annotate FrmEditUnitEquipment.cs @ 49:93b3d23147ba

Fixes #160: Army tree is visible when no army is available * Show/hide Army Tree depending on whether we have an army or not Also: * Tidy up FrmArmyTree code to remove "ht" prefix on dictionaries and to fix some mistmatches of naming conventions
author IBBoard <dev@ibboard.co.uk>
date Mon, 14 Sep 2009 20:43:52 +0000
parents 1576f669b3eb
children 712915de47fd
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1 // This file (FrmEditUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard.Commands;
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10 using IBBoard.WarFoundry.API;
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11 using IBBoard.WarFoundry.API.Commands;
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12 using IBBoard.WarFoundry.API.Objects;
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13
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14 namespace IBBoard.WarFoundry.GUI.WinForms
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15 {
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16 /// <summary>
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17 /// Summary description for FrmEditUnitEquipment.
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18 /// </summary>
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19 public class FrmEditUnitEquipment : System.Windows.Forms.Form
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20 {
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21 private Unit unit;
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22 private UnitEquipmentItem equipItem;
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23 private CommandStack commandStack;
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24 private System.Windows.Forms.Label lblAmount;
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25 private System.Windows.Forms.Button bttnCancel;
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26 private System.Windows.Forms.Button bttnOkay;
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27 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount;
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28 /// <summary>
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29 /// Required designer variable.
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30 /// </summary>
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31 private System.ComponentModel.Container components = null;
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32
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33 public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack)
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34 {
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35 commandStack = stack;
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36 this.unit = unit;
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37 this.equipItem = equipItem;
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38 InitializeComponent();
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39 this.Text = equipItem.Name + " for " + unit.Name;
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40 equipmentAmount.SetUnit(unit);
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41 equipmentAmount.SetUnitEquipmentItem(equipItem);
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42 equipmentAmount.SetUnitEquipmentItemAmount(unit.GetEquipmentAmount(equipItem), unit.GetEquipmentAmountIsRatio(equipItem));
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43 bttnOkay.Enabled = false;
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44 }
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45
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46 /// <summary>
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47 /// Clean up any resources being used.
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48 /// </summary>
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49 protected override void Dispose( bool disposing )
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50 {
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51 if( disposing )
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52 {
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53 if(components != null)
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54 {
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55 components.Dispose();
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56 }
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57 }
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58 base.Dispose( disposing );
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59 }
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60
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61 #region Windows Form Designer generated code
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62 /// <summary>
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63 /// Required method for Designer support - do not modify
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64 /// the contents of this method with the code editor.
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65 /// </summary>
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66 private void InitializeComponent()
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67 {
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68 this.lblAmount = new System.Windows.Forms.Label();
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69 this.bttnCancel = new System.Windows.Forms.Button();
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70 this.bttnOkay = new System.Windows.Forms.Button();
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71 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl();
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72 this.SuspendLayout();
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73 //
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74 // lblAmount
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75 //
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76 this.lblAmount.Location = new System.Drawing.Point(8, 8);
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77 this.lblAmount.Name = "lblAmount";
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78 this.lblAmount.Size = new System.Drawing.Size(72, 23);
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79 this.lblAmount.TabIndex = 2;
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80 this.lblAmount.Text = "amount";
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81 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
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82 //
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83 // bttnCancel
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84 //
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85 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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86 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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87 this.bttnCancel.Location = new System.Drawing.Point(153, 95);
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88 this.bttnCancel.Name = "bttnCancel";
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89 this.bttnCancel.Size = new System.Drawing.Size(75, 23);
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90 this.bttnCancel.TabIndex = 3;
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91 this.bttnCancel.Text = "cancel";
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92 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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93 //
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94 // bttnOkay
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95 //
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96 this.bttnOkay.Enabled = false;
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97 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
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98 this.bttnOkay.Location = new System.Drawing.Point(12, 95);
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99 this.bttnOkay.Name = "bttnOkay";
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100 this.bttnOkay.Size = new System.Drawing.Size(75, 23);
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101 this.bttnOkay.TabIndex = 4;
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102 this.bttnOkay.Text = "okay";
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103 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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104 //
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105 // equipmentAmount
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106 //
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107 this.equipmentAmount.Location = new System.Drawing.Point(88, 5);
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108 this.equipmentAmount.Name = "equipmentAmount";
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109 this.equipmentAmount.Size = new System.Drawing.Size(155, 77);
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110 this.equipmentAmount.TabIndex = 5;
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111 this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged);
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112 //
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113 // FrmEditUnitEquipment
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114 //
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115 this.AcceptButton = this.bttnOkay;
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116 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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117 this.CancelButton = this.bttnCancel;
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118 this.ClientSize = new System.Drawing.Size(240, 130);
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119 this.ControlBox = false;
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120 this.Controls.Add(this.equipmentAmount);
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121 this.Controls.Add(this.bttnOkay);
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122 this.Controls.Add(this.bttnCancel);
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123 this.Controls.Add(this.lblAmount);
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124 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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125 this.Name = "FrmEditUnitEquipment";
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126 this.ShowInTaskbar = false;
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127 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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128 this.Text = "FrmEditUnitEquipment";
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129 this.ResumeLayout(false);
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130
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131 }
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132 #endregion
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133
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134 private void bttnOkay_Click(object sender, System.EventArgs e)
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135 {
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136 if (SetValue())
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137 {
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138 this.Close();
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139 }
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140 }
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141
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142 private bool SetValue()
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143 {
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144 bool setValue = true;
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145 double amount = equipmentAmount.EquipmentAmount;
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146
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147 if (amount == 0)
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148 {
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149 if (equipItem.IsRequired)
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150 {
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151 MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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152 setValue = false;
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153 }
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154 else
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155 {
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156 DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);
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157
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158 if (dr != DialogResult.Yes)
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159 {
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160 setValue = false;
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161 }
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162 }
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163 }
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164
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165 double oldAmount = unit.GetEquipmentAmount(equipItem);
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166
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167 if (setValue && oldAmount != amount)
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168 {
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169 if (equipmentAmount.IsRatioEquipmentAmount)
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170 {
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171 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, amount));
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172 }
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173 else
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174 {
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175 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)amount));
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176 }
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177 }
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178
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179 return setValue;
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180 }
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181
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182 private void bttnCancel_Click(object sender, System.EventArgs e)
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183 {
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184 this.Close();
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185 }
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186
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187 private void setOkayButton()
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188 {
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189 double equipAmount = equipmentAmount.EquipmentAmount;
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190 bttnOkay.Enabled = equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY || !equipItem.IsRequired;
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191 }
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192
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193 private void equipmentAmount_ValueChanged(object sender, EventArgs e)
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194 {
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195 setOkayButton();
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196 }
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197 }
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198 }