Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate FrmMain.cs @ 18:b1588ef12a2a
Re #88: Complete initial WinForms UI
* Remove Manifest file and use Application.EnableVisualStyles() call as it seems to work okay in .Net 2
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 17 Jun 2009 14:09:12 +0000 |
parents | 76a15df10fa6 |
children | d84d7244e575 |
rev | line source |
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1 // This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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4 |
0 | 5 using System; |
6 using System.Drawing; | |
7 using System.Drawing.Drawing2D; | |
8 using System.Collections; | |
9 using System.ComponentModel; | |
10 using System.Windows.Forms; | |
11 using System.Data; | |
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12 using System.IO; |
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13 using System.Threading; |
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14 using log4net; |
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15 using IBBoard; |
0 | 16 using IBBoard.CustomMath; |
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17 using IBBoard.Commands; |
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18 using IBBoard.IO; |
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19 using IBBoard.Lang; |
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20 using IBBoard.Log4Net; |
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21 using IBBoard.Windows.Forms; |
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22 using IBBoard.Windows.Forms.I18N; |
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23 using IBBoard.Xml; |
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24 using IBBoard.WarFoundry.API; |
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25 using IBBoard.WarFoundry.API.Commands; |
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26 using IBBoard.WarFoundry.API.Objects; |
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27 using IBBoard.WarFoundry.API.Savers; |
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28 using IBBoard.WarFoundry.API.Factories; |
7 | 29 using IBBoard.WarFoundry.API.Factories.Xml; |
0 | 30 |
31 namespace IBBoard.WarFoundry | |
32 { | |
33 /// <summary> | |
34 /// Summary description for Form1. | |
35 /// </summary> | |
36 public class FrmMain : System.Windows.Forms.Form | |
37 { | |
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38 private static readonly string AppTitle = "WarFoundry"; |
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39 const string DefaultDataDir = "data"; |
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40 |
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41 private Preferences preferences; |
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42 protected readonly ILog logger = LogManager.GetLogger(typeof(FrmMain)); |
0 | 43 |
44 private CommandStack commandStack; | |
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45 private ToolBarButton[] categoryButtons; |
0 | 46 |
47 public ObjectAddDelegate UnitAddedMethod; | |
48 public ObjectRemoveDelegate UnitRemovedMethod; | |
49 public DoubleValChangedDelegate PointsValueChangedMethod; | |
50 //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; | |
51 | |
52 private FrmArmyTree armyTree; | |
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53 private FrmDebugOutput debugWindow; |
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54 private string loadedFilePath; |
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55 |
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56 private System.ComponentModel.IContainer components; |
0 | 57 private System.Windows.Forms.ToolBar toolBar; |
58 private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; | |
59 private System.Windows.Forms.ImageList buttonIcons; | |
60 private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; | |
61 private System.Windows.Forms.OpenFileDialog openArmyDialog; | |
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62 private System.Windows.Forms.SaveFileDialog saveArmyDialog; |
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63 private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; |
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64 private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; |
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65 private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; |
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66 private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; |
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67 private System.Windows.Forms.MainMenu mainMenu; |
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68 private IBBoard.Windows.Forms.IBBMenuItem menuFile; |
0 | 69 private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; |
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70 private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; |
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71 private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; |
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72 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; |
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73 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; |
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74 private System.Windows.Forms.MenuItem miSep2; |
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75 private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; |
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76 private System.Windows.Forms.MenuItem miSep1; |
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77 private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; |
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78 private System.Windows.Forms.MenuItem miSep3; |
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79 private IBBoard.Windows.Forms.IBBMenuItem miExit; |
0 | 80 private IBBoard.Windows.Forms.IBBMenuItem menuEdit; |
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81 private IBBoard.Windows.Forms.IBBMenuItem miUndo; |
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82 private IBBoard.Windows.Forms.IBBMenuItem miRedo; |
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83 private IBBoard.Windows.Forms.IBBMenuItem menuHelp; |
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84 private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; |
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85 private IBBoard.Windows.Forms.IBBMenuItem miAbout; |
0 | 86 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; |
87 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; | |
88 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; | |
89 private System.Windows.Forms.ContextMenu undoMenu; | |
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90 private System.Windows.Forms.ContextMenu redoMenu; |
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91 private IBBoard.Windows.Forms.ColorableStatusBar statusBar; |
0 | 92 private System.Windows.Forms.Timer statusBarTimer; |
93 private System.Windows.Forms.Panel pnlRight; | |
94 | |
95 public FrmMain(string[] args) | |
96 { | |
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97 this.Closing+=new CancelEventHandler(FrmMain_Closing); |
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98 CommandStack.CommandStackUpdated += new MethodInvoker(commandStack_CommandStackUpdated); |
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99 LogNotifierHandler.RegisterNotifierHandler(); |
0 | 100 |
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101 InitializeComponent(); |
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102 |
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103 Preferences = new Preferences("WarFoundry"); |
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104 try |
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105 { |
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106 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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107 } |
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108 catch (TranslationLoadException ex) |
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109 { |
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110 logger.Error(ex); |
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111 MessageBox.Show(this, "Translation loading failed for language " + Preferences["language"].ToString(), "Translation failure", MessageBoxButtons.OK, MessageBoxIcon.Error); |
