comparison FrmNewArmy.cs @ 138:18d607b0249b

Re #203: Translate to multiple languages * Add French translation from Dreadaxe Re #88: Complete initial WinForms UI * Resize new army form and text widgets on unit form to allow space for longer French translations
author IBBoard <dev@ibboard.co.uk>
date Tue, 06 Apr 2010 13:13:24 +0000
parents 39b93ca5fb9c
children 0e17097db8e5
comparison
equal deleted inserted replaced
137:ce63500e0ec1 138:18d607b0249b
105 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit(); 105 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit();
106 this.SuspendLayout(); 106 this.SuspendLayout();
107 // 107 //
108 // lstRaces 108 // lstRaces
109 // 109 //
110 this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
111 | System.Windows.Forms.AnchorStyles.Right)));
110 this.lstRaces.DisplayMember = "Name"; 112 this.lstRaces.DisplayMember = "Name";
111 this.lstRaces.Location = new System.Drawing.Point(110, 33); 113 this.lstRaces.Location = new System.Drawing.Point(141, 33);
112 this.lstRaces.Name = "lstRaces"; 114 this.lstRaces.Name = "lstRaces";
113 this.lstRaces.Size = new System.Drawing.Size(248, 121); 115 this.lstRaces.Size = new System.Drawing.Size(265, 121);
114 this.lstRaces.TabIndex = 7; 116 this.lstRaces.TabIndex = 7;
115 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); 117 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
116 // 118 //
117 // bttnCancel 119 // bttnCancel
118 // 120 //
127 // 129 //
128 // lblRaceList 130 // lblRaceList
129 // 131 //
130 this.lblRaceList.Location = new System.Drawing.Point(12, 33); 132 this.lblRaceList.Location = new System.Drawing.Point(12, 33);
131 this.lblRaceList.Name = "lblRaceList"; 133 this.lblRaceList.Name = "lblRaceList";
132 this.lblRaceList.Size = new System.Drawing.Size(92, 80); 134 this.lblRaceList.Size = new System.Drawing.Size(123, 80);
133 this.lblRaceList.TabIndex = 5; 135 this.lblRaceList.TabIndex = 5;
134 this.lblRaceList.Text = "race list"; 136 this.lblRaceList.Text = "race list";
135 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; 137 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
136 // 138 //
137 // bttnSelectRace 139 // bttnSelectRace
138 // 140 //
141 this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
142 | System.Windows.Forms.AnchorStyles.Right)));
139 this.bttnSelectRace.Enabled = false; 143 this.bttnSelectRace.Enabled = false;
140 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System; 144 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
141 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231); 145 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231);
142 this.bttnSelectRace.Name = "bttnSelectRace"; 146 this.bttnSelectRace.Name = "bttnSelectRace";
143 this.bttnSelectRace.Size = new System.Drawing.Size(104, 24); 147 this.bttnSelectRace.Size = new System.Drawing.Size(152, 24);
144 this.bttnSelectRace.TabIndex = 4; 148 this.bttnSelectRace.TabIndex = 4;
145 this.bttnSelectRace.Text = "create army"; 149 this.bttnSelectRace.Text = "create army";
146 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click); 150 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
147 // 151 //
148 // lblArmyName 152 // lblArmyName
149 // 153 //
150 this.lblArmyName.Location = new System.Drawing.Point(12, 163); 154 this.lblArmyName.Location = new System.Drawing.Point(12, 163);
151 this.lblArmyName.Name = "lblArmyName"; 155 this.lblArmyName.Name = "lblArmyName";
152 this.lblArmyName.Size = new System.Drawing.Size(92, 17); 156 this.lblArmyName.Size = new System.Drawing.Size(123, 17);
153 this.lblArmyName.TabIndex = 8; 157 this.lblArmyName.TabIndex = 8;
154 this.lblArmyName.Text = "army name"; 158 this.lblArmyName.Text = "army name";
155 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; 159 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
156 // 160 //
157 // txtArmyName 161 // txtArmyName
158 // 162 //
159 this.txtArmyName.Location = new System.Drawing.Point(110, 160); 163 this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
164 | System.Windows.Forms.AnchorStyles.Right)));
