Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate FrmUnit.cs @ 8:755e60be28be
Re #61 - Complete structure of WarFoundry API objects
* Update to using UnitEquipmentItem where properties have moved from EquipmentItem
* Add UnitEquipmentChoice as replacement for UnitEquipmentItemObj
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 05 Apr 2009 13:50:41 +0000 |
parents | 8935971e307c |
children | 19bdbb80999c |
rev | line source |
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8935971e307c
Fixes #1 - Correctly license code
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1 // This file (FrmUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
8935971e307c
Fixes #1 - Correctly license code
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2 // |
8935971e307c
Fixes #1 - Correctly license code
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
8935971e307c
Fixes #1 - Correctly license code
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4 |
0 | 5 using System; |
6 using System.Drawing; | |
7 using System.Data; | |
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Re #61 - Complete structure of WarFoundry API objects
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8 using System.Collections.Generic; |
0 | 9 using System.ComponentModel; |
10 using System.Windows.Forms; | |
11 using IBBoard.Commands; | |
12 using IBBoard.Windows.Forms; | |
13 using IBBoard.WarFoundry.API; | |
14 using IBBoard.WarFoundry.API.Commands; | |
1
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Re #8 - Get a working Windows WarFoundry
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15 using IBBoard.WarFoundry.API.Objects; |
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Re #61 - Complete structure of WarFoundry API objects
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16 using IBBoard.WarFoundry.GUI.WinForms.Util; |
0 | 17 |
18 namespace IBBoard.WarFoundry | |
19 { | |
20 ///TODO: Separate weapons out into optional and required, where required only has button for replacing | |
21 | |
22 /// <summary> | |
23 /// Summary description for FrmUnit. | |
24 /// </summary> | |
25 public class FrmUnit : IBBoard.Windows.Forms.IBBForm | |
26 { | |
27 private Unit unit; | |
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28 private Dictionary<UnitEquipmentItem, UnitEquipmentChoice> equipmentChoices = new Dictionary<UnitEquipmentItem, UnitEquipmentChoice>(); |
0 | 29 private CommandStack commandStack; |
30 private System.Windows.Forms.DataGrid statsGrid; | |
31 private System.Windows.Forms.TextBox tbUnitName; | |
32 private System.Windows.Forms.NumericUpDown unitSize; | |
33 private System.Windows.Forms.Label lblUnitSize; | |
34 private System.Windows.Forms.Button bttnAddWeapon; | |
35 private System.Windows.Forms.Button bttnRemoveWeapon; | |
36 private System.Windows.Forms.Button bttnEditWeapon; | |
37 private System.Windows.Forms.Label lblRequiredEquip; | |
38 private System.Windows.Forms.ListBox reqdList; | |
39 private System.Windows.Forms.ListBox optList; | |
40 private System.Windows.Forms.Label lblOptionalEquip; | |
41 private System.Windows.Forms.Button bttnReplaceWeapon; | |
42 private System.Windows.Forms.Button bttnEditReqdWeapon; | |
43 /// <summary> | |
44 /// Required designer variable. | |
45 /// </summary> | |
46 private System.ComponentModel.Container components = null; | |
47 | |
48 public FrmUnit(Unit toDisplay, CommandStack cmdStack) | |
49 { | |
50 unit = toDisplay; | |
51 commandStack = cmdStack; | |
52 // | |
53 // Required for Windows Form Designer support | |
54 // | |
55 InitializeComponent(); | |
56 | |
57 tbUnitName.Text = unit.Name; | |
58 Text = unit.Name; | |
59 unit.NameChanged+=new StringValChangedDelegate(unit_NameChanged); | |
60 unit.UnitSizeChanged+= new IntValChangedDelegate(unit_UnitSizeChanged); | |
