager.GetLogger(typeof(FrmMain)); |
0 | 40 |
41 private CommandStack commandStack; | |
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42 private ToolBarButton[] categoryButtons; |
0 | 43 |
44 public ObjectAddDelegate UnitAddedMethod; | |
45 public ObjectRemoveDelegate UnitRemovedMethod; | |
46 public DoubleValChangedDelegate PointsValueChangedMethod; | |
47 //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; | |
48 | |
49 private FrmArmyTree armyTree; | |
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50 private FrmDebugOutput debugWindow; |
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51 private string loadedFilePath; |
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52 |
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53 private System.ComponentModel.IContainer components; |
0 | 54 private System.Windows.Forms.ToolBar toolBar; |
55 private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; | |
56 private System.Windows.Forms.ImageList buttonIcons; | |
57 private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; | |
58 private System.Windows.Forms.OpenFileDialog openArmyDialog; | |
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59 private System.Windows.Forms.SaveFileDialog saveArmyDialog; |
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60 private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; |
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61 private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; |
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62 private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; |
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63 private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; |
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64 private System.Windows.Forms.MainMenu mainMenu; |
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65 private IBBoard.Windows.Forms.IBBMenuItem menuFile; |
0 | 66 private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; |
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67 private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; |
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68 private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; |
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69 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; |
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70 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; |
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71 private System.Windows.Forms.MenuItem miSep2; |
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72 private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; |
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73 private System.Windows.Forms.MenuItem miSep1; |
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74 private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; |
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75 private System.Windows.Forms.MenuItem miSep3; |
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76 private IBBoard.Windows.Forms.IBBMenuItem miExit; |
0 | 77 private IBBoard.Windows.Forms.IBBMenuItem menuEdit; |
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78 private IBBoard.Windows.Forms.IBBMenuItem miUndo; |
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79 private IBBoard.Windows.Forms.IBBMenuItem miRedo; |
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80 private IBBoard.Windows.Forms.IBBMenuItem menuHelp; |
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81 private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; |
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82 private IBBoard.Windows.Forms.IBBMenuItem miAbout; |
0 | 83 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; |
84 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; | |
85 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; | |
86 private System.Windows.Forms.ContextMenu undoMenu; | |
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87 private System.Windows.Forms.ContextMenu redoMenu; |
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88 private IBBoard.Windows.Forms.ColorableStatusBar statusBar; |
0 | 89 private System.Windows.Forms.Timer statusBarTimer; |
90 private System.Windows.Forms.Panel pnlRight; | |
91 | |
92 public FrmMain(string[] args) | |
93 { | |
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94 this.Closing+=new CancelEventHandler(FrmMain_Closing); |
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95 CommandStack.CommandStackUpdated += new MethodInvoker(commandStack_CommandStackUpdated); |
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96 LogNotifierHandler.RegisterNotifierHandler(); |
0 | 97 |
98 InitializeComponent(); | |
99 | |
100 Preferences = new Preferences("WarFoundry"); | |
101 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); | |
102 | |
103 //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2; | |
104 //pnlRight.Top = toolBar.Height + 5; | |
105 //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3; | |
106 | |
107 foreach (Control ctrl in Controls) | |
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108 { |
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109 ControlTranslator.TranslateControl(ctrl); |
0 | 110 } |
111 | |
112 foreach(Component comp in components.Components) | |
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113 { |
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114 ControlTranslator.TranslateComponent(comp); |
0 | 115 } |
116 | |
117 foreach (IBBMenuItem mi in Menu.MenuItems) | |