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112 } |
0 | 113 |
114 //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2; | |
115 //pnlRight.Top = toolBar.Height + 5; | |
116 //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3; | |
117 | |
118 foreach (Control ctrl in Controls) | |
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119 { |
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120 ControlTranslator.TranslateControl(ctrl); |
0 | 121 } |
122 | |
123 foreach(Component comp in components.Components) | |
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124 { |
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125 ControlTranslator.TranslateComponent(comp); |
0 | 126 } |
127 | |
128 foreach (IBBMenuItem mi in Menu.MenuItems) | |
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129 { |
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130 ControlTranslator.TranslateComponent(mi); |
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131 } |
0 | 132 |
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133 ControlTranslator.TranslateComponent(openArmyDialog); |
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134 ControlTranslator.TranslateComponent(saveArmyDialog); |
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135 |
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136 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged); |
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137 WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged); |
0 | 138 UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod); |
139 UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod); | |
140 PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod); | |
141 //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement); | |
142 | |
143 sbErrorPanel.Color = Color.Red; | |
144 | |
145 armyTree = new FrmArmyTree(CommandStack); | |
146 armyTree.MdiParent = this; | |
147 armyTree.Show(); | |
148 armyTree.StartPosition = FormStartPosition.Manual; | |
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149 armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); |
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150 ControlTranslator.TranslateControl(armyTree); |
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151 |
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152 // hack to load default files |
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153 WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + DefaultDataDir)); |
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154 |
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155 IWarFoundryFactory factory = WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(typeof(WarFoundryXmlFactory)); |
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156 |
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157 if (factory != null && factory is WarFoundryXmlFactory) |
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158 { |
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159 WarFoundryLoader.GetDefault().RegisterFactory((WarFoundryXmlFactory)factory); |
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160 } |
0 | 161 |
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162 /* |
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163 if (args.Length == 1) |
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164 { |
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165 logger.Debug("Attempting to load from file"); |
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166 FileInfo file = new FileInfo(args[0]); |
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167 |
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168 try |
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169 { |
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170 if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) |
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171 { |
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172 WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); |
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173 logger.InfoFormat("Loaded army from {0}", file.FullName); |
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174 } |
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175 else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) |
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176 { |
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177 WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); |
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178 logger.InfoFormat("Loaded game system from {0}", file.FullName); |
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179 } |
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180 } |
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181 catch (InvalidFileException ex) |
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182 { |
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183 MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error); |
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184 logger.Error(ex); |
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185 } |
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186 } |
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187 else |
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188 { |
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189 string gameSystemID = Preferences.GetStringProperty("currSystem"); |
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190 |
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191 if (gameSystemID!=null && !"".Equals(gameSystemID)) |
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192 { |
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193 logger.Debug("Attempting to load current game system from properties"); |
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194 GameSystem sys = Factory.GetGameSystem(gameSystemID); |
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195 |
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196 if (sys!=null) |
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197 { |
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198 WarFoundryCore.CurrentGameSystem = sys; |
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199 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); |
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200 } |
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201 } |
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202 }*/ |
0 | 203 } |
204 | |
205 public static string DataPath | |
206 { | |
207 get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; } | |
208 } | |
209 | |
210 public static String ArmiesPath | |
211 { | |
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212 get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; } |
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213 } |
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214 |
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215 public Preferences Preferences |
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216 { |
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217 get { return preferences; } |
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218 set { preferences = value; } |
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219 } |
0 | 220 |
221 public CommandStack CommandStack | |
222 { | |
223 get | |
224 { | |
225 if (commandStack == null) | |
226 { | |
227 commandStack = new CommandStack(); | |
228 } | |
229 | |
230 return commandStack; | |
231 } | |
232 } | |
233 | |
234 /// <summary> | |
235 /// Clean up any resources being used. | |
236 /// </summary> | |
237 protected override void Dispose( bool disposing ) | |
238 { | |
239 if( disposing ) | |
240 { | |
241 if (components != null) | |
242 { | |
243 components.Dispose(); | |
244 } | |
245 } | |
246 base.Dispose( disposing ); | |
247 } | |
248 | |
249 #region Windows Form Designer generated code | |
250 /// <summary> | |
251 /// Required method for Designer support - do not modify | |
252 /// the contents of this method with the code editor. | |
253 /// </summary> | |
254 private void InitializeComponent() | |
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255 { |
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256 this.components = new System.ComponentModel.Container(); |