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61 unit.UnitEquipmentAmountChanged+=new DoubleValChangedDelegate(unit_UnitEquipmentAmountChanged); |
0 | 62 |
63 if (unit.UnitType.MaxSize==unit.UnitType.MinSize) | |
64 { | |
65 unitSize.Value = unit.UnitType.MaxSize; | |
66 unitSize.Visible = false; | |
67 lblUnitSize.Visible = false; | |
68 } | |
69 else | |
70 { | |
71 unitSize.Value = unit.Size; | |
72 unitSize.Maximum = (unit.UnitType.MaxSize == -1 ? int.MaxValue : unit.UnitType.MaxSize); | |
73 unitSize.Minimum = unit.UnitType.MinSize; | |
74 } | |
75 | |
76 setStats(); | |
77 setWeapons(); | |
78 } | |
79 | |
80 private void setStats() | |
81 { | |
82 GameSystem system = unit.Army.GameSystem; | |
83 SystemStats stats = system.StandardSystemStats; | |
84 | |
85 DataTable dt = new DataTable(); | |
86 DataColumn[] dc = new DataColumn[stats.SlotCount+1]; | |
87 dc[0] = new DataColumn("name"); | |
88 | |
89 DataGridTableStyle dgStyle = new DataGridTableStyle(); | |
90 dgStyle.RowHeadersVisible = false; | |
91 | |
92 DataGridTextBoxColumn colStyle = new DataGridTextBoxColumn(); | |
93 colStyle.Width = statsGrid.ClientSize.Width - (stats.SlotCount * 40) - 4; | |
94 colStyle.MappingName = "name"; | |
95 colStyle.HeaderText = "name"; | |
96 colStyle.ReadOnly = true; | |
97 dgStyle.GridColumnStyles.Add(colStyle); | |
98 | |
99 DataColumn tempCol; | |
100 int i = 1; | |
101 | |
102 foreach (StatSlot stat in stats.StatSlots) | |
103 { | |
104 tempCol = new DataColumn(stat.Name); | |
105 dc[i] = tempCol; | |
106 colStyle = new DataGridTextBoxColumn(); | |
107 colStyle.Alignment = HorizontalAlignment.Center; | |
108 colStyle.Width = 40; | |
109 colStyle.MappingName = stat.Name; | |
110 colStyle.HeaderText = stat.Name; | |
111 colStyle.ReadOnly = true; | |
112 dgStyle.GridColumnStyles.Add(colStyle); | |
113 i++; | |
114 } | |
115 | |
116 dt.Columns.AddRange(dc); | |
117 | |
118 DataRow dr = dt.NewRow(); | |
119 dr.ItemArray = unit.UnitStats.StatsArray; | |
120 dt.Rows.Add(dr); | |
121 statsGrid.DataSource = dt; | |
122 statsGrid.TableStyles.Add(dgStyle); | |
123 } | |
124 | |
125 private void setWeapons() | |
126 { | |
127 foreach(UnitEquipmentItem item in unit.GetEquipment()) | |
128 { | |
129 if (item.IsRequired) | |
130 { | |
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131 reqdList.Items.Add(GetEquipmentChoice(item)); |
0 | 132 } |
133 else | |
134 { | |
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135 optList.Items.Add(GetEquipmentChoice(item)); |
0 | 136 } |
137 } | |
138 } | |
139 | |
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140 private UnitEquipmentChoice GetEquipmentChoice(UnitEquipmentItem item) |
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141 { |
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142 UnitEquipmentChoice choice = null; |
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143 equipmentChoices.TryGetValue(item, out choice); |
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Re #61 - Complete structure of WarFoundry API objects
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144 |
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145 if (choice == null) |
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Re #61 - Complete structure of WarFoundry API objects
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146 { |
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Re #61 - Complete structure of WarFoundry API objects
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147 choice = new UnitEquipmentChoice(Unit, item); |
755e60be28be
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148 equipmentChoices[item] = choice; |
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Re #61 - Complete structure of WarFoundry API objects
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149 } |
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Re #61 - Complete structure of WarFoundry API objects