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118 { |
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119 ControlTranslator.TranslateComponent(mi); |
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120 } |
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121 |
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122 ControlTranslator.TranslateComponent(openArmyDialog); |
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123 ControlTranslator.TranslateComponent(saveArmyDialog); |
0 | 124 |
125 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged); | |
126 WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged); | |
127 UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod); | |
128 UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod); | |
129 PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod); | |
130 //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement); | |
131 | |
132 sbErrorPanel.Color = Color.Red; | |
133 | |
134 armyTree = new FrmArmyTree(CommandStack); | |
135 armyTree.MdiParent = this; | |
136 armyTree.Show(); | |
137 armyTree.StartPosition = FormStartPosition.Manual; | |
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138 armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); |
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139 ControlTranslator.TranslateControl(armyTree); |
0 | 140 |
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141 /* |
0 | 142 if (args.Length == 1) |
143 { | |
144 logger.Debug("Attempting to load from file"); | |
145 FileInfo file = new FileInfo(args[0]); | |
146 | |
147 try | |
148 { | |
149 if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) | |
150 { | |
151 WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); | |
152 logger.InfoFormat("Loaded army from {0}", file.FullName); | |
153 } | |
154 else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) | |
155 { | |
156 WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); | |
157 logger.InfoFormat("Loaded game system from {0}", file.FullName); | |
158 } | |
159 } | |
160 catch (InvalidFileException ex) | |
161 { | |
162 MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
163 logger.Error(ex); | |
164 } | |
165 } | |
166 else | |
167 { | |
168 string gameSystemID = Preferences.GetStringProperty("currSystem"); | |
169 | |
170 if (gameSystemID!=null && !"".Equals(gameSystemID)) | |
171 { | |
172 logger.Debug("Attempting to load current game system from properties"); | |
173 GameSystem sys = Factory.GetGameSystem(gameSystemID); | |
174 | |
175 if (sys!=null) | |
176 { | |
177 WarFoundryCore.CurrentGameSystem = sys; | |
178 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); | |
179 } | |
180 } | |
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181 }*/ |
0 | 182 } |
183 | |
184 public static string DataPath | |
185 { | |
186 get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; } | |
187 } | |
188 | |
189 public static String ArmiesPath | |
190 { | |
191 get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; } | |
192 } | |
193 | |
194 public Preferences Preferences | |
195 { | |
196 get { return preferences; } | |
197 set { preferences = value; } | |
198 } | |
199 | |
200 public CommandStack CommandStack | |
201 { | |
202 get | |
203 { | |
204 if (commandStack == null) | |
205 { | |
206 commandStack = new CommandStack(); | |
207 } | |
208 | |
209 return commandStack; | |
210 } | |
211 } | |
212 | |
213 /// <summary> | |
214 /// Clean up any resources being used. | |
215 /// </summary> | |
216 protected override void Dispose( bool disposing ) | |
217 { | |
218 if( disposing ) | |
219 { | |
220 if (components != null) | |
221 { | |
222 components.Dispose(); | |
223 } | |
224 } | |
225 base.Dispose( disposing ); | |
226 } | |
227 | |
228 #region Windows Form Designer generated code | |
229 /// <summary> | |
230 /// Required method for Designer support - do not modify | |
231 /// the contents of this method with the code editor. | |
232 /// </summary> | |
233 private void InitializeComponent() | |
234 { | |
235 this.components = new System.ComponentModel.Container(); | |
236 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain)); | |
237 this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar(); | |
238 this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); | |
239 this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); | |
240 this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); | |
241 this.toolBar = new System.Windows.Forms.ToolBar(); | |
242 this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
243 this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
244 this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
245 this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
246 this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
247 this.undoMenu = new System.Windows.Forms.ContextMenu(); | |
248 this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
249 this.redoMenu = new System.Windows.Forms.ContextMenu(); | |
250 this.buttonIcons = new System.Windows.Forms.ImageList(this.components); | |
251 this.mainMenu = new System.Windows.Forms.MainMenu(this.components); | |
252 this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem(); | |
253 this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
254 this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
255 this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
256 this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem(); | |
257 this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
258 this.miSep1 = new System.Windows.Forms.MenuItem(); | |