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257 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain)); |
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258 this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar(); |
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259 this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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260 this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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261 this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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262 this.toolBar = new System.Windows.Forms.ToolBar(); |
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263 this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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264 this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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265 this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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266 this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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267 this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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268 this.undoMenu = new System.Windows.Forms.ContextMenu(); |
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269 this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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270 this.redoMenu = new System.Windows.Forms.ContextMenu(); |
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271 this.buttonIcons = new System.Windows.Forms.ImageList(this.components); |
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272 this.mainMenu = new System.Windows.Forms.MainMenu(this.components); |
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273 this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem(); |
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274 this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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275 this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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276 this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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277 this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem(); |
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278 this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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279 this.miSep1 = new System.Windows.Forms.MenuItem(); |
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280 this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem(); |
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281 this.miSep2 = new System.Windows.Forms.MenuItem(); |
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282 this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem(); |
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283 this.miSep3 = new System.Windows.Forms.MenuItem(); |
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284 this.miExit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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285 this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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286 this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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287 this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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288 this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem(); |
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289 this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem(); |
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290 this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem(); |
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291 this.openArmyDialog = new System.Windows.Forms.OpenFileDialog(); |
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292 this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog(); |
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293 this.pnlRight = new System.Windows.Forms.Panel(); |
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294 this.statusBarTimer = new System.Windows.Forms.Timer(this.components); |
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295 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit(); |
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296 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit(); |
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297 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit(); |
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298 this.SuspendLayout(); |
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299 // |
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300 // statusBar |
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301 // |
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302 this.statusBar.Location = new System.Drawing.Point(0, 548); |
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303 this.statusBar.Name = "statusBar"; |
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304 this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] { |
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305 this.sbMainPanel, |
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306 this.sbErrorPanel, |
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307 this.sbPointsPanel}); |
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308 this.statusBar.ShowPanels = true; |
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309 this.statusBar.Size = new System.Drawing.Size(792, 22); |
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310 this.statusBar.TabIndex = 1; |
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311 this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick); |
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312 this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem); |
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313 // |
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314 // sbMainPanel |
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315 // |
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316 this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring; |
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317 this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText; |
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318 this.sbMainPanel.Name = "sbMainPanel"; |
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319 this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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320 this.sbMainPanel.Width = 475; |
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321 // |
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322 // sbErrorPanel |
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323 // |
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324 this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText; |
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325 this.sbErrorPanel.Name = "sbErrorPanel"; |
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326 this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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327 this.sbErrorPanel.Width = 150; |
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328 // |
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329 // sbPointsPanel |
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330 // |
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331 this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText; |
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332 this.sbPointsPanel.Name = "sbPointsPanel"; |
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333 this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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334 this.sbPointsPanel.ToolTipText = "Current Points Total"; |
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335 this.sbPointsPanel.Width = 150; |
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336 // |
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337 // toolBar |
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338 // |
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339 this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat; |