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150 |
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151 return choice; |
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Re #61 - Complete structure of WarFoundry API objects
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152 } |
755e60be28be
Re #61 - Complete structure of WarFoundry API objects
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153 |
0 | 154 /// <summary> |
155 /// Clean up any resources being used. | |
156 /// </summary> | |
157 protected override void Dispose( bool disposing ) | |
158 { | |
159 //remove our leave events so that disposing doesn't trigger them | |
160 tbUnitName.Leave-= new System.EventHandler(this.tbUnitName_Leave); | |
161 unitSize.Leave-= new System.EventHandler(this.unitSize_Leave); | |
162 | |
163 if( disposing ) | |
164 { | |
165 if(components != null) | |
166 { | |
167 components.Dispose(); | |
168 } | |
169 } | |
170 base.Dispose( disposing ); | |
171 } | |
172 | |
173 #region Windows Form Designer generated code | |
174 /// <summary> | |
175 /// Required method for Designer support - do not modify | |
176 /// the contents of this method with the code editor. | |
177 /// </summary> | |
178 private void InitializeComponent() | |
179 { | |
180 this.statsGrid = new System.Windows.Forms.DataGrid(); | |
181 this.tbUnitName = new System.Windows.Forms.TextBox(); | |
182 this.unitSize = new System.Windows.Forms.NumericUpDown(); | |
183 this.lblUnitSize = new System.Windows.Forms.Label(); | |
184 this.lblRequiredEquip = new System.Windows.Forms.Label(); | |
185 this.bttnAddWeapon = new System.Windows.Forms.Button(); | |
186 this.bttnRemoveWeapon = new System.Windows.Forms.Button(); | |
187 this.reqdList = new System.Windows.Forms.ListBox(); | |
188 this.bttnEditWeapon = new System.Windows.Forms.Button(); | |
189 this.optList = new System.Windows.Forms.ListBox(); | |
190 this.lblOptionalEquip = new System.Windows.Forms.Label(); | |
191 this.bttnReplaceWeapon = new System.Windows.Forms.Button(); | |
192 this.bttnEditReqdWeapon = new System.Windows.Forms.Button(); | |
193 ((System.ComponentModel.ISupportInitialize)(this.statsGrid)).BeginInit(); | |
194 ((System.ComponentModel.ISupportInitialize)(this.unitSize)).BeginInit(); | |
195 this.SuspendLayout(); | |
196 // | |
197 // statsGrid | |
198 // | |
199 this.statsGrid.AllowNavigation = false; | |
200 this.statsGrid.AllowSorting = false; | |
201 this.statsGrid.AlternatingBackColor = System.Drawing.SystemColors.Control; | |
202 this.statsGrid.BackgroundColor = System.Drawing.SystemColors.Control; | |
203 this.statsGrid.CaptionVisible = false; | |
204 this.statsGrid.DataMember = ""; | |
205 this.statsGrid.GridLineColor = System.Drawing.SystemColors.ControlDarkDark; | |
206 this.statsGrid.HeaderForeColor = System.Drawing.SystemColors.ControlText; | |
207 this.statsGrid.Location = new System.Drawing.Point(8, 32); | |
208 this.statsGrid.Name = "statsGrid"; | |
209 this.statsGrid.PreferredColumnWidth = 40; | |
210 this.statsGrid.ReadOnly = true; | |
211 this.statsGrid.RowHeadersVisible = false; | |
212 this.statsGrid.SelectionBackColor = System.Drawing.SystemColors.Control; | |
213 this.statsGrid.SelectionForeColor = System.Drawing.SystemColors.WindowText; | |
214 this.statsGrid.Size = new System.Drawing.Size(600, 88); | |
215 this.statsGrid.TabIndex = 0; | |
216 this.statsGrid.TabStop = false; | |
217 // | |
218 // tbUnitName | |
219 // | |
220 this.tbUnitName.Location = new System.Drawing.Point(8, 8); | |
221 this.tbUnitName.Name = "tbUnitName"; | |
222 this.tbUnitName.Size = new System.Drawing.Size(344, 20); | |
223 this.tbUnitName.TabIndex = 1; | |
224 this.tbUnitName.Text = ""; | |
225 this.tbUnitName.KeyDown += new System.Windows.Forms.KeyEventHandler(this.tbUnitName_KeyDown); | |
226 this.tbUnitName.Leave += new System.EventHandler(this.tbUnitName_Leave); | |
