annotate Util/UnitEquipmentChoice.cs @ 46:1576f669b3eb

Fixes #137: Remove use of old collections * Remove all references (lots unused) in WinForms code * Remove DebugOutput window as it isn't used any more * Remove unused static hashtable from UnitEquipmentChoice
author IBBoard <dev@ibboard.co.uk>
date Sun, 13 Sep 2009 17:33:36 +0000
parents 6ab7ddc038f9
children acaea18ac0a1
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1 // This file (UnitEquipmentChoice.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using IBBoard.WarFoundry.API.Objects;
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7
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9
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10 namespace IBBoard.WarFoundry.GUI.WinForms.Util
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11 {
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12 /// <summary>
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13 /// A helper object that holds an equipment choice for a unit.
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14 /// </summary>
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15
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16 public class UnitEquipmentChoice
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17 {
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18 private Unit unit;
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19 private UnitEquipmentItem item;
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20
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21 public UnitEquipmentChoice(Unit unit, UnitEquipmentItem unitItem)
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22 {
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23 this.unit = unit;
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24 item = unitItem;
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25 }
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27 public override string ToString()
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28 {
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29 return String.Format("{0} (For {1} at {2}pts each)", item.Name, GetAmountString(), item.Cost);
34
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30 }
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31
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32 private string GetAmountString()
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33 {
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34 if (unit.GetEquipmentAmountIsRatio(item))
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35 {
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36 return UnitEquipmentRatioSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item));
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37 }
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38 else
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39 {
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40 return UnitEquipmentNumericSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item));
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41 }
36
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42 }
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43
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44 public UnitEquipmentItem Item
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45 {
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46 get { return item; }
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47 }
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48 }
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49 }