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340 this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { |
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341 this.bttnNewArmy, |
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342 this.bttnOpenArmy, |
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343 this.bttnSaveArmy, |
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344 this.bttnSep1, |
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345 this.bttnUndo, |
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346 this.bttnRedo}); |
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347 this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); |
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348 this.toolBar.DropDownArrows = true; |
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349 this.toolBar.ImageList = this.buttonIcons; |
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350 this.toolBar.Location = new System.Drawing.Point(0, 0); |
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351 this.toolBar.Name = "toolBar"; |
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352 this.toolBar.ShowToolTips = true; |
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353 this.toolBar.Size = new System.Drawing.Size(792, 28); |
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354 this.toolBar.TabIndex = 2; |
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355 this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); |
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356 // |
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357 // bttnNewArmy |
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358 // |
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359 this.bttnNewArmy.Enabled = false; |
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360 this.bttnNewArmy.ImageIndex = 0; |
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361 this.bttnNewArmy.Name = "bttnNewArmy"; |
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362 // |
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363 // bttnOpenArmy |
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364 // |
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365 this.bttnOpenArmy.ImageIndex = 2; |
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366 this.bttnOpenArmy.Name = "bttnOpenArmy"; |
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367 // |
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368 // bttnSaveArmy |
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369 // |
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370 this.bttnSaveArmy.Enabled = false; |
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371 this.bttnSaveArmy.ImageIndex = 1; |
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372 this.bttnSaveArmy.Name = "bttnSaveArmy"; |
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373 // |
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374 // bttnSep1 |
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375 // |
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376 this.bttnSep1.Name = ""; |
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377 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; |
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378 // |
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379 // bttnUndo |
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380 // |
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381 this.bttnUndo.DropDownMenu = this.undoMenu; |
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382 this.bttnUndo.Enabled = false; |
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383 this.bttnUndo.ImageIndex = 3; |
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384 this.bttnUndo.Name = "bttnUndo"; |
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385 this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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386 // |
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387 // bttnRedo |
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388 // |
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389 this.bttnRedo.DropDownMenu = this.redoMenu; |
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390 this.bttnRedo.Enabled = false; |
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391 this.bttnRedo.ImageIndex = 4; |
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392 this.bttnRedo.Name = "bttnRedo"; |
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393 this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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394 // |
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395 // buttonIcons |
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396 // |
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397 this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream"))); |
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398 this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent; |
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399 this.buttonIcons.Images.SetKeyName(0, ""); |
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400 this.buttonIcons.Images.SetKeyName(1, ""); |
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401 this.buttonIcons.Images.SetKeyName(2, ""); |
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402 this.buttonIcons.Images.SetKeyName(3, ""); |
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403 this.buttonIcons.Images.SetKeyName(4, ""); |
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404 this.buttonIcons.Images.SetKeyName(5, ""); |
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405 this.buttonIcons.Images.SetKeyName(6, ""); |
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406 // |
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407 // mainMenu |
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408 // |
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409 this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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410 this.menuFile, |
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411 this.menuEdit, |
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412 this.menuHelp}); |
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413 // |
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414 // menuFile |
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415 // |
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416 this.menuFile.Index = 0; |
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417 this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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418 this.miNewArmy, |
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419 this.miOpenArmy, |
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420 this.miSaveArmy, |
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421 this.miSaveArmyAs, |
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422 this.miCloseArmy, |
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423 this.miSep1, |
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424 this.miChangeSystem, |
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425 this.miSep2, |
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426 this.miReloadFiles, |
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427 this.miSep3, |
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428 this.miExit}); |
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429 this.menuFile.Text = "&file"; |
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430 // |
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431 // miNewArmy |
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432 // |
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433 this.miNewArmy.Enabled = false; |
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434 this.miNewArmy.Index = 0; |
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435 this.miNewArmy.Text = "&new army"; |
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436 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); |
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437 // |
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438 // miOpenArmy |
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439 // |
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440 this.miOpenArmy.Index = 1; |
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441 this.miOpenArmy.Text = "&open army"; |