259 this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem(); | |
260 this.miSep2 = new System.Windows.Forms.MenuItem(); | |
261 this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem(); | |
262 this.miSep3 = new System.Windows.Forms.MenuItem(); | |
263 this.miExit = new IBBoard.Windows.Forms.IBBMenuItem(); | |
264 this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem(); | |
265 this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem(); | |
266 this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem(); | |
267 this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem(); | |
268 this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem(); | |
269 this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem(); | |
270 this.openArmyDialog = new System.Windows.Forms.OpenFileDialog(); | |
271 this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog(); | |
272 this.pnlRight = new System.Windows.Forms.Panel(); | |
273 this.statusBarTimer = new System.Windows.Forms.Timer(this.components); | |
274 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit(); | |
275 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit(); | |
276 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit(); | |
277 this.SuspendLayout(); | |
278 // | |
279 // statusBar | |
280 // | |
281 this.statusBar.Location = new System.Drawing.Point(0, 548); | |
282 this.statusBar.Name = "statusBar"; | |
283 this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] { | |
284 this.sbMainPanel, | |
285 this.sbErrorPanel, | |
286 this.sbPointsPanel}); | |
287 this.statusBar.ShowPanels = true; | |
288 this.statusBar.Size = new System.Drawing.Size(792, 22); | |
289 this.statusBar.TabIndex = 1; | |
290 this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick); | |
291 this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem); | |
292 // | |
293 // sbMainPanel | |
294 // | |
295 this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring; | |
296 this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText; | |
297 this.sbMainPanel.Name = "sbMainPanel"; | |
298 this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; | |
299 this.sbMainPanel.Width = 475; | |
300 // | |
301 // sbErrorPanel | |
302 // | |
303 this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText; | |
304 this.sbErrorPanel.Name = "sbErrorPanel"; | |
305 this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; | |
306 this.sbErrorPanel.Width = 150; | |
307 // | |
308 // sbPointsPanel | |
309 // | |
310 this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText; | |
311 this.sbPointsPanel.Name = "sbPointsPanel"; | |
312 this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; | |
313 this.sbPointsPanel.ToolTipText = "Current Points Total"; | |
314 this.sbPointsPanel.Width = 150; | |
315 // | |
316 // toolBar | |
317 // | |
318 this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat; | |
319 this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { | |
320 this.bttnNewArmy, | |
321 this.bttnOpenArmy, | |
322 this.bttnSaveArmy, | |
323 this.bttnSep1, | |
324 this.bttnUndo, | |
325 this.bttnRedo}); | |
326 this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); | |
327 this.toolBar.DropDownArrows = true; | |
328 this.toolBar.ImageList = this.buttonIcons; | |
329 this.toolBar.Location = new System.Drawing.Point(0, 0); | |
330 this.toolBar.Name = "toolBar"; | |
331 this.toolBar.ShowToolTips = true; | |
332 this.toolBar.Size = new System.Drawing.Size(792, 28); | |
333 this.toolBar.TabIndex = 2; | |
334 this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); | |
335 // | |
336 // bttnNewArmy | |
337 // | |
338 this.bttnNewArmy.Enabled = false; | |
339 this.bttnNewArmy.ImageIndex = 0; | |
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340 this.bttnNewArmy.Name = "bttnNewArmy"; |
0 | 341 // |
342 // bttnOpenArmy | |
343 // | |
344 this.bttnOpenArmy.ImageIndex = 2; | |
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345 this.bttnOpenArmy.Name = "bttnOpenArmy"; |
0 | 346 // |
347 // bttnSaveArmy | |
348 // | |
349 this.bttnSaveArmy.Enabled = false; | |
350 this.bttnSaveArmy.ImageIndex = 1; | |
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351 this.bttnSaveArmy.Name = "bttnSaveArmy"; |
0 | 352 // |
353 // bttnSep1 | |
354 // | |
355 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; | |
356 // | |
357 // bttnUndo | |
358 // | |
359 this.bttnUndo.DropDownMenu = this.undoMenu; | |
360 this.bttnUndo.Enabled = false; | |
361 this.bttnUndo.ImageIndex = 3; | |
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362 this.bttnUndo.Name = "bttnUndo"; |
0 | 363 this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
364 // | |
365 // bttnRedo | |
366 // | |
367 this.bttnRedo.DropDownMenu = this.redoMenu; | |
368 this.bttnRedo.Enabled = false; | |
369 this.bttnRedo.ImageIndex = 4; | |
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370 this.bttnRedo.Name = "bttnRedo"; |
0 | 371 this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
372 // | |
373 // buttonIcons | |
374 // | |
375 this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream"))); | |
376 this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent; | |
377 this.buttonIcons.Images.SetKeyName(0, ""); | |
378 this.buttonIcons.Images.SetKeyName(1, ""); | |
379 this.buttonIcons.Images.SetKeyName(2, ""); | |
380 this.buttonIcons.Images.SetKeyName(3, ""); | |
381 this.buttonIcons.Images.SetKeyName(4, ""); | |
382 this.buttonIcons.Images.SetKeyName(5, ""); | |
383 this.buttonIcons.Images.SetKeyName(6, ""); | |
384 // | |
385 // mainMenu | |
386 // | |
