view translations/it.translation @ 157:08271d6569fa

Fixes #287: New DataGridView crashes FrmUnit under Mono * Make sure that columns are explicitly defined and not implicitly created * Add proper stat line name column translation
author IBBoard <dev@ibboard.co.uk>
date Mon, 31 May 2010 19:44:23 +0000
parents def0c33a662c
children 36de5c2cd586
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<?xml version="1.0" encoding="UTF-8"?>
<translations xmlns="http://ibboard.co.uk/translation" lang="it">
	<translation id="menuFile">&amp;File</translation>
	<translation id="menuEdit">&amp;Modifica</translation>
	<translation id="menuHelp">&amp;Aiuto</translation>
	<translation id="miNewArmy">&amp;Crea lista</translation>
	<translation id="miOpenArmy">&amp;Apri lista</translation>
	<translation id="miSaveArmy">&amp;Salva lista</translation>
	<translation id="miSaveArmyAs">Salve &amp;lista come...</translation>
	<translation id="miExportArmyAs">&amp;Esporta lista</translation>
	<translation id="miExportArmyAsBasicHTML">HTML Base</translation>
	<translation id="miCloseArmy">&amp;Chiudi lista</translation>
	<translation id="miReloadFiles">&amp;Ricarica files</translation>
	<translation id="miExit">E&amp;sci</translation>
	<translation id="miUndo">&amp;Annulla</translation>
	<translation id="miRedo">&amp;Ripristina</translation>
	<translation id="miAbout">&amp;About</translation>
	<translation id="bttnOkay">OK</translation>
	<translation id="bttnCancel">Cancella</translation>
	<translation id="bttnNewArmy">Crea lista</translation>
	<translation id="bttnOpenArmy">Apri lista</translation>
	<translation id="bttnSaveArmy">Salve lista</translation>
	<translation id="ArmyTree">Albero</translation>
	<translation id="miDeleteUnit">&amp;Cancella unità</translation>
	<translation id="miEditUnit">&amp;Modifica unità</translation>
	<translation id="openArmyDialog">Apri lista</translation>
	<translation id="saveArmyDialog">Salva lista</translation>
	<translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation>
	<translation id="statusPanelPoints">{0} pnt / {1} pnt</translation>
	<translation id="statusPanelPointsToolTip">Totale punti lista corrente</translation>
	<translation id="defaultUnitName">Unità {0} di {1}</translation>
	<translation id="FrmNewArmy">Crea una nuova lista</translation>
	<translation id="lblGameSystem">Sistema di gioco:</translation>
	<translation id="lblRaceList">Razza:</translation>
	<translation id="lblArmyName">Nome lista:</translation>
	<translation id="lblArmySize">Punteggio:</translation>
	<translation id="bttnSelectRace">Crea lista</translation>
	<translation id="FrmNewUnit">Aggiungi una scelta {0}</translation>
	<translation id="lblUnitList">Tipo unità:</translation>
	<translation id="bttnSelectUnit">Crea unità</translation>
	<translation id="FrmNewUnitEquipment">Nuovo equipaggiamento per {0}</translation>
	<translation id="lblAmount">Quantità:</translation>
	<translation id="lblItem">Oggetto:</translation>
	<translation id="rbEquipAll">Per tutti</translation>
	<translation id="equipPercentageTooLarge">La percentuale corrente ({0}%) é maggiore del massimo consentito ({1}%) per l'oggetto. Sarà usato il valore massimo.</translation>
	<translation id="equipPercentageTooLargeTitle">Percentuale equipaggiamento troppo elevata</translation>
	<translation id="equipPercentageTooSmall">La percentuale corrente ({0}%) é minore del minimo consentito ({1}%) per l'oggetto. Sarà usato il valore minimo.</translation>
	<translation id="equipPercentageTooSmallTitle">Percentuale equipaggiamento troppo ridotta</translation>
	<translation id="equipNumberTooLarge">La quantità corrente ({0}) é maggiore del massimo consentito ({1}) per l'oggetto. Sarà usato il valore massimo.</translation>
	<translation id="equipNumberTooLargeTitle">Quantità equipaggiamento troppo elevata</translation>
	<translation id="equipNumberTooSmall">La quantità corrente ({0}) é minore del minimo consentito ({1}) per l'oggetto. Sarà usato il valore minimo.</translation>
	<translation id="equipNumberTooSmallTitle">Quantità equipaggiamento troppo ridotta</translation>
	<translation id="FrmEditUnitEquipment">Modifica {0} per {1}</translation>
	<translation id="FrmAbout">About WarFoundry</translation>
	<translation id="lblVersion">Versione: {0}</translation>
	<translation id="lblDevelopers">Sviluppatori:</translation>
	<translation id="lblThanks">Grazie a:</translation>
	<translation id="FrmUnit">{0}</translation>
	<translation id="lblUnitSize">Dimensione:</translation>
	<translation id="lblEquip">Equipaggiamento:</translation>
	<translation id="bttnAddWeapon">Aggiungi</translation>
	<translation id="lblAbilities">Abilità:</translation>
	<translation id="lblNotes">Note:</translation>
	<translation id="bttnRemoveWeapon">Rimuovi</translation>
	<translation id="bttnReplaceWeapon">Sostituisci</translation>
	<translation id="bttnEditWeapon">Modifica</translation>
	<translation id="equipmentAmountWithCost">{0} ({1} per {2}pnt l'uno)</translation>
	<translation id="equipmentAmountWithZeroCost">{0} ({1} gratis)</translation>
	<translation id="equipmentChoiceAmountAll">Per tutti ({1})</translation>
	<translation id="equipmentChoiceAmountPercentage">Per {0}% ({1})</translation>
	<translation id="equipmentChoiceAmountNumber">{0}</translation>
	<translation id="InvalidRaceFileBoxTitle">Race file non valido!</translation>
	<translation id="InvalidArmyFileBoxTitle">Army file non valido!</translation>
	<translation id="SaveChangesQuestion">La lista "{0}" é stata modificata.
