Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view Util/UnitEquipmentChoice.cs @ 46:1576f669b3eb
Fixes #137: Remove use of old collections
* Remove all references (lots unused) in WinForms code
* Remove DebugOutput window as it isn't used any more
* Remove unused static hashtable from UnitEquipmentChoice
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 13 Sep 2009 17:33:36 +0000 |
parents | 6ab7ddc038f9 |
children | acaea18ac0a1 |
line wrap: on
line source
// This file (UnitEquipmentChoice.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.GUI.WinForms.Util { /// <summary> /// A helper object that holds an equipment choice for a unit. /// </summary> public class UnitEquipmentChoice { private Unit unit; private UnitEquipmentItem item; public UnitEquipmentChoice(Unit unit, UnitEquipmentItem unitItem) { this.unit = unit; item = unitItem; } public override string ToString() { return String.Format("{0} (For {1} at {2}pts each)", item.Name, GetAmountString(), item.Cost); } private string GetAmountString() { if (unit.GetEquipmentAmountIsRatio(item)) { return UnitEquipmentRatioSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item)); } else { return UnitEquipmentNumericSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item)); } } public UnitEquipmentItem Item { get { return item; } } } }