387 this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
388 this.menuFile, | |
389 this.menuEdit, | |
390 this.menuHelp}); | |
391 // | |
392 // menuFile | |
393 // | |
394 this.menuFile.Index = 0; | |
395 this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
396 this.miNewArmy, | |
397 this.miOpenArmy, | |
398 this.miSaveArmy, | |
399 this.miSaveArmyAs, | |
400 this.miCloseArmy, | |
401 this.miSep1, | |
402 this.miChangeSystem, | |
403 this.miSep2, | |
404 this.miReloadFiles, | |
405 this.miSep3, | |
406 this.miExit}); | |
407 this.menuFile.Text = "&file"; | |
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408 this.menuFile.Name = "menuFile"; |
0 | 409 // |
410 // miNewArmy | |
411 // | |
412 this.miNewArmy.Index = 0; | |
413 this.miNewArmy.Text = "&new army"; | |
414 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); | |
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415 this.miNewArmy.Name = "miNewArmy"; |
0 | 416 // |
417 // miOpenArmy | |
418 // | |
419 this.miOpenArmy.Index = 1; | |
420 this.miOpenArmy.Text = "&open army"; | |
421 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); | |
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422 this.miOpenArmy.Name = "miOpenArmy"; |
0 | 423 // |
424 // miSaveArmy | |
425 // | |
426 this.miSaveArmy.Enabled = false; | |
427 this.miSaveArmy.Index = 2; | |
428 this.miSaveArmy.Text = "&save army"; | |
429 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); | |
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430 this.miSaveArmy.Name = "miSaveArmy"; |
0 | 431 // |
432 // miSaveArmyAs | |
433 // | |
434 this.miSaveArmyAs.Enabled = false; | |
435 this.miSaveArmyAs.Index = 3; | |
436 this.miSaveArmyAs.Text = "save army &as..."; | |
437 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); | |
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438 this.miSaveArmyAs.Name = "miSaveArmyAs"; |
0 | 439 // |
440 // miCloseArmy | |
441 // | |
442 this.miCloseArmy.Enabled = false; | |
443 this.miCloseArmy.Index = 4; | |
444 this.miCloseArmy.Text = "&close army"; | |
445 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); | |
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446 this.miCloseArmy.Name = "miCloseArmy"; |
0 | 447 // |
448 // miSep1 | |
449 // | |
450 this.miSep1.Index = 5; | |
451 this.miSep1.Text = "-"; | |
452 // | |
453 // miChangeSystem | |
454 // | |
455 this.miChangeSystem.Index = 6; | |
456 this.miChangeSystem.Text = "change &game system"; | |
457 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); | |
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458 this.miChangeSystem.Name = "miChangeSystem"; |
0 | 459 // |
460 // miSep2 | |
461 // | |
462 this.miSep2.Index = 7; | |
463 this.miSep2.Text = "-"; | |
464 // | |
465 // miReloadFiles | |
466 // | |
467 this.miReloadFiles.Index = 8; | |
468 this.miReloadFiles.Text = "&reload files"; | |
469 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); | |
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470 this.miReloadFiles.Name = "miReloadFiles"; |
0 | 471 // |
472 // miSep3 | |
473 // | |
474 this.miSep3.Index = 9; | |
475 this.miSep3.Text = "-"; | |
476 // | |
477 // miExit | |
478 // | |
479 this.miExit.Index = 10; | |
480 this.miExit.Text = "e&xit"; | |
481 this.miExit.Click += new System.EventHandler(this.miExit_Click); | |
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482 this.miExit.Name = "miExit"; |
0 | 483 // |
484 // menuEdit | |
485 // | |
486 this.menuEdit.Index = 1; | |
487 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
488 this.miUndo, | |
489 this.miRedo}); | |
490 this.menuEdit.Text = "&edit"; | |
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491 this.menuEdit.Name = "menuEdit"; |
0 | 492 // |
493 // miUndo | |
494 // | |
495 this.miUndo.Enabled = false; | |
496 this.miUndo.Index = 0; | |
497 this.miUndo.Text = "&undo"; | |
498 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); | |
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499 this.miUndo.Name = "miUndo"; |
0 | 500 // |
501 // miRedo | |
502 // | |
503 this.miRedo.Enabled = false; | |
504 this.miRedo.Index = 1; | |
505 this.miRedo.Text = "&redo"; | |
506 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); | |
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507 this.miRedo.Name = "miRedo"; |
0 | 508 // |
509 // menuHelp | |
510 // | |
511 this.menuHelp.Index = 2; | |
512 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
513 this.miAbout, | |
514 this.miDebugWindow}); | |
515 this.menuHelp.Text = "&help"; | |
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516 this.menuHelp.Name = "menuHelp"; |
0 | 517 // |
518 // miAbout | |
519 // | |
520 this.miAbout.Enabled = false; | |
521 this.miAbout.Index = 0; | |
522 this.miAbout.Text = "&about"; | |
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523 this.miAbout.Name = "miAbout"; |
0 | 524 // |
525 // miDebugWindow | |
526 // | |
527 this.miDebugWindow.Index = 1; | |
528 this.miDebugWindow.Text = "&debug"; | |
529 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); | |
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530 this.miDebugWindow.Name = "miDebugWindow"; |
0 | 531 // |
532 // saveArmyDialog | |
533 // | |
534 this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; | |
535 // | |
536 // pnlRight | |
537 // | |
538 this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | |
539 | System.Windows.Forms.AnchorStyles.Right))); | |
540 this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace; | |
541 this.pnlRight.Location = new System.Drawing.Point(726, 30); | |
542 this.pnlRight.Name = "pnlRight"; | |