227 // | |
228 // unitSize | |
229 // | |
230 this.unitSize.Location = new System.Drawing.Point(528, 8); | |
231 this.unitSize.Name = "unitSize"; | |
232 this.unitSize.Size = new System.Drawing.Size(80, 20); | |
233 this.unitSize.TabIndex = 1; | |
234 this.unitSize.TextAlign = System.Windows.Forms.HorizontalAlignment.Right; | |
235 this.unitSize.Value = new System.Decimal(new int[] { | |
236 1, | |
237 0, | |
238 0, | |
239 0}); | |
240 this.unitSize.KeyDown += new System.Windows.Forms.KeyEventHandler(this.unitSize_KeyDown); | |
241 this.unitSize.Leave += new System.EventHandler(this.unitSize_Leave); | |
242 // | |
243 // lblUnitSize | |
244 // | |
245 this.lblUnitSize.Location = new System.Drawing.Point(424, 8); | |
246 this.lblUnitSize.Name = "lblUnitSize"; | |
247 this.lblUnitSize.TabIndex = 0; | |
248 this.lblUnitSize.Text = "unit size"; | |
249 this.lblUnitSize.TextAlign = System.Drawing.ContentAlignment.TopRight; | |
250 // | |
251 // lblRequiredEquip | |
252 // | |
253 this.lblRequiredEquip.Location = new System.Drawing.Point(8, 128); | |
254 this.lblRequiredEquip.Name = "lblRequiredEquip"; | |
255 this.lblRequiredEquip.Size = new System.Drawing.Size(88, 32); | |
256 this.lblRequiredEquip.TabIndex = 3; | |
257 this.lblRequiredEquip.Text = "reqd equipment"; | |
258 this.lblRequiredEquip.TextAlign = System.Drawing.ContentAlignment.TopRight; | |
259 // | |
260 // bttnAddWeapon | |
261 // | |
262 this.bttnAddWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
263 this.bttnAddWeapon.Location = new System.Drawing.Point(520, 200); | |
264 this.bttnAddWeapon.Name = "bttnAddWeapon"; | |
265 this.bttnAddWeapon.Size = new System.Drawing.Size(88, 22); | |
266 this.bttnAddWeapon.TabIndex = 4; | |
267 this.bttnAddWeapon.Text = "add"; | |
268 this.bttnAddWeapon.Click += new System.EventHandler(this.bttnAddWeapon_Click); | |
269 // | |
270 // bttnRemoveWeapon | |
271 // | |
272 this.bttnRemoveWeapon.Enabled = false; | |
273 this.bttnRemoveWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
274 this.bttnRemoveWeapon.Location = new System.Drawing.Point(520, 248); | |
275 this.bttnRemoveWeapon.Name = "bttnRemoveWeapon"; | |
276 this.bttnRemoveWeapon.Size = new System.Drawing.Size(88, 22); | |
277 this.bttnRemoveWeapon.TabIndex = 5; | |
278 this.bttnRemoveWeapon.Text = "remove"; | |
279 this.bttnRemoveWeapon.Click += new System.EventHandler(this.bttnRemoveWeapon_Click); | |
280 // | |
281 // reqdList | |
282 // | |
283 this.reqdList.Location = new System.Drawing.Point(104, 128); | |
284 this.reqdList.Name = "reqdList"; | |
285 this.reqdList.Size = new System.Drawing.Size(408, 69); | |
286 this.reqdList.TabIndex = 6; | |
287 this.reqdList.DoubleClick += new System.EventHandler(this.reqdList_DoubleClick); | |
288 this.reqdList.SelectedIndexChanged += new System.EventHandler(this.reqdList_SelectedIndexChanged); | |
289 // | |
290 // bttnEditWeapon | |
291 // | |
292 this.bttnEditWeapon.Enabled = false; | |
293 this.bttnEditWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
294 this.bttnEditWeapon.Location = new System.Drawing.Point(520, 224); | |
295 this.bttnEditWeapon.Name = "bttnEditWeapon"; | |
296 this.bttnEditWeapon.Size = new System.Drawing.Size(88, 22); | |
297 this.bttnEditWeapon.TabIndex = 7; | |
298 this.bttnEditWeapon.Text = "edit"; | |
299 this.bttnEditWeapon.Click += new System.EventHandler(this.bttnEditWeapon_Click); | |
300 // | |
301 // optList | |
302 // | |
303 this.optList.Location = new System.Drawing.Point(104, 200); | |
304 this.optList.Name = "optList"; | |
305 this.optList.Size = new System.Drawing.Size(408, 69); | |
306 this.optList.TabIndex = 9; | |
307 this.optList.DoubleClick += new System.EventHandler(this.optList_DoubleClick); | |
308 this.optList.SelectedIndexChanged += new System.EventHandler(this.optList_SelectedIndexChanged); | |