165 this.txtArmyName.Location = new System.Drawing.Point(141, 160);
160 this.txtArmyName.Name = "txtArmyName"; 166 this.txtArmyName.Name = "txtArmyName";
161 this.txtArmyName.Size = new System.Drawing.Size(248, 20); 167 this.txtArmyName.Size = new System.Drawing.Size(265, 20);
162 this.txtArmyName.TabIndex = 9; 168 this.txtArmyName.TabIndex = 9;
163 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); 169 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
164 // 170 //
165 // lblArmySize 171 // lblArmySize
166 // 172 //
167 this.lblArmySize.Location = new System.Drawing.Point(12, 188); 173 this.lblArmySize.Location = new System.Drawing.Point(12, 188);
168 this.lblArmySize.Name = "lblArmySize"; 174 this.lblArmySize.Name = "lblArmySize";
169 this.lblArmySize.Size = new System.Drawing.Size(92, 18); 175 this.lblArmySize.Size = new System.Drawing.Size(123, 18);
170 this.lblArmySize.TabIndex = 10; 176 this.lblArmySize.TabIndex = 10;
171 this.lblArmySize.Text = "army size"; 177 this.lblArmySize.Text = "army size";
172 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; 178 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
173 // 179 //
174 // armySize 180 // armySize
176 this.armySize.Increment = new decimal(new int[] { 182 this.armySize.Increment = new decimal(new int[] {
177 50, 183 50,
178 0, 184 0,
179 0, 185 0,
180 0}); 186 0});
181 this.armySize.Location = new System.Drawing.Point(110, 186); 187 this.armySize.Location = new System.Drawing.Point(141, 186);
182 this.armySize.Maximum = new decimal(new int[] { 188 this.armySize.Maximum = new decimal(new int[] {
183 1000000, 189 1000000,
184 0, 190 0,
185 0, 191 0,
186 0}); 192 0});
196 // 202 //
197 // lblGameSystem 203 // lblGameSystem
198 // 204 //
199 this.lblGameSystem.Location = new System.Drawing.Point(12, 9); 205 this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
200 this.lblGameSystem.Name = "lblGameSystem"; 206 this.lblGameSystem.Name = "lblGameSystem";
201 this.lblGameSystem.Size = new System.Drawing.Size(92, 18); 207 this.lblGameSystem.Size = new System.Drawing.Size(123, 18);
202 this.lblGameSystem.TabIndex = 12; 208 this.lblGameSystem.TabIndex = 12;
203 this.lblGameSystem.Text = "game system"; 209 this.lblGameSystem.Text = "game system";
204 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; 210 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
205 // 211 //
206 // gameSystems 212 // gameSystems
207 // 213 //
214 this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
215 | System.Windows.Forms.AnchorStyles.Right)));
208 this.gameSystems.DisplayMember = "Name"; 216 this.gameSystems.DisplayMember = "Name";
209 this.gameSystems.FormattingEnabled = true; 217 this.gameSystems.FormattingEnabled = true;
210 this.gameSystems.Location = new System.Drawing.Point(110, 6); 218 this.gameSystems.Location = new System.Drawing.Point(141, 6);
211 this.gameSystems.Name = "gameSystems"; 219 this.gameSystems.Name = "gameSystems";
212 this.gameSystems.Size = new System.Drawing.Size(248, 21); 220 this.gameSystems.Size = new System.Drawing.Size(265, 21);
213 this.gameSystems.TabIndex = 13; 221 this.gameSystems.TabIndex = 13;
214 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); 222 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
215 // 223 //
216 // FrmNewArmy 224 // FrmNewArmy
217 // 225 //
218 this.AcceptButton = this.bttnSelectRace;
219 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); 226 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
220 this.CancelButton = this.bttnCancel; 227 this.ClientSize = new System.Drawing.Size(418, 267);
221 this.ClientSize = new System.Drawing.Size(370, 267);
222 this.Controls.Add(this.gameSystems); 228 this.Controls.Add(this.gameSystems);
223 this.Controls.Add(this.lblGameSystem); 229 this.Controls.Add(this.lblGameSystem);
224 this.Controls.Add(this.armySize); 230 this.Controls.Add(this.armySize);
225 this.Controls.Add(this.lblArmySize); 231 this.Controls.Add(this.lblArmySize);
226 this.Controls.Add(this.txtArmyName); 232 this.Controls.Add(this.txtArmyName);