543 this.pnlRight.Size = new System.Drawing.Size(64, 516); | |
544 this.pnlRight.TabIndex = 4; | |
545 this.pnlRight.Visible = false; | |
546 this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint); | |
547 // | |
548 // statusBarTimer | |
549 // | |
550 this.statusBarTimer.Interval = 5000; | |
551 this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick); | |
552 // | |
553 // FrmMain | |
554 // | |
555 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); | |
556 this.ClientSize = new System.Drawing.Size(792, 570); | |
557 this.Controls.Add(this.pnlRight); | |
558 this.Controls.Add(this.toolBar); | |
559 this.Controls.Add(this.statusBar); | |
560 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); | |
561 this.IsMdiContainer = true; | |
562 this.Menu = this.mainMenu; | |
563 this.Name = "FrmMain"; | |
564 this.Text = "WarFoundry"; | |
565 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit(); | |
566 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit(); | |
567 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit(); | |
568 this.ResumeLayout(false); | |
569 this.PerformLayout(); | |
570 | |
571 } | |
572 #endregion | |
573 | |
574 /// <summary> | |
575 /// The main entry point for the application. | |
576 /// </summary> | |
577 [STAThread] | |
578 static void Main(string[] args) | |
579 { | |
580 try | |
581 { | |
582 ///TODO: Work out how to auto-embed the Manifest file so that we can have visual styles without having a .manifest file floating around | |
583 //and without using the line below, which causes the toolbar buttons to lose their icons | |
584 //Application.EnableVisualStyles(); | |
585 Application.Run(new FrmMain(args)); | |
586 } | |
587 catch(Exception ex) | |
588 { | |
589 LogManager.GetLogger(typeof(FrmMain)).Fatal(ex); | |
590 MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error); | |
591 } | |
592 } | |
593 | |
594 private void miExit_Click(object sender, System.EventArgs e) | |
595 { | |
596 Application.Exit(); | |
597 } | |
598 | |
599 private void miNewArmy_Click(object sender, System.EventArgs e) | |
600 { | |
601 createNewArmy(); | |
602 } | |
603 | |
604 private void createNewArmy() | |
605 { | |
606 if (closeCurrentArmy()) | |
607 { | |
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608 FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem); |
0 | 609 DialogResult dr = newArmy.ShowDialog(); |
610 | |
611 if (dr == DialogResult.OK) | |
612 { | |
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613 CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); |
0 | 614 } |
615 } | |
616 } | |
617 | |
618 private bool openArmy() | |
619 { | |
620 if (closeCurrentArmy()) | |
621 { | |
622 if (openArmyDialog.Filter=="") | |
623 { | |
624 string savePath = ArmiesPath; | |
625 | |
626 if (!Directory.Exists(savePath)) | |
627 { | |
628 Directory.CreateDirectory(savePath); | |
629 } | |
630 | |
631 openArmyDialog.InitialDirectory = savePath; | |
632 openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
633 openArmyDialog.Title = Translation.GetTranslation("openArmyDialog"); | |
634 | |
635 } | |
636 | |
637 DialogResult dr = openArmyDialog.ShowDialog(this); | |
638 | |
639 if (dr == DialogResult.OK) | |
640 { | |
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641 /* |
0 | 642 try |
643 { | |
644 CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName); | |
645 return true; | |
646 } | |
647 catch (InvalidFileException ex) | |
648 { | |
649 logger.Error(ex); | |
650 MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
651 return false; | |
652 } | |
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653 * */ |
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654 return false; |
0 | 655 } |
656 else | |
657 { | |
658 return false; | |
659 } | |
660 } | |
661 else | |
662 { | |
663 return false; | |
664 } | |
665 } | |
666 | |
667 private bool closeCurrentArmy() | |
668 { | |
669 if (CurrentArmy!=null) | |
670 { | |
671 bool canClose = false; | |
672 | |
673 if (CommandStack.IsDirty()) | |
674 { | |
675 DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3); | |
676 | |
677 if (dr == DialogResult.Yes) | |
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678 { |
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679 canClose = SaveCurrentArmy(); |
0 | 680 } |
681 else if (dr == DialogResult.No) | |
682 { | |
683 canClose = true; | |
684 } | |
685 //else they said cancel and we default to "canClose = false" so do nothing | |
686 } | |
687 else | |
688 { | |
689 canClose = true; | |
690 } | |
691 | |
692 if (canClose) | |
693 { | |
694 //do close | |
695 disableCategoryButtons(); | |
696 CurrentArmy = null; | |
697 return true; | |
698 } | |
699 else | |
700 { | |
701 return false; | |
702 } | |
703 } | |
704 else | |
705 { | |
706 disableCategoryButtons(); | |
707 //pretend we succeeded | |
708 return true; | |
709 } | |
710 } | |
711 | |
712 private void undoLastAction() | |
713 { | |
714 if (commandStack.CanUndo()) | |
715 { | |
716 commandStack.Undo(); | |
717 } | |
718 } | |
719 | |
720 private void redoAction() | |
721 { | |
722 if (commandStack.CanRedo()) | |
723 { | |
724 commandStack.Redo(); | |
725 } | |
726 } | |
727 | |
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728 private bool SaveCurrentArmy() |
0 | 729 { |
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730 bool saved = false; |
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731 |
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732 if (loadedFilePath != null || PromptForFilePath()) |
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733 { |