309 // | |
310 // lblOptionalEquip | |
311 // | |
312 this.lblOptionalEquip.Location = new System.Drawing.Point(8, 200); | |
313 this.lblOptionalEquip.Name = "lblOptionalEquip"; | |
314 this.lblOptionalEquip.Size = new System.Drawing.Size(88, 32); | |
315 this.lblOptionalEquip.TabIndex = 8; | |
316 this.lblOptionalEquip.Text = "opt equipment"; | |
317 this.lblOptionalEquip.TextAlign = System.Drawing.ContentAlignment.TopRight; | |
318 // | |
319 // bttnReplaceWeapon | |
320 // | |
321 this.bttnReplaceWeapon.Enabled = false; | |
322 this.bttnReplaceWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
323 this.bttnReplaceWeapon.Location = new System.Drawing.Point(520, 128); | |
324 this.bttnReplaceWeapon.Name = "bttnReplaceWeapon"; | |
325 this.bttnReplaceWeapon.Size = new System.Drawing.Size(88, 22); | |
326 this.bttnReplaceWeapon.TabIndex = 10; | |
327 this.bttnReplaceWeapon.Text = "replace"; | |
328 this.bttnReplaceWeapon.Click += new System.EventHandler(this.bttnReplaceWeapon_Click); | |
329 // | |
330 // bttnEditReqdWeapon | |
331 // | |
332 this.bttnEditReqdWeapon.Enabled = false; | |
333 this.bttnEditReqdWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
334 this.bttnEditReqdWeapon.Location = new System.Drawing.Point(520, 152); | |
335 this.bttnEditReqdWeapon.Name = "bttnEditReqdWeapon"; | |
336 this.bttnEditReqdWeapon.Size = new System.Drawing.Size(88, 22); | |
337 this.bttnEditReqdWeapon.TabIndex = 11; | |
338 this.bttnEditReqdWeapon.Text = "edit"; | |
339 this.bttnEditReqdWeapon.Click += new System.EventHandler(this.bttnEditReqdWeapon_Click); | |
340 // | |
341 // FrmUnit | |
342 // | |
343 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); | |
344 this.ClientSize = new System.Drawing.Size(616, 314); | |
345 this.Controls.Add(this.bttnEditReqdWeapon); | |
346 this.Controls.Add(this.bttnReplaceWeapon); | |
347 this.Controls.Add(this.optList); | |
348 this.Controls.Add(this.lblOptionalEquip); | |
349 this.Controls.Add(this.bttnEditWeapon); | |
350 this.Controls.Add(this.reqdList); | |
351 this.Controls.Add(this.bttnRemoveWeapon); | |
352 this.Controls.Add(this.bttnAddWeapon); | |
353 this.Controls.Add(this.lblRequiredEquip); | |
354 this.Controls.Add(this.lblUnitSize); | |
355 this.Controls.Add(this.unitSize); | |
356 this.Controls.Add(this.tbUnitName); | |
357 this.Controls.Add(this.statsGrid); | |
358 this.Name = "FrmUnit"; | |
359 this.ShowInTaskbar = false; | |
360 this.Text = "FrmUnit"; | |
361 ((System.ComponentModel.ISupportInitialize)(this.statsGrid)).EndInit(); | |
362 ((System.ComponentModel.ISupportInitialize)(this.unitSize)).EndInit(); | |
363 this.ResumeLayout(false); | |
364 | |
365 } | |
366 #endregion | |
367 | |
368 public Unit Unit | |
369 { | |
370 get { return unit; } | |
371 } | |
372 | |
373 private void tbUnitName_Leave(object sender, System.EventArgs e) | |
374 { | |
375 updateUnitName(); | |
376 } | |
377 | |
378 private void tbUnitName_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) | |
379 { | |
380 if (e.KeyCode == Keys.Enter) | |
381 { | |
382 updateUnitName(); | |
383 } | |
384 } | |
385 | |
386 private void updateUnitName() | |
387 { | |
388 if (unit.Name!=tbUnitName.Text) | |
389 { | |
390 commandStack.Execute(new SetNameCommand(unit, tbUnitName.Text)); | |
391 } | |
392 } | |
393 | |
394 private void unitSize_Leave(object sender, System.EventArgs e) | |
395 { | |
396 updateUnitSize(); | |
397 } | |
398 | |
399 private void unitSize_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) | |
400 { | |
401 if (e.KeyCode == Keys.Enter) | |
402 { | |
403 updateUnitSize(); | |
404 } | |
405 } | |
406 | |
407 private void updateUnitSize() | |
408 { | |
409 if (unit.Size!=unitSize.Value) | |
410 { | |
411 commandStack.Execute(new SetUnitSizeCommand(unit, (int)unitSize.Value)); | |
412 } | |
413 } | |
414 | |
415 private void unit_NameChanged(WarFoundryObject obj, string oldValue, string newValue) | |