Vuoi salvare i cambiamenti prima di chiudere?</translation>
	<translation id="SaveChangesTitle">Modifiche non salvate</translation>
	<translation id="SaveFailed">WarFoundry non é stato in grado di salvare i cambiamenti. Leggi il log per i dettagli.</translation>
	<translation id="SaveFailedTitle">Salvataggio file fallito</translation>
	<translation id="armyHtmlOutputBodyHeader">{0} - {1}pnt</translation>
	<translation id="armyHtmlOutputTableHeaderUnitName">Nome</translation>
	<translation id="armyHtmlOutputTableHeaderUnitNotes">Note</translation>
	<translation id="armyHtmlOutputTableHeaderUnitPoints">Punti</translation>
	<translation id="armyHtmlExportEquipAmountAll">tutti ({1})</translation>
	<translation id="armyHtmlExportEquipAmountPercentage">{0}% ({1})</translation>
	<translation id="armyHtmlExportEquipAmountNumber">{0}</translation>
	<translation id="armyHtmlExportEquipAmountRatio">{0} per {1}</translation>
	<translation id="equipmentAmountAll">tutti ({1})</translation>
	<translation id="equipmentAmountPercentage">{0}% ({1})</translation>
	<translation id="equipmentAmountNumber">{0}</translation>
	<translation id="setEquipmentAmountCommandDescription">Imposta {0} quantità {1} a {2}</translation>
	<translation id="setEquipmentAmountCommandUndoDescription">Imposta {0} quantità {1} a {2}</translation>
	<translation id="replaceUnitEquipmentCommandDescription">Sostituisci {0} con {1} per {2}</translation>
	<translation id="replaceUnitEquipmentCommandUndoDescription">Sostituisci {0} con {1} per {2}</translation>
	<translation id="createAndAddUnitCommandDescription">Aggiungi unità di {0}</translation>
	<translation id="createAndAddUnitCommandUndoDescription">Rimuovi unità di {0}</translation>
	<translation id="removeUnitCommandDescription">Rimuovi {0}</translation>
	<translation id="removeUnitCommandUndoDescription">Ri-aggiungi {0}</translation>
	<translation id="setUnitNameCommandDescription">Rinomina "{0}" con "{1}"</translation>
	<translation id="setUnitNameCommandUndoDescription">Rinomina "{0}" con "{1}"</translation>
	<translation id="setUnitSizeCommandDescription">Imposta la dimensione di {0} a {1}</translation>
	<translation id="setUnitSizeCommandUndoDescription">Imposta la dimensione di {0} a {1}</translation>
	<translation id="requirementAND">{0}; e {1}</translation>
	<translation id="requirementOR">{0}; o {1}</translation>
	<translation id="requirementUnitExcludes">{0} pu&#242; essere preso solo se nessuno dei seguneti viene preso: {1}</translation>
	<translation id="requirementUnitMaxNumber">{1} pu&#242; essere perso solamente {0} volte</translation>
	<translation id="requirementUnitMinNumber">{1} dev essere preso almeno {0} volte</translation>
	<translation id="requirementUnitTypeAtLeastSingle">{1} {0}</translation>
	<translation id="requirementUnitTypeAtLeastJoiner">{0}, {1}</translation>
	<translation id="requirementUnitTypeAtLeast">{0} pu&#242; essere preso solo se i seguenti sono stati presi: {1}</translation>
</translations>