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734 saved = SaveCurrentArmyToFile(); |
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735 } |
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736 |
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737 return saved; |
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738 } |
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739 |
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740 private bool SaveCurrentArmyAs() |
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741 { |
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742 bool saved = false; |
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743 |
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744 if (PromptForFilePath()) |
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745 { |
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746 saved = SaveCurrentArmyToFile(); |
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747 } |
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748 |
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749 return saved; |
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750 } |
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751 |
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752 private bool SaveCurrentArmyToFile() |
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753 { |
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754 if (WarFoundrySaver.GetSaver().Save(CurrentArmy, loadedFilePath)) |
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Re #8 - Get a working Windows WarFoundry
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755 { |
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756 miSaveArmy.Enabled = false; |
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757 bttnSaveArmy.Enabled = false; |
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758 CommandStack.setCleanMark(); |
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759 return true; |
0 | 760 } |
761 else | |
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762 { |
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763 loadedFilePath = null; |
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764 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); |
0 | 765 return false; |
766 } | |
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767 } |
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768 |
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769 private bool PromptForFilePath() |
0 | 770 { |
771 if (saveArmyDialog.Filter == "") | |
772 { | |
773 string savePath = ArmiesPath; | |
774 | |
775 if (!Directory.Exists(savePath)) | |
776 { | |
777 Directory.CreateDirectory(savePath); | |
778 } | |
779 | |
780 saveArmyDialog.InitialDirectory = savePath; | |
781 saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
782 saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); | |
783 } | |
784 | |
785 DialogResult dr = saveArmyDialog.ShowDialog(this); | |
786 | |
787 if (dr == DialogResult.OK) | |
788 { | |
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789 loadedFilePath = saveArmyDialog.FileName; |
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790 return true; |
0 | 791 } |
792 else | |
793 { | |
794 return false; | |
795 } | |
796 } | |
797 | |
798 private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e) | |
799 { | |
800 if (e.Button == bttnUndo) | |
801 { | |
802 undoLastAction(); | |
803 } | |
804 else if (e.Button == bttnRedo) | |
805 { | |
806 redoAction(); | |
807 } | |
808 else if (e.Button == bttnNewArmy) | |
809 { | |
810 createNewArmy(); | |
811 } | |
812 else if (e.Button == bttnOpenArmy) | |
813 { | |
814 openArmy(); | |
815 } | |
816 else if (e.Button == bttnSaveArmy) | |
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817 { |
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818 SaveCurrentArmy(); |
0 | 819 } |
820 else | |
821 { | |
822 //it must be one of our extra buttons for the categories | |
823 addUnitFromCategory((Category)e.Button.Tag); | |
824 } | |
825 } | |
826 | |
827 private GameSystem CurrentGameSystem | |
828 { | |
829 get { return WarFoundryCore.CurrentGameSystem; } | |
830 set { WarFoundryCore.CurrentGameSystem = value; } | |
831 } | |
832 | |
833 private static Army CurrentArmy | |
834 { | |
835 get { return WarFoundryCore.CurrentArmy; } | |
836 set { WarFoundryCore.CurrentArmy = value; } | |
837 } | |
838 | |
839 private void SelectGameSystem() | |
840 { | |
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841 FrmSelectSystem selectSystem = new FrmSelectSystem(); |
0 | 842 DialogResult dr = selectSystem.ShowDialog(this); |
843 | |
844 if (dr==DialogResult.OK) | |
845 { | |
846 closeCurrentArmy(); | |
847 CurrentGameSystem = selectSystem.GameSystem; | |
848 } | |
849 } | |
850 | |
851 private void miChangeSystem_Click(object sender, System.EventArgs e) | |
852 { | |
853 SelectGameSystem(); | |
854 } | |
855 | |
856 private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem) | |
857 { | |
858 miNewArmy.Enabled = newSystem != null; | |
859 bttnNewArmy.Enabled = newSystem != null; | |
860 setAppTitle(); | |
861 removeCategoryButtons(); | |
862 addCategoryButtons(); | |
863 } | |
864 | |
865 private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy) | |
866 { | |
867 setAppTitle(); | |
868 | |
869 if (oldArmy != null) | |
870 { | |
871 oldArmy.UnitAdded += UnitAddedMethod; | |
872 oldArmy.UnitRemoved += UnitRemovedMethod; | |
873 oldArmy.PointsValueChanged += PointsValueChangedMethod; | |
874 } | |
875 | |
876 if (CurrentArmy==null) | |