416 { | |
417 if (obj is Unit && obj.Equals(unit)) | |
418 { | |
419 Unit u = (Unit)obj; | |
420 tbUnitName.Text = obj.Name; | |
421 Text = obj.Name; | |
422 } | |
423 } | |
424 | |
425 private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) | |
426 { | |
427 if (obj is Unit && obj.Equals(unit)) | |
428 { | |
429 unitSize.Value = newValue; | |
430 } | |
431 } | |
432 | |
433 private void reqdList_SelectedIndexChanged(object sender, System.EventArgs e) | |
434 { | |
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435 bttnReplaceWeapon.Enabled = (reqdList.SelectedIndex>-1 && ((UnitEquipmentChoice)reqdList.SelectedItem).Item.HasAlternatives()); |
0 | 436 bttnEditReqdWeapon.Enabled = (reqdList.SelectedIndex>-1); |
437 } | |
438 | |
439 private void optList_SelectedIndexChanged(object sender, System.EventArgs e) | |
440 { | |
441 bttnEditWeapon.Enabled = optList.SelectedIndex>-1; | |
442 bttnRemoveWeapon.Enabled = bttnEditWeapon.Enabled; | |
443 } | |
444 | |
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Re #61 - Complete structure of WarFoundry API objects
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445 private void unit_UnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue) |
0 | 446 { |
447 if (obj is UnitEquipmentItem) | |
448 { | |
449 UnitEquipmentItem equip = (UnitEquipmentItem)obj; | |
450 ListBox weaponList = (equip.IsRequired ? reqdList : optList); | |
451 | |
452 if (newValue==0) | |
453 { | |
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454 weaponList.Items.Remove(GetEquipmentChoice(equip)); |
0 | 455 } |
456 else | |
457 { | |
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458 UnitEquipmentChoice equipObj = GetEquipmentChoice(equip); |
0 | 459 int idx = weaponList.Items.IndexOf(equipObj); |
460 | |
461 if (idx>-1) | |
462 { | |
463 weaponList.Items[idx] = equipObj; | |
464 } | |
465 else | |
466 { | |
467 weaponList.Items.Add(equipObj); | |
468 } | |
469 } | |
470 } | |
471 } | |
472 | |
473 private void editWeapon(ListBox list) | |
474 { | |
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475 FrmEditUnitEquipment editEquip = new FrmEditUnitEquipment(Unit, ((UnitEquipmentChoice)list.SelectedItem).Item, commandStack); |
0 | 476 editEquip.ShowDialog(this); |
477 } | |
478 | |
479 private void bttnEditWeapon_Click(object sender, System.EventArgs e) | |
480 { | |
481 editWeapon(optList); | |
482 } | |
483 | |
484 private void optList_DoubleClick(object sender, System.EventArgs e) | |
485 { | |
486 editWeapon(optList); | |
487 } | |
488 | |
489 private void reqdList_DoubleClick(object sender, System.EventArgs e) | |
490 { | |
491 editWeapon(reqdList); | |
492 } | |
493 | |
494 private void addWeapon() | |
495 { | |
496 FrmNewUnitEquipment newEquip = new FrmNewUnitEquipment(Unit, commandStack); | |
497 newEquip.ShowDialog(this); | |
498 } | |
499 | |
500 private void bttnAddWeapon_Click(object sender, System.EventArgs e) | |
501 { | |
502 addWeapon(); | |
503 } | |
504 | |
505 private void removeWeapon() | |
506 { | |
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507 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, ((UnitEquipmentChoice)optList.SelectedItem).Item, 0)); |
0 | 508 } |
509 | |
510 private void bttnRemoveWeapon_Click(object sender, System.EventArgs e) | |
511 { | |
512 removeWeapon(); | |
513 } | |
514 | |
515 private void bttnEditReqdWeapon_Click(object sender, System.EventArgs e) | |
516 { | |
517 editWeapon(reqdList); | |
518 } | |
519 | |
520 private void bttnReplaceWeapon_Click(object sender, System.EventArgs e) | |
521 { | |
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522 FrmReplaceUnitEquipment replace = new FrmReplaceUnitEquipment(unit, ((UnitEquipmentChoice)reqdList.SelectedItem).Item, commandStack); |
0 | 523 replace.ShowDialog(this); |
524 } | |
525 } | |
526 } |