Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view translations/it.translation @ 149:def0c33a662c WarFoundry_v0.1RC1_Winforms WarFoundry_v0.1beta9_Winforms
Re #203: Translate WarFoundry
* Migrate Italian to using accented UTF-8 characters instead of character codes
Also:
* Commit minor changes to resources made by VS.Net
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 24 Apr 2010 10:56:40 +0000 |
parents | b3eec7735006 |
children | 36de5c2cd586 |
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<?xml version="1.0" encoding="UTF-8"?> <translations xmlns="http://ibboard.co.uk/translation" lang="it"> <translation id="menuFile">&File</translation> <translation id="menuEdit">&Modifica</translation> <translation id="menuHelp">&Aiuto</translation> <translation id="miNewArmy">&Crea lista</translation> <translation id="miOpenArmy">&Apri lista</translation> <translation id="miSaveArmy">&Salva lista</translation> <translation id="miSaveArmyAs">Salve &lista come...</translation> <translation id="miExportArmyAs">&Esporta lista</translation> <translation id="miExportArmyAsBasicHTML">HTML Base</translation> <translation id="miCloseArmy">&Chiudi lista</translation> <translation id="miReloadFiles">&Ricarica files</translation> <translation id="miExit">E&sci</translation> <translation id="miUndo">&Annulla</translation> <translation id="miRedo">&Ripristina</translation> <translation id="miAbout">&About</translation> <translation id="bttnOkay">OK</translation> <translation id="bttnCancel">Cancella</translation> <translation id="bttnNewArmy">Crea lista</translation> <translation id="bttnOpenArmy">Apri lista</translation> <translation id="bttnSaveArmy">Salve lista</translation> <translation id="ArmyTree">Albero</translation> <translation id="miDeleteUnit">&Cancella unità</translation> <translation id="miEditUnit">&Modifica unità</translation> <translation id="openArmyDialog">Apri lista</translation> <translation id="saveArmyDialog">Salva lista</translation> <translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation> <translation id="statusPanelPoints">{0} pnt / {1} pnt</translation> <translation id="statusPanelPointsToolTip">Totale punti lista corrente</translation> <translation id="defaultUnitName">Unità {0} di {1}</translation> <translation id="FrmNewArmy">Crea una nuova lista</translation> <translation id="lblGameSystem">Sistema di gioco:</translation> <translation id="lblRaceList">Razza:</translation> <translation id="lblArmyName">Nome lista:</translation> <translation id="lblArmySize">Punteggio:</translation> <translation id="bttnSelectRace">Crea lista</translation> <translation id="FrmNewUnit">Aggiungi una scelta {0}</translation> <translation id="lblUnitList">Tipo unità:</translation> <translation id="bttnSelectUnit">Crea unità</translation> <translation id="FrmNewUnitEquipment">Nuovo equipaggiamento per {0}</translation> <translation id="lblAmount">Quantità:</translation> <translation id="lblItem">Oggetto:</translation> <translation id="rbEquipAll">Per tutti</translation> <translation id="equipPercentageTooLarge">La percentuale corrente ({0}%) é maggiore del massimo consentito ({1}%) per l'oggetto. Sarà usato il valore massimo.</translation> <translation id="equipPercentageTooLargeTitle">Percentuale equipaggiamento troppo elevata</translation> <translation id="equipPercentageTooSmall">La percentuale corrente ({0}%) é minore del minimo consentito ({1}%) per l'oggetto. Sarà usato il valore minimo.</translation> <translation id="equipPercentageTooSmallTitle">Percentuale equipaggiamento troppo ridotta</translation> <translation id="equipNumberTooLarge">La quantità corrente ({0}) é maggiore del massimo consentito ({1}) per l'oggetto. Sarà usato il valore massimo.</translation> <translation id="equipNumberTooLargeTitle">Quantità equipaggiamento troppo elevata</translation> <translation id="equipNumberTooSmall">La quantità corrente ({0}) é minore del minimo consentito ({1}) per l'oggetto. Sarà usato il valore minimo.