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442 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); |
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443 // |
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444 // miSaveArmy |
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445 // |
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446 this.miSaveArmy.Enabled = false; |
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447 this.miSaveArmy.Index = 2; |
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448 this.miSaveArmy.Text = "&save army"; |
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449 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); |
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450 // |
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451 // miSaveArmyAs |
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452 // |
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453 this.miSaveArmyAs.Enabled = false; |
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454 this.miSaveArmyAs.Index = 3; |
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455 this.miSaveArmyAs.Text = "save army &as..."; |
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456 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); |
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457 // |
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458 // miCloseArmy |
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459 // |
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460 this.miCloseArmy.Enabled = false; |
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461 this.miCloseArmy.Index = 4; |
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462 this.miCloseArmy.Text = "&close army"; |
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463 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); |
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464 // |
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465 // miSep1 |
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466 // |
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467 this.miSep1.Index = 5; |
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468 this.miSep1.Text = "-"; |
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469 // |
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470 // miChangeSystem |
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471 // |
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472 this.miChangeSystem.Index = 6; |
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473 this.miChangeSystem.Text = "change &game system"; |
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474 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); |
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475 // |
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476 // miSep2 |
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477 // |
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478 this.miSep2.Index = 7; |
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479 this.miSep2.Text = "-"; |
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480 // |
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481 // miReloadFiles |
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482 // |
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483 this.miReloadFiles.Index = 8; |
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484 this.miReloadFiles.Text = "&reload files"; |
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485 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); |
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486 // |
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487 // miSep3 |
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488 // |
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489 this.miSep3.Index = 9; |
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490 this.miSep3.Text = "-"; |
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491 // |
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492 // miExit |
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493 // |
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494 this.miExit.Index = 10; |
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495 this.miExit.Text = "e&xit"; |
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496 this.miExit.Click += new System.EventHandler(this.miExit_Click); |
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497 // |
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498 // menuEdit |
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499 // |
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500 this.menuEdit.Index = 1; |
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501 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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502 this.miUndo, |
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503 this.miRedo}); |
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504 this.menuEdit.Text = "&edit"; |
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505 // |
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506 // miUndo |
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507 // |
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508 this.miUndo.Enabled = false; |
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509 this.miUndo.Index = 0; |
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510 this.miUndo.Text = "&undo"; |
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511 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); |
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512 // |
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513 // miRedo |
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514 // |
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515 this.miRedo.Enabled = false; |
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516 this.miRedo.Index = 1; |
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517 this.miRedo.Text = "&redo"; |
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518 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); |
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519 // |
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520 // menuHelp |
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521 // |
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522 this.menuHelp.Index = 2; |
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523 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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524 this.miAbout, |
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525 this.miDebugWindow}); |
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526 this.menuHelp.Text = "&help"; |
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527 // |
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528 // miAbout |
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529 // |
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530 this.miAbout.Enabled = false; |
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531 this.miAbout.Index = 0; |
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532 this.miAbout.Text = "&about"; |
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533 // |
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534 // miDebugWindow |
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535 // |
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536 this.miDebugWindow.Index = 1; |
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537 this.miDebugWindow.Text = "&debug"; |
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538 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); |
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539 // |
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540 // saveArmyDialog |
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541 // |
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542 this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; |
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543 // |
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544 // pnlRight |
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545 // |
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546 this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) |
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547 | System.Windows.Forms.AnchorStyles.Right))); |