877 { | |
878 miSaveArmyAs.Enabled = false; | |
879 miCloseArmy.Enabled = false; | |
880 disableCategoryButtons(); | |
881 } | |
882 else | |
883 { | |
884 newArmy.UnitAdded += UnitAddedMethod; | |
885 newArmy.UnitRemoved += UnitRemovedMethod; | |
886 newArmy.PointsValueChanged += PointsValueChangedMethod; | |
887 //TODO: Clear all buttons | |
888 miSaveArmyAs.Enabled = true; | |
889 miCloseArmy.Enabled = true; | |
890 enableCategoryButtons(); | |
891 | |
892 if (newArmy.Race.HasCategoryOverrides()) | |
893 { | |
894 removeCategoryButtons(); | |
895 addCategoryButtons(newArmy.Race.Categories); | |
896 } | |
897 } | |
898 | |
899 CommandStack.Reset(); | |
900 | |
901 miSaveArmy.Enabled = false; | |
902 bttnSaveArmy.Enabled = false; | |
903 | |
904 setPointsPanelText(); | |
905 } | |
906 | |
907 private void addCategoryButtons() | |
908 { | |
909 if (CurrentGameSystem!=null) | |
910 { | |
911 addCategoryButtons(CurrentGameSystem.Categories); | |
912 } | |
913 } | |
914 | |
915 private void addCategoryButtons(Category[] cats) | |
916 { | |
917 int catCount = cats.Length; | |
918 Category cat; | |
919 categoryButtons = new ToolBarButton[catCount+1]; | |
920 | |
921 ToolBarButton sep = new ToolBarButton(); | |
922 sep.Style = ToolBarButtonStyle.Separator; | |
923 categoryButtons[0] = sep; | |
924 | |
925 IBBToolBarButton button; | |
926 | |
927 for (int i = 0; i<catCount; i++) | |
928 { | |
929 cat = cats[i]; | |
930 button = new IBBToolBarButton(); | |
931 ///button.Name = "bttnAddCategory" + cat.Name[0].ToString(); | |
932 button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name); | |
933 button.Tag = cat; | |
934 button.ImageIndex = 6; | |
935 button.Enabled = false; | |
936 categoryButtons[i+1] = button; | |
937 } | |
938 | |
939 this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons}); | |
940 } | |
941 | |
942 private void removeCategoryButtons() | |
943 { | |
944 if (categoryButtons!=null) | |
945 { | |
946 for (int i = 0; i<categoryButtons.Length; i++) | |
947 { | |
948 this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]}); | |
949 } | |
950 } | |
951 } | |
952 | |
953 private void enableCategoryButtons() | |
954 { | |
955 setCategoryButtonState(true); | |
956 } | |
957 | |
958 private void disableCategoryButtons() | |
959 { | |
960 setCategoryButtonState(false); | |
961 } | |
962 | |
963 private void setCategoryButtonState(bool state) | |
964 { | |
965 if (categoryButtons!=null) | |
966 { | |
967 for (int i = 0; i<categoryButtons.Length; i++) | |
968 { | |
969 categoryButtons[i].Enabled = state; | |
970 } | |
971 } | |
972 } | |
973 | |
974 private void miSaveArmyAs_Click(object sender, System.EventArgs e) | |
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975 { |
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976 SaveCurrentArmyAs(); |
0 | 977 } |
978 | |
979 private void commandStack_CommandStackUpdated() | |
980 { | |
981 bttnUndo.Enabled = commandStack.CanUndo(); | |
982 miUndo.Enabled = bttnUndo.Enabled; | |
983 bttnRedo.Enabled = commandStack.CanRedo(); | |
984 miRedo.Enabled = bttnRedo.Enabled; | |
985 MenuItem[] menuItems = null; | |
986 int redoLength = commandStack.RedoLength; | |
987 int maxRedo = Math.Min(10, redoLength); | |
988 | |
989 if (redoLength > 0) | |
990 { | |
991 menuItems = new MenuItem[maxRedo]; | |
992 Command com; | |
993 MenuItem mi; | |
994 | |
995 for (int i = 0; i < maxRedo; i++) | |
996 { | |
997 com = commandStack.PeekRedoCommand(i+1); | |
998 | |
999 if (com == null) | |
1000 { | |
1001 break; | |
1002 } | |
1003 | |
1004 mi = new MenuItem(com.Description); | |
1005 mi.Click+=new EventHandler(redoMenu_Click); | |
1006 menuItems[i] = mi; | |
1007 } | |
1008 } | |
1009 | |
1010 redoMenu.MenuItems.Clear(); | |
1011 | |
1012 if (menuItems!=null && menuItems[0]!=null) | |
1013 { | |
1014 bttnRedo.ToolTipText = menuItems[0].Text; | |
1015 redoMenu.MenuItems.AddRange(menuItems); | |
1016 } | |
1017 | |
1018 int undoLength = commandStack.UndoLength; | |
1019 int maxUndo = Math.Min(10, undoLength); | |
1020 MenuItem[] menuItemsUndo = null; | |
1021 | |
1022 if (undoLength > 0) | |
1023 { | |
1024 menuItemsUndo = new MenuItem[maxUndo]; | |
1025 Command com; | |
1026 MenuItem mi; | |
1027 | |
1028 for (int i = 0; i < maxUndo; i++) | |
1029 { | |
1030 com = commandStack.PeekUndoCommand(i+1); | |
1031 | |
1032 if (com == null) | |
1033 { | |
1034 break; | |
1035 } | |
1036 | |
1037 mi = new MenuItem(com.UndoDescription); | |
1038 mi.Click+=new EventHandler(undoMenu_Click); | |
1039 menuItemsUndo[i] = mi; | |
1040 } | |
1041 } | |
1042 | |
1043 undoMenu.MenuItems.Clear(); | |
1044 | |
1045 if (menuItemsUndo!=null && menuItemsUndo[0]!=null) | |
1046 { | |
1047 bttnUndo.ToolTipText = menuItemsUndo[0].Text; | |
1048 undoMenu.MenuItems.AddRange(menuItemsUndo); | |
1049 } | |
1050 | |
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1051 bool canSave = loadedFilePath != null; |
0 | 1052 bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; |
1053 miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; | |
1054 } | |
1055 | |
1056 private void miSaveArmy_Click(object sender, System.EventArgs e) | |
1057 { | |
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1058 SaveCurrentArmy(); |
0 | 1059 } |
1060 | |
1061 private void setAppTitle() | |
1062 { | |
1063 string str = AppTitle; | |
1064 | |
1065 if (CurrentGameSystem!=null) | |
1066 { | |
1067 str+= " - "+CurrentGameSystem.Name; | |
1068 } | |
1069 | |
1070 if (CurrentArmy!=null) | |
1071 { | |
1072 str+= " - "+CurrentArmy.Name; | |
1073 } | |
1074 | |
1075 this.Text = str; | |
1076 } | |
1077 | |