</translation> <translation id="equipNumberTooSmallTitle">Quantità equipaggiamento troppo ridotta</translation> <translation id="FrmEditUnitEquipment">Modifica {0} per {1}</translation> <translation id="FrmAbout">About WarFoundry</translation> <translation id="lblVersion">Versione: {0}</translation> <translation id="lblDevelopers">Sviluppatori:</translation> <translation id="lblThanks">Grazie a:</translation> <translation id="FrmUnit">{0}</translation> <translation id="lblUnitSize">Dimensione:</translation> <translation id="lblEquip">Equipaggiamento:</translation> <translation id="bttnAddWeapon">Aggiungi</translation> <translation id="lblAbilities">Abilità:</translation> <translation id="lblNotes">Note:</translation> <translation id="bttnRemoveWeapon">Rimuovi</translation> <translation id="bttnReplaceWeapon">Sostituisci</translation> <translation id="bttnEditWeapon">Modifica</translation> <translation id="equipmentAmountWithCost">{0} ({1} per {2}pnt l'uno)</translation> <translation id="equipmentAmountWithZeroCost">{0} ({1} gratis)</translation> <translation id="equipmentChoiceAmountAll">Per tutti ({1})</translation> <translation id="equipmentChoiceAmountPercentage">Per {0}% ({1})</translation> <translation id="equipmentChoiceAmountNumber">{0}</translation> <translation id="InvalidRaceFileBoxTitle">Race file non valido!</translation> <translation id="InvalidArmyFileBoxTitle">Army file non valido!</translation> <translation id="SaveChangesQuestion">La lista "{0}" é stata modificata. Vuoi salvare i cambiamenti prima di chiudere?</translation> <translation id="SaveChangesTitle">Modifiche non salvate</translation> <translation id="SaveFailed">WarFoundry non é stato in grado di salvare i cambiamenti. Leggi il log per i dettagli.</translation> <translation id="SaveFailedTitle">Salvataggio file fallito</translation> <translation id="armyHtmlOutputBodyHeader">{0} - {1}pnt</translation> <translation id="armyHtmlOutputTableHeaderUnitName">Nome</translation> <translation id="armyHtmlOutputTableHeaderUnitNotes">Note</translation> <translation id="armyHtmlOutputTableHeaderUnitPoints">Punti</translation> <translation id="armyHtmlExportEquipAmountAll">tutti ({1})</translation> <translation id="armyHtmlExportEquipAmountPercentage">{0}% ({1})</translation> <translation id="armyHtmlExportEquipAmountNumber">{0}</translation> <translation id="armyHtmlExportEquipAmountRatio">{0} per {1}</translation> <translation id="equipmentAmountAll">tutti ({1})</translation> <translation id="equipmentAmountPercentage">{0}% ({1})</translation> <translation id="equipmentAmountNumber">{0}</translation> <translation id="setEquipmentAmountCommandDescription">Imposta {0} quantità {1} a {2}</translation> <translation id="setEquipmentAmountCommandUndoDescription">Imposta {0} quantità {1} a {2}</translation> <translation id="replaceUnitEquipmentCommandDescription">Sostituisci {0} con {1} per {2}</translation> <translation id="replaceUnitEquipmentCommandUndoDescription">Sostituisci {0} con {1} per {2}</translation> <translation id="createAndAddUnitCommandDescription">Aggiungi unità di {0}</translation> <translation id="createAndAddUnitCommandUndoDescription">Rimuovi unità di {0}</translation> <translation id="removeUnitCommandDescription">Rimuovi {0}</translation> <translation id="removeUnitCommandUndoDescription">Ri-aggiungi {0}</translation> <translation id="setUnitNameCommandDescription">Rinomina "{0}" con "{1}"</translation> <translation id="setUnitNameCommandUndoDescription">Rinomina "{0}" con "{1}"</translation> <translation id="setUnitSizeCommandDescription">Imposta la dimensione di {0} a {1}</translation> <translation id="setUnitSizeCommandUndoDescription">Imposta la dimensione di {0} a {1}</translation> <translation id="requirementAND">{0}; e {1}</translation> <translation id="requirementOR">{0}; o {1}</translation> <translation id="requirementUnitExcludes">{0} può essere preso solo se nessuno dei seguneti viene preso: {1}</translation> <translation id="requirementUnitMaxNumber">{1} può essere perso solamente {0} volte</translation> <translation id="requirementUnitMinNumber">{1} dev essere preso almeno {0} volte</translation> <translation id="requirementUnitTypeAtLeastSingle">{1} {0}</translation> <translation id="requirementUnitTypeAtLeastJoiner">{0}, {1}</translation> <translation id="requirementUnitTypeAtLeast">{0} può essere preso solo se i seguenti sono stati presi: {1}</translation> </translations>