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548 this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace; |
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549 this.pnlRight.Location = new System.Drawing.Point(726, 30); |
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550 this.pnlRight.Name = "pnlRight"; |
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551 this.pnlRight.Size = new System.Drawing.Size(64, 516); |
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552 this.pnlRight.TabIndex = 4; |
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553 this.pnlRight.Visible = false; |
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554 this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint); |
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555 // |
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556 // statusBarTimer |
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557 // |
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558 this.statusBarTimer.Interval = 5000; |
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559 this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick); |
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560 // |
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561 // FrmMain |
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562 // |
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563 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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564 this.ClientSize = new System.Drawing.Size(792, 570); |
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565 this.Controls.Add(this.pnlRight); |
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566 this.Controls.Add(this.toolBar); |
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567 this.Controls.Add(this.statusBar); |
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568 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); |
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569 this.IsMdiContainer = true; |
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570 this.Menu = this.mainMenu; |
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571 this.Name = "FrmMain"; |
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572 this.Text = "WarFoundry"; |
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573 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit(); |
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574 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit(); |
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575 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit(); |
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576 this.ResumeLayout(false); |
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577 this.PerformLayout(); |
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578 |
0 | 579 } |
580 #endregion | |
581 | |
582 /// <summary> | |
583 /// The main entry point for the application. | |
584 /// </summary> | |
585 [STAThread] | |
586 static void Main(string[] args) | |
587 { | |
588 try | |
589 { | |
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590 Application.EnableVisualStyles(); |
0 | 591 Application.Run(new FrmMain(args)); |
592 } | |
593 catch(Exception ex) | |
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594 { |
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595 LogManager.GetLogger(typeof(FrmMain)).Fatal(ex); |
0 | 596 MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error); |
597 } | |
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598 } |
0 | 599 |
600 private void miExit_Click(object sender, System.EventArgs e) | |
601 { | |
602 Application.Exit(); | |
603 } | |
604 | |
605 private void miNewArmy_Click(object sender, System.EventArgs e) | |
606 { | |
607 createNewArmy(); | |
608 } | |
609 | |
610 private void createNewArmy() | |
611 { | |
612 if (closeCurrentArmy()) | |
613 { | |
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614 FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem); |
0 | 615 DialogResult dr = newArmy.ShowDialog(); |
616 | |
617 if (dr == DialogResult.OK) | |
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618 { |
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619 CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); |
0 | 620 } |
621 } | |
622 } | |
623 | |
624 private bool openArmy() | |
625 { | |
626 if (closeCurrentArmy()) | |
627 { | |
628 if (openArmyDialog.Filter=="") | |
629 { | |
630 string savePath = ArmiesPath; | |
631 | |
632 if (!Directory.Exists(savePath)) | |
633 { | |
634 Directory.CreateDirectory(savePath); | |
635 } | |
636 | |
637 openArmyDialog.InitialDirectory = savePath; | |
638 openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
639 openArmyDialog.Title = Translation.GetTranslation("openArmyDialog"); | |
640 | |
641 } | |
642 | |
643 DialogResult dr = openArmyDialog.ShowDialog(this); | |
644 | |
645 if (dr == DialogResult.OK) | |
646 { | |
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647 /* |
0 | 648 try |
649 { | |
650 CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName); | |
651 return true; | |
652 } | |
653 catch (InvalidFileException ex) | |
654 { | |
655 logger.Error(ex); | |
656 MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
657 return false; | |
658 } | |
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659 * */ |
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660 return false; |
0 | 661 } |
662 else | |
663 { | |
664 return false; | |
665 } | |
666 } | |
667 else | |
668 { | |
669 return false; | |
670 } | |
671 } | |
672 | |
673 private bool closeCurrentArmy() | |
674 { | |
675 if (CurrentArmy!=null) | |
676 { | |
677 bool canClose = false; | |
678 | |
679 if (CommandStack.IsDirty()) | |
680 { | |
681 DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3); | |
682 | |
683 if (dr == DialogResult.Yes) | |
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684 { |
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685 canClose = SaveCurrentArmy(); |
0 | 686 } |
687 else if (dr == DialogResult.No) | |
688 { | |
689 canClose = true; | |
690 } | |
691 //else they said cancel and we default to "canClose = false" so do nothing | |
692 } | |
693 else | |
694 { | |
695 canClose = true; | |
696 } | |
697 | |
698 if (canClose) | |
699 { | |
700 //do close | |
701 disableCategoryButtons(); | |
702 CurrentArmy = null; | |
703 return true; | |
704 } | |
705 else | |
706 { | |
707 return false; | |
708 } | |
709 } | |
710 else | |
711 { | |
712 disableCategoryButtons(); | |
713 //pretend we succeeded | |
714 return true; | |
715 } | |
716 } | |
717 | |
718 private void undoLastAction() | |
719 { | |
720 if (commandStack.CanUndo()) | |
721 { | |
722 commandStack.Undo(); | |
723 } | |
724 } | |
725 | |
726 private void redoAction() | |
727 { | |
728 if (commandStack.CanRedo()) | |
729 { | |
730 commandStack.Redo(); | |
731 } | |
732 } | |
733 | |
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734 private bool SaveCurrentArmy() |
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735 { |
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736 bool saved = false; |
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737 |
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738 if (loadedFilePath != null || PromptForFilePath()) |
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739 { |
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740 saved = SaveCurrentArmyToFile(); |
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741 } |
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742 |
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743 return saved; |
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744 } |
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745 |
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746 private bool SaveCurrentArmyAs() |
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747 { |
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748 bool saved = false; |
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749 |
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750 if (PromptForFilePath()) |
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751 { |
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752 saved = SaveCurrentArmyToFile(); |
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753 } |
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754 |
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755 return saved; |
