Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
changeset 247:53d79e1be712
Re #354: Single-button Add Unit
* Start creating new form
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 16 Aug 2011 21:01:45 +0100 |
parents | 314d90a059d8 |
children | 19a88383dfa7 |
files | FrmMain.cs FrmNewUnitFromTree.Designer.cs FrmNewUnitFromTree.cs FrmNewUnitFromTree.resx IBBoard.WarFoundry.GUI.WinForms.csproj |
diffstat | 5 files changed, 264 insertions(+), 0 deletions(-) [+] |
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--- a/FrmMain.cs Tue Aug 16 20:34:46 2011 +0100 +++ b/FrmMain.cs Tue Aug 16 21:01:45 2011 +0100 @@ -59,6 +59,7 @@ //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; private FrmArmyTree armyTree; + private FrmNewUnitFromTree newUnitTree; private string loadedFilePath; private Dictionary<string, FrmUnit> unitWindows; @@ -184,6 +185,24 @@ armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); } + private FrmNewUnitFromTree GetNewUnitTree() + { + if (newUnitTree == null || newUnitTree.IsDisposed) + { + CreateNewUnitTree(); + } + + return newUnitTree; + } + + private void CreateNewUnitTree() + { + newUnitTree = new FrmNewUnitFromTree(); + newUnitTree.MdiParent = this; + newUnitTree.StartPosition = FormStartPosition.Manual; + newUnitTree.Location = new Point(10, 10); + } + private void TranslateControls() { ControlTranslator.TranslateControls(Controls); @@ -957,6 +976,7 @@ miExportArmyAs.Enabled = false; DisableCategoryButtons(); GetArmyTree().Hide(); + GetNewUnitTree().Hide(); } private void SetNonNullArmyState(Army newArmy) @@ -967,6 +987,7 @@ miCloseArmy.Enabled = true; miExportArmyAs.Enabled = true; GetArmyTree().Show(); + GetNewUnitTree().Show(); } private void SetCategoryButtons(Category[] cats)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/FrmNewUnitFromTree.Designer.cs Tue Aug 16 21:01:45 2011 +0100 @@ -0,0 +1,60 @@ +namespace IBBoard.WarFoundry.GUI.WinForms +{ + partial class FrmNewUnitFromTree + { + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.IContainer components = null; + + /// <summary> + /// Clean up any resources being used. + /// </summary> + /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.unitTypeTree = new System.Windows.Forms.TreeView(); + this.SuspendLayout(); + // + // unitTypeTree + // + this.unitTypeTree.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) + | System.Windows.Forms.AnchorStyles.Left) + | System.Windows.Forms.AnchorStyles.Right))); + this.unitTypeTree.Location = new System.Drawing.Point(0, 0); + this.unitTypeTree.Name = "unitTypeTree"; + this.unitTypeTree.Size = new System.Drawing.Size(292, 267); + this.unitTypeTree.TabIndex = 0; + // + // FrmNewUnitFromTree + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.ClientSize = new System.Drawing.Size(292, 266); + this.Controls.Add(this.unitTypeTree); + this.Name = "FrmNewUnitFromTree"; + this.Text = "FrmNewUnitFromTree"; + this.ResumeLayout(false); + + } + + #endregion + + private System.Windows.Forms.TreeView unitTypeTree; + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/FrmNewUnitFromTree.cs Tue Aug 16 21:01:45 2011 +0100 @@ -0,0 +1,54 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Windows.Forms; +using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API; + +namespace IBBoard.WarFoundry.GUI.WinForms +{ + public partial class FrmNewUnitFromTree : Form + { + public FrmNewUnitFromTree() + { + InitializeComponent(); + WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(ArmyChanged); + } + + private void ArmyChanged(Army newArmy, Army oldArmy) + { + unitTypeTree.Nodes.Clear(); + + if (newArmy != null) + { + BuildTree(newArmy.Race); + } + } + + private void BuildTree(Race race) + { + foreach (Category cat in race.Categories) + { + UnitType[] unitTypes = race.GetUnitTypes(cat); + TreeNode[] unitNodes = new TreeNode[unitTypes.Length]; + + for (int i = 0; i < unitTypes.Length; i++) + { + UnitType unitType = unitTypes[i]; + TreeNode temp = new TreeNode(unitType.Name); + temp.Tag = unitType; + unitNodes[i] = temp; + } + + TreeNode catTemp = new TreeNode(cat.Name, unitNodes); + catTemp.Tag = cat; + unitTypeTree.Nodes.Add(catTemp); + catTemp.ExpandAll(); + } + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/FrmNewUnitFromTree.resx Tue Aug 16 21:01:45 2011 +0100 @@ -0,0 +1,120 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" use="required" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> +</root> \ No newline at end of file
--- a/IBBoard.WarFoundry.GUI.WinForms.csproj Tue Aug 16 20:34:46 2011 +0100 +++ b/IBBoard.WarFoundry.GUI.WinForms.csproj Tue Aug 16 21:01:45 2011 +0100 @@ -150,6 +150,12 @@ <Compile Include="FrmNewUnitEquipment.cs"> <SubType>Form</SubType> </Compile> + <Compile Include="FrmNewUnitFromTree.cs"> + <SubType>Form</SubType> + </Compile> + <Compile Include="FrmNewUnitFromTree.Designer.cs"> + <DependentUpon>FrmNewUnitFromTree.cs</DependentUpon> + </Compile> <Compile Include="FrmPreferences.cs"> <SubType>Form</SubType> </Compile> @@ -206,6 +212,9 @@ <DependentUpon>FrmNewUnitEquipment.cs</DependentUpon> <SubType>Designer</SubType> </EmbeddedResource> + <EmbeddedResource Include="FrmNewUnitFromTree.resx"> + <DependentUpon>FrmNewUnitFromTree.cs</DependentUpon> + </EmbeddedResource> <EmbeddedResource Include="FrmPreferences.resx"> <SubType>Designer</SubType> <DependentUpon>FrmPreferences.cs</DependentUpon>