1078 private void addUnitFromCategory(Category cat) | |
1079 { | |
1080 FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy); | |
1081 DialogResult dr = newUnit.ShowDialog(this); | |
1082 | |
1083 if (dr == DialogResult.OK) | |
1084 { | |
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1085 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, cat, CurrentArmy); |
0 | 1086 commandStack.Execute(cmd); |
1087 } | |
1088 } | |
1089 | |
1090 private void FrmMain_UnitAddedMethod(object unitObj) | |
1091 { | |
1092 if (unitObj is Unit) | |
1093 { | |
1094 Unit unit = (Unit)unitObj; | |
1095 sbErrorPanel.Text = ""; | |
1096 } | |
1097 } | |
1098 | |
1099 private void FrmMain_UnitRemovedMethod(object unitObj) | |
1100 { | |
1101 if (unitObj is Unit) | |
1102 { | |
1103 Unit unit = (Unit)unitObj; | |
1104 sbErrorPanel.Text = ""; | |
1105 | |
1106 //check if window is open, and close it if it is | |
1107 foreach (Form frm in this.MdiChildren) | |
1108 { | |
1109 if (frm is FrmUnit) | |
1110 { | |
1111 if (((FrmUnit)frm).Unit == unit) | |
1112 { | |
1113 frm.Close(); | |
1114 break; | |
1115 } | |
1116 } | |
1117 } | |
1118 } | |
1119 } | |
1120 | |
1121 /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement) | |
1122 { | |
1123 sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed"); | |
1124 sbErrorPanel.Tag = failedRequirement.Description; | |
1125 }*/ | |
1126 | |
1127 /*public void MdiChildMoved() | |
1128 { | |
1129 Point mouseAt = PointToClient(ActiveMdiChild.Location); | |
1130 | |
1131 if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10)) | |
1132 { | |
1133 pnlRight.Visible = true; | |
1134 //pnlRight.Container.Add(ActiveMdiChild); | |
1135 } | |
1136 else | |
1137 { | |
1138 pnlRight.Visible = false; | |
1139 } | |
1140 }*/ | |
1141 | |
1142 public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) | |
1143 { | |
1144 HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray); | |
1145 Pen dockCuePen = new Pen(dockCueBrush, 10); | |
1146 e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height)); | |
1147 } | |
1148 | |
1149 private void miUndo_Click(object sender, System.EventArgs e) | |
1150 { | |
1151 undoLastAction(); | |
1152 } | |
1153 | |
1154 private void miRedo_Click(object sender, System.EventArgs e) | |
1155 { | |
1156 redoAction(); | |
1157 } | |
1158 | |
1159 private void miCloseArmy_Click(object sender, EventArgs e) | |
1160 { | |
1161 closeCurrentArmy(); | |
1162 } | |
1163 | |
1164 private void miOpenArmy_Click(object sender, EventArgs e) | |
1165 { | |
1166 openArmy(); | |
1167 } | |
1168 | |
1169 private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) | |
1170 { | |
1171 if (obj is Army) | |
1172 { | |
1173 setPointsPanelText(); | |
1174 } | |
1175 } | |
1176 | |
1177 private void setPointsPanelText() | |
1178 { | |
1179 if (CurrentArmy==null) | |
1180 { | |
1181 sbPointsPanel.Text = ""; | |
1182 sbPointsPanel.ResetColor(); | |
1183 } | |
1184 else | |
1185 { | |
1186 sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints); | |
1187 | |
1188 if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints) | |
1189 { | |
1190 sbPointsPanel.Color = Color.Red; | |
1191 } | |
1192 else | |
1193 { | |
1194 sbPointsPanel.ResetColor(); | |
1195 } | |
1196 } | |
1197 } | |
1198 | |
1199 private void redoMenu_Click(object sender, EventArgs e) | |
1200 { | |
1201 if (sender is MenuItem) | |
1202 { | |
1203 MenuItem mi = (MenuItem)sender; | |
1204 | |
1205 if (mi.Parent == redoMenu) | |
1206 { | |
1207 //we know it's an redo menu item so find it's index and redo everything | |
1208 int max = mi.Index; | |
1209 | |
1210 for (int i = 0; i <= max; i++) | |
1211 { | |
1212 commandStack.Redo(); | |
1213 } | |
1214 } | |
1215 } | |
1216 } | |
1217 | |
1218 private void undoMenu_Click(object sender, EventArgs e) | |
1219 { | |
1220 if (sender is MenuItem) | |
1221 { | |
1222 MenuItem mi = (MenuItem)sender; | |
1223 | |
1224 if (mi.Parent == undoMenu) | |
1225 { | |
1226 //we know it's an undo menu item so find it's index and undo everything | |
1227 int max = mi.Index; | |
1228 for (int i = 0; i <= max; i++) | |
1229 { | |
1230 commandStack.Undo(); | |
1231 } | |
1232 } | |
1233 } | |
1234 } | |
1235 | |
1236 private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent) | |
1237 { | |
1238 statusBar.ColorableStatusBarDrawItem(sender, sbdevent); | |
1239 } | |
1240 | |
1241 private void miDebugWindow_Click(object sender, EventArgs e) | |
1242 { | |
1243 if (debugWindow == null || debugWindow.IsDisposed) | |
1244 { | |
1245 debugWindow = new FrmDebugOutput(); | |
1246 } | |
1247 | |
1248 debugWindow.Show(); | |
1249 debugWindow.Focus(); | |
1250 } | |
1251 | |
1252 private void FrmMain_Closing(object sender, CancelEventArgs e) | |
1253 { | |
1254 if (!closeCurrentArmy()) | |
1255 { | |
1256 e.Cancel = true; | |
1257 } | |
1258 } | |
1259 | |
1260 private void miReloadFiles_Click(object sender, System.EventArgs e) | |
1261 { | |
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1262 WarFoundryLoader.GetDefault().LoadFiles(); |
0 | 1263 sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded"); |
1264 statusBarTimer.Enabled = true; | |
1265 } | |
1266 | |
1267 private void statusBarTimer_Tick(object sender, System.EventArgs e) | |
1268 { | |
1269 sbMainPanel.Text = ""; | |
1270 statusBarTimer.Enabled = false; | |
1271 } | |
1272 | |
1273 private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e) | |
1274 { | |
1275 if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="") | |
1276 { | |
1277 MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning); | |
1278 } | |
1279 } | |
1280 } | |
1281 } |