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756 } |
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757 |
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758 private bool SaveCurrentArmyToFile() |
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759 { |
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760 if (WarFoundrySaver.GetSaver().Save(CurrentArmy, loadedFilePath)) |
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761 { |
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762 miSaveArmy.Enabled = false; |
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763 bttnSaveArmy.Enabled = false; |
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764 CommandStack.setCleanMark(); |
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765 return true; |
0 | 766 } |
767 else | |
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768 { |
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769 loadedFilePath = null; |
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770 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); |
0 | 771 return false; |
772 } | |
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773 } |
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774 |
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775 private bool PromptForFilePath() |
0 | 776 { |
777 if (saveArmyDialog.Filter == "") | |
778 { | |
779 string savePath = ArmiesPath; | |
780 | |
781 if (!Directory.Exists(savePath)) | |
782 { | |
783 Directory.CreateDirectory(savePath); | |
784 } | |
785 | |
786 saveArmyDialog.InitialDirectory = savePath; | |
787 saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
788 saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); | |
789 } | |
790 | |
791 DialogResult dr = saveArmyDialog.ShowDialog(this); | |
792 | |
793 if (dr == DialogResult.OK) | |
794 { | |
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795 loadedFilePath = saveArmyDialog.FileName; |
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796 return true; |
0 | 797 } |
798 else | |
799 { | |
800 return false; | |
801 } | |
802 } | |
803 | |
804 private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e) | |
805 { | |
806 if (e.Button == bttnUndo) | |
807 { | |
808 undoLastAction(); | |
809 } | |
810 else if (e.Button == bttnRedo) | |
811 { | |
812 redoAction(); | |
813 } | |
814 else if (e.Button == bttnNewArmy) | |
815 { | |
816 createNewArmy(); | |
817 } | |
818 else if (e.Button == bttnOpenArmy) | |
819 { | |
820 openArmy(); | |
821 } | |
822 else if (e.Button == bttnSaveArmy) | |
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823 { |
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824 SaveCurrentArmy(); |
0 | 825 } |
826 else | |
827 { | |
828 //it must be one of our extra buttons for the categories | |
829 addUnitFromCategory((Category)e.Button.Tag); | |
830 } | |
831 } | |
832 | |
833 private GameSystem CurrentGameSystem | |
834 { | |
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835 get { return WarFoundryCore.CurrentGameSystem; } |
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836 set { WarFoundryCore.CurrentGameSystem = value; } |
0 | 837 } |
838 | |
839 private static Army CurrentArmy | |
840 { | |
841 get { return WarFoundryCore.CurrentArmy; } | |
842 set { WarFoundryCore.CurrentArmy = value; } | |
843 } | |
844 | |
845 private void SelectGameSystem() | |
846 { | |
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847 FrmSelectSystem selectSystem = new FrmSelectSystem(); |
0 | 848 DialogResult dr = selectSystem.ShowDialog(this); |
849 | |
850 if (dr==DialogResult.OK) | |
851 { | |
852 closeCurrentArmy(); | |
853 CurrentGameSystem = selectSystem.GameSystem; | |
854 } | |
855 } | |
856 | |
857 private void miChangeSystem_Click(object sender, System.EventArgs e) | |
858 { | |
859 SelectGameSystem(); | |
860 } | |
861 | |
862 private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem) | |
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863 { |
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864 miNewArmy.Enabled = newSystem != null; |
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865 bttnNewArmy.Enabled = newSystem != null; |
0 | 866 setAppTitle(); |
867 removeCategoryButtons(); | |
868 addCategoryButtons(); | |
869 } | |
870 | |
871 private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy) | |
872 { | |
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873 setAppTitle(); |
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874 |
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875 if (oldArmy != null) |
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876 { |
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877 oldArmy.UnitAdded += UnitAddedMethod; |
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878 oldArmy.UnitRemoved += UnitRemovedMethod; |
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879 oldArmy.PointsValueChanged += PointsValueChangedMethod; |
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880 } |
0 | 881 |
882 if (CurrentArmy==null) | |
883 { | |
884 miSaveArmyAs.Enabled = false; | |
885 miCloseArmy.Enabled = false; | |
886 disableCategoryButtons(); | |
887 } | |
888 else | |
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889 { |
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890 newArmy.UnitAdded += UnitAddedMethod; |
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891 newArmy.UnitRemoved += UnitRemovedMethod; |
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892 newArmy.PointsValueChanged += PointsValueChangedMethod; |
0 | 893 //TODO: Clear all buttons |
894 miSaveArmyAs.Enabled = true; | |
895 miCloseArmy.Enabled = true; | |
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896 enableCategoryButtons(); |
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897 |
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898 if (newArmy.Race.HasCategoryOverrides()) |
0 | 899 { |
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900 removeCategoryButtons(); |
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901 addCategoryButtons(newArmy.Race.Categories); |
0 | 902 } |
903 } | |
904 | |
905 CommandStack.Reset(); | |
906 | |
907 miSaveArmy.Enabled = false; | |
908 bttnSaveArmy.Enabled = false; | |
909 | |
910 setPointsPanelText(); | |
911 } | |
912 | |
913 private void addCategoryButtons() | |
914 { | |
915 if (CurrentGameSystem!=null) | |
916 { | |
917 addCategoryButtons(CurrentGameSystem.Categories); | |
918 } | |
919 } | |
920 | |
921 private void addCategoryButtons(Category[] cats) | |
922 { | |
923 int catCount = cats.Length; | |
924 Category cat; | |
925 categoryButtons = new ToolBarButton[catCount+1]; | |
926 | |
927 ToolBarButton sep = new ToolBarButton(); | |
928 sep.Style = ToolBarButtonStyle.Separator; | |
929 categoryButtons[0] = sep; | |
930 | |
931 IBBToolBarButton button; | |
932 | |
933 for (int i = 0; i<catCount; i++) | |
934 { | |
935 cat = cats[i]; | |
936 button = new IBBToolBarButton(); | |
937 ///button.Name = "bttnAddCategory" + cat.Name[0].ToString(); | |
938 button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name); | |
939 button.Tag = cat; | |
940 button.ImageIndex = 6; | |
941 button.Enabled = false; | |
942 categoryButtons[i+1] = button; | |
943 } | |
944 | |
945 this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons}); | |
946 } | |
947 | |
948 private void removeCategoryButtons() | |
949 { | |
950 if (categoryButtons!=null) | |
951 { | |
952 for (int i = 0; i<categoryButtons.Length; i++) | |
953 { | |
954 this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]}); | |
955 } | |
956 } | |
957 } | |
958 | |
959 private void enableCategoryButtons() | |
960 { | |
961 setCategoryButtonState(true); | |
962 } | |
963 | |
964 private void disableCategoryButtons() | |
965 { | |
966 setCategoryButtonState(false); | |
967 } | |
968 | |
969 private void setCategoryButtonState(bool state) | |
970 { | |
971 if (categoryButtons!=null) | |
972 { | |
973 for (int i = 0; i<categoryButtons.Length; i++) | |
974 { | |
975 categoryButtons[i].Enabled = state; | |
976 } | |
977 } | |
978 } | |
979 | |
980 private void miSaveArmyAs_Click(object sender, System.EventArgs e) | |
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981 { |
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982 SaveCurrentArmyAs(); |
0 | 983 } |
984 | |
985 private void commandStack_CommandStackUpdated() | |
986 { | |
987 bttnUndo.Enabled = commandStack.CanUndo(); | |
988 miUndo.Enabled = bttnUndo.Enabled; | |
989 bttnRedo.Enabled = commandStack.CanRedo(); | |
990 miRedo.Enabled = bttnRedo.Enabled; | |
991 MenuItem[] menuItems = null; | |
992 int redoLength = commandStack.RedoLength; | |
993 int maxRedo = Math.Min(10, redoLength); | |
994 | |
995 if (redoLength > 0) | |
996 { | |
997 menuItems = new MenuItem[maxRedo]; | |
998 Command com; | |
999 MenuItem mi; | |
1000 | |
1001 for (int i = 0; i < maxRedo; i++) | |
1002 { | |
1003 com = commandStack.PeekRedoCommand(i+1); | |
1004 | |
1005 if (com == null) | |
1006 { | |
1007 break; | |
1008 } | |
1009 | |
1010 mi = new MenuItem(com.Description); | |
1011 mi.Click+=new EventHandler(redoMenu_Click); | |
1012 menuItems[i] = mi; | |
1013 } | |
1014 } | |
1015 | |
1016 redoMenu.MenuItems.Clear(); | |
1017 | |
1018 if (menuItems!=null && menuItems[0]!=null) | |
1019 { | |
1020 bttnRedo.ToolTipText = menuItems[0].Text; | |
1021 redoMenu.MenuItems.AddRange(menuItems); | |
1022 } | |
1023 | |
1024 int undoLength = commandStack.UndoLength; | |
1025 int maxUndo = Math.Min(10, undoLength); | |
1026 MenuItem[] menuItemsUndo = null; | |
1027 | |
1028 if (undoLength > 0) | |
1029 { | |
1030 menuItemsUndo = new MenuItem[maxUndo]; | |
1031 Command com; | |
1032 MenuItem mi; | |
1033 | |
1034 for (int i = 0; i < maxUndo; i++) | |
1035 { | |
1036 com = commandStack.PeekUndoCommand(i+1); | |
1037 | |
1038 if (com == null) | |
1039 { | |
1040 break; | |
1041 } | |
1042 | |
1043 mi = new MenuItem(com.UndoDescription); | |
1044 mi.Click+=new EventHandler(undoMenu_Click); | |
1045 menuItemsUndo[i] = mi; | |
1046 } | |
1047 } | |
1048 | |
1049 undoMenu.MenuItems.Clear(); | |
1050 | |
1051 if (menuItemsUndo!=null && menuItemsUndo[0]!=null) | |
1052 { | |
1053 bttnUndo.ToolTipText = menuItemsUndo[0].Text; | |
1054 undoMenu.MenuItems.AddRange(menuItemsUndo); | |
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1055 } |
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1056 |
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1057 bool canSave = loadedFilePath != null; |
0 | 1058 bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; |
1059 miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; | |
1060 } | |
1061 | |
1062 private void miSaveArmy_Click(object sender, System.EventArgs e) | |
1063 { | |
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1064 SaveCurrentArmy(); |
0 | 1065 } |
1066 | |
1067 private void setAppTitle() | |
1068 { | |
1069 string str = AppTitle; | |
1070 | |
1071 if (CurrentGameSystem!=null) | |
1072 { | |
1073 str+= " - "+CurrentGameSystem.Name; | |
1074 } | |
1075 | |
1076 if (CurrentArmy!=null) | |
1077 { | |
1078 str+= " - "+CurrentArmy.Name; | |
1079 } | |
1080 | |
1081 this.Text = str; | |
1082 } | |
1083 | |
1084 private void addUnitFromCategory(Category cat) | |
1085 { | |
1086 FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy); | |
1087 DialogResult dr = newUnit.ShowDialog(this); | |
1088 | |
1089 if (dr == DialogResult.OK) | |
10
19bdbb80999c
Closes #47 - Remove magic numbers
IBBoard <dev@ibboard.co.uk>
parents:
7
diff
changeset
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1090 { |
19bdbb80999c
Closes #47 - Remove magic numbers
IBBoard <dev@ibboard.co.uk>
parents:
7
diff
changeset
|
1091 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, CurrentArmy); |
0 | 1092 commandStack.Execute(cmd); |
1093 } | |
1094 } | |
1095 | |
1096 private void FrmMain_UnitAddedMethod(object unitObj) | |
1097 { | |
1098 if (unitObj is Unit) | |
1099 { | |
1100 Unit unit = (Unit)unitObj; | |
1101 sbErrorPanel.Text = ""; | |
1102 } | |
1103 } | |
1104 | |
1105 private void FrmMain_UnitRemovedMethod(object unitObj) | |
1106 { | |
1107 if (unitObj is Unit) | |
1108 { | |
1109 Unit unit = (Unit)unitObj; | |
1110 sbErrorPanel.Text = ""; | |
1111 | |
1112 //check if window is open, and close it if it is | |
1113 foreach (Form frm in this.MdiChildren) | |
1114 { | |
1115 if (frm is FrmUnit) | |
1116 { | |
1117 if (((FrmUnit)frm).Unit == unit) | |
1118 { | |
1119 frm.Close(); | |
1120 break; | |
1121 } | |
1122 } | |
1123 } | |
1124 } | |
1125 } | |
1126 | |
1127 /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement) | |
1128 { | |
1129 sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed"); | |
1130 sbErrorPanel.Tag = failedRequirement.Description; | |
1131 }*/ | |
1132 | |
1133 /*public void MdiChildMoved() | |
1134 { | |
1135 Point mouseAt = PointToClient(ActiveMdiChild.Location); | |
1136 | |
1137 if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10)) | |
1138 { | |
1139 pnlRight.Visible = true; | |
1140 //pnlRight.Container.Add(ActiveMdiChild); | |
1141 } | |
1142 else | |
1143 { | |
1144 pnlRight.Visible = false; | |
1145 } | |
1146 }*/ | |
1147 | |
1148 public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) | |
1149 { | |
1150 HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray); | |
1151 Pen dockCuePen = new Pen(dockCueBrush, 10); | |
1152 e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height)); | |
1153 } | |
1154 | |
1155 private void miUndo_Click(object sender, System.EventArgs e) | |
1156 { | |
1157 undoLastAction(); | |
1158 } | |
1159 | |
1160 private void miRedo_Click(object sender, System.EventArgs e) | |
1161 { | |
1162 redoAction(); | |
1163 } | |
1164 | |
1165 private void miCloseArmy_Click(object sender, EventArgs e) | |
1166 { | |
1167 closeCurrentArmy(); | |
1168 } | |
1169 | |
1170 private void miOpenArmy_Click(object sender, EventArgs e) | |
1171 { | |
1172 openArmy(); | |
1173 } | |
1174 | |
1175 private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) | |
1176 { | |
1177 if (obj is Army) | |
1178 { | |
1179 setPointsPanelText(); | |
1180 } | |
1181 } | |
1182 | |
1183 private void setPointsPanelText() | |
1184 { | |
1185 if (CurrentArmy==null) | |
1186 { | |
1187 sbPointsPanel.Text = ""; | |
1188 sbPointsPanel.ResetColor(); | |
1189 } | |
1190 else | |
1191 { | |
1192 sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints); | |
1193 | |
1194 if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints) | |
1195 { | |
1196 sbPointsPanel.Color = Color.Red; | |
1197 } | |
1198 else | |
1199 { | |
1200 sbPointsPanel.ResetColor(); | |
1201 } | |
1202 } | |
1203 } | |
1204 | |
1205 private void redoMenu_Click(object sender, EventArgs e) | |
1206 { | |
1207 if (sender is MenuItem) | |
1208 { | |
1209 MenuItem mi = (MenuItem)sender; | |
1210 | |
1211 if (mi.Parent == redoMenu) | |
1212 { | |
1213 //we know it's an redo menu item so find it's index and redo everything | |
1214 int max = mi.Index; | |
1215 | |
1216 for (int i = 0; i <= max; i++) | |
1217 { | |
1218 commandStack.Redo(); | |
1219 } | |
1220 } | |
1221 } | |
1222 } | |
1223 | |
1224 private void undoMenu_Click(object sender, EventArgs e) | |
1225 { | |
1226 if (sender is MenuItem) | |
1227 { | |
1228 MenuItem mi = (MenuItem)sender; | |
1229 | |
1230 if (mi.Parent == undoMenu) | |
1231 { | |
1232 //we know it's an undo menu item so find it's index and undo everything | |
1233 int max = mi.Index; | |
1234 for (int i = 0; i <= max; i++) | |
1235 { | |
1236 commandStack.Undo(); | |
1237 } | |
1238 } | |
1239 } | |
1240 } | |
1241 | |
1242 private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent) | |
1243 { | |
1244 statusBar.ColorableStatusBarDrawItem(sender, sbdevent); | |
1245 } | |
1246 | |
1247 private void miDebugWindow_Click(object sender, EventArgs e) | |
1248 { | |
1249 if (debugWindow == null || debugWindow.IsDisposed) | |
1250 { | |
1251 debugWindow = new FrmDebugOutput(); | |
1252 } | |
1253 | |
1254 debugWindow.Show(); | |
1255 debugWindow.Focus(); | |
1256 } | |
1257 | |
1258 private void FrmMain_Closing(object sender, CancelEventArgs e) | |
1259 { | |
1260 if (!closeCurrentArmy()) | |
1261 { | |
1262 e.Cancel = true; | |
1263 } | |
1264 } | |
1265 | |
1266 private void miReloadFiles_Click(object sender, System.EventArgs e) | |
1267 { | |
1
42cf06b8f897
Re #8 - Get a working Windows WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
0
diff
changeset
|
1268 WarFoundryLoader.GetDefault().LoadFiles(); |
0 | 1269 sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded"); |
1270 statusBarTimer.Enabled = true; | |
1271 } | |
1272 | |
1273 private void statusBarTimer_Tick(object sender, System.EventArgs e) | |
1274 { | |
1275 sbMainPanel.Text = ""; | |
1276 statusBarTimer.Enabled = false; | |
1277 } | |
1278 | |
1279 private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e) | |
1280 { | |
1281 if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="") | |
1282 { | |
1283 MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning); | |
1284 } | |
1285 } | |
1286 } | |
1287 } |