Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
changeset 36:6ab7ddc038f9
Re #121: Move all code to AGPL
* Move all WinForms code to the GNU Affero General Public License
* fix some copyright dates
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 15 Aug 2009 10:15:00 +0000 |
parents | 27b1837c837e |
children | c07d3b982129 |
files | AssemblyInfo.cs FrmArmyTree.cs FrmDebugOutput.cs FrmEditUnitEquipment.cs FrmMain.cs FrmNewArmy.cs FrmNewUnit.cs FrmNewUnitEquipment.cs FrmReplaceUnitEquipment.cs FrmSelectSystem.cs FrmUnit.cs IBBoard.WarFoundry.GUI.WinForms.csproj UI/StatColumnStyle.cs Util/UnitEquipmentChoice.cs |
diffstat | 14 files changed, 585 insertions(+), 582 deletions(-) [+] |
line wrap: on
line diff
--- a/AssemblyInfo.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/AssemblyInfo.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,3 +1,7 @@ +// This file (AssemblyInfo.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + using System.Reflection; using System.Runtime.CompilerServices;
--- a/FrmArmyTree.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmArmyTree.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ // This file (FrmArmyTree.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing;
--- a/FrmDebugOutput.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmDebugOutput.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ // This file (FrmDebugOutput.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing;
--- a/FrmEditUnitEquipment.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmEditUnitEquipment.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,252 +1,252 @@ -// This file (FrmEditUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. -// -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. - -using System; -using System.Drawing; -using System.Collections; -using System.ComponentModel; -using System.Windows.Forms; -using IBBoard.Commands; -using IBBoard.WarFoundry.API; -using IBBoard.WarFoundry.API.Commands; -using IBBoard.WarFoundry.API.Objects; - -namespace IBBoard.WarFoundry -{ - /// <summary> - /// Summary description for FrmEditUnitEquipment. - /// </summary> - public class FrmEditUnitEquipment : System.Windows.Forms.Form - { - private Unit unit; - private UnitEquipmentItem equipItem; - private double equipAmount; - private CommandStack commandStack; - - private System.Windows.Forms.NumericUpDown numEquipAmount; - private System.Windows.Forms.Label lblPercent; - private System.Windows.Forms.Label lblAmount; - private System.Windows.Forms.Button bttnCancel; - private System.Windows.Forms.Button bttnOkay; - private System.Windows.Forms.CheckBox cbEquipAll; - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.Container components = null; - - public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack) - { - commandStack = stack; - this.unit = unit; - this.equipItem = equipItem; - InitializeComponent(); - this.Text = equipItem.Name + " for " + unit.Name; - equipAmount = unit.GetEquipmentAmount(equipItem); - - if (equipItem.IsRatioLimit) - { +// This file (FrmEditUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Drawing; +using System.Collections; +using System.ComponentModel; +using System.Windows.Forms; +using IBBoard.Commands; +using IBBoard.WarFoundry.API; +using IBBoard.WarFoundry.API.Commands; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry +{ + /// <summary> + /// Summary description for FrmEditUnitEquipment. + /// </summary> + public class FrmEditUnitEquipment : System.Windows.Forms.Form + { + private Unit unit; + private UnitEquipmentItem equipItem; + private double equipAmount; + private CommandStack commandStack; + + private System.Windows.Forms.NumericUpDown numEquipAmount; + private System.Windows.Forms.Label lblPercent; + private System.Windows.Forms.Label lblAmount; + private System.Windows.Forms.Button bttnCancel; + private System.Windows.Forms.Button bttnOkay; + private System.Windows.Forms.CheckBox cbEquipAll; + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.Container components = null; + + public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack) + { + commandStack = stack; + this.unit = unit; + this.equipItem = equipItem; + InitializeComponent(); + this.Text = equipItem.Name + " for " + unit.Name; + equipAmount = unit.GetEquipmentAmount(equipItem); + + if (equipItem.IsRatioLimit) + { numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinPercentage, 2); - numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxPercentage, 2); - numEquipAmount.Value = (decimal)Math.Round(equipAmount, 2); - cbEquipAll.Enabled = false; - lblPercent.Visible = true; - numEquipAmount.Width = 120; - } - else - { - numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? equipItem.MinNumber : unit.Size); - numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? equipItem.MaxNumber : unit.Size); - numEquipAmount.Value = (decimal)(equipAmount == WarFoundryCore.INFINITY ? unit.Size : equipAmount); - cbEquipAll.Checked = (equipAmount == WarFoundryCore.INFINITY); - cbEquipAll.Enabled = (equipItem.MaxNumber == WarFoundryCore.INFINITY && equipItem.MinNumber != WarFoundryCore.INFINITY); - numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != WarFoundryCore.INFINITY; - numEquipAmount.Width = 144; - } - - bttnOkay.Enabled = false; - } - - /// <summary> - /// Clean up any resources being used. - /// </summary> - protected override void Dispose( bool disposing ) - { - if( disposing ) - { - if(components != null) - { - components.Dispose(); - } - } - base.Dispose( disposing ); - } - - #region Windows Form Designer generated code - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.numEquipAmount = new System.Windows.Forms.NumericUpDown(); - this.lblPercent = new System.Windows.Forms.Label(); - this.lblAmount = new System.Windows.Forms.Label(); - this.bttnCancel = new System.Windows.Forms.Button(); - this.bttnOkay = new System.Windows.Forms.Button(); - this.cbEquipAll = new System.Windows.Forms.CheckBox(); - ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit(); - this.SuspendLayout(); - // - // numEquipAmount - // - this.numEquipAmount.Location = new System.Drawing.Point(88, 8); - this.numEquipAmount.Name = "numEquipAmount"; - this.numEquipAmount.Size = new System.Drawing.Size(144, 20); - this.numEquipAmount.TabIndex = 0; - this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged); - // - // lblPercent - // - this.lblPercent.Location = new System.Drawing.Point(208, 8); - this.lblPercent.Name = "lblPercent"; - this.lblPercent.Size = new System.Drawing.Size(16, 16); - this.lblPercent.TabIndex = 1; - this.lblPercent.Text = "%"; - this.lblPercent.Visible = false; - // - // lblAmount - // - this.lblAmount.Location = new System.Drawing.Point(8, 8); - this.lblAmount.Name = "lblAmount"; - this.lblAmount.Size = new System.Drawing.Size(72, 23); - this.lblAmount.TabIndex = 2; - this.lblAmount.Text = "amount"; - this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; - // - // bttnCancel - // - this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; - this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; - this.bttnCancel.Location = new System.Drawing.Point(160, 64); - this.bttnCancel.Name = "bttnCancel"; - this.bttnCancel.TabIndex = 3; - this.bttnCancel.Text = "cancel"; - this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); - // - // bttnOkay - // - this.bttnOkay.Enabled = false; - this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; - this.bttnOkay.Location = new System.Drawing.Point(8, 64); - this.bttnOkay.Name = "bttnOkay"; - this.bttnOkay.TabIndex = 4; - this.bttnOkay.Text = "okay"; - this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); - // - // cbEquipAll - // - this.cbEquipAll.Enabled = false; - this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System; - this.cbEquipAll.Location = new System.Drawing.Point(88, 32); - this.cbEquipAll.Name = "cbEquipAll"; - this.cbEquipAll.TabIndex = 5; - this.cbEquipAll.Text = "equip all"; - this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged); - // - // FrmEditUnitEquipment - // - this.AcceptButton = this.bttnOkay; - this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); - this.CancelButton = this.bttnCancel; - this.ClientSize = new System.Drawing.Size(240, 92); - this.ControlBox = false; - this.Controls.Add(this.cbEquipAll); - this.Controls.Add(this.bttnOkay); - this.Controls.Add(this.bttnCancel); - this.Controls.Add(this.lblAmount); - this.Controls.Add(this.numEquipAmount); - this.Controls.Add(this.lblPercent); - this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; - this.Name = "FrmEditUnitEquipment"; - this.ShowInTaskbar = false; - this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; - this.Text = "FrmEditUnitEquipment"; - ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit(); - this.ResumeLayout(false); - - } - #endregion - - private void bttnOkay_Click(object sender, System.EventArgs e) - { - if (setValue()) - { - this.Close(); - } - } - - private bool setValue() - { - if ((!numEquipAmount.Enabled || numEquipAmount.Value == 0) && !cbEquipAll.Checked && unit.GetEquipmentAmount(equipItem) != 0) - { - if (equipItem.IsRequired) - { - MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning); - return false; - } - else - { - DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1); - - if (dr!=DialogResult.Yes) - { - return false; - } - } - } - - if (cbEquipAll.Checked) - { - if (equipAmount != WarFoundryCore.INFINITY) - { - commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, WarFoundryCore.INFINITY)); - } - } - else if (numEquipAmount.Value != (decimal)equipAmount) - { - if (equipItem.IsRatioLimit) - { - commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, (double)numEquipAmount.Value)); - } - else + numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxPercentage, 2); + numEquipAmount.Value = (decimal)Math.Round(equipAmount, 2); + cbEquipAll.Enabled = false; + lblPercent.Visible = true; + numEquipAmount.Width = 120; + } + else + { + numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? equipItem.MinNumber : unit.Size); + numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? equipItem.MaxNumber : unit.Size); + numEquipAmount.Value = (decimal)(equipAmount == WarFoundryCore.INFINITY ? unit.Size : equipAmount); + cbEquipAll.Checked = (equipAmount == WarFoundryCore.INFINITY); + cbEquipAll.Enabled = (equipItem.MaxNumber == WarFoundryCore.INFINITY && equipItem.MinNumber != WarFoundryCore.INFINITY); + numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != WarFoundryCore.INFINITY; + numEquipAmount.Width = 144; + } + + bttnOkay.Enabled = false; + } + + /// <summary> + /// Clean up any resources being used. + /// </summary> + protected override void Dispose( bool disposing ) + { + if( disposing ) + { + if(components != null) { - commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)numEquipAmount.Value)); - } - } - - return true; - } - - private void bttnCancel_Click(object sender, System.EventArgs e) - { - this.Close(); - } - - private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) - { - numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != WarFoundryCore.INFINITY; - setOkayButton(); - } - - private void setOkayButton() - { - bttnOkay.Enabled = (cbEquipAll.Checked || (numEquipAmount.Enabled && (numEquipAmount.Value > 0 || !equipItem.IsRequired))); - } - - private void numEquipAmount_ValueChanged(object sender, System.EventArgs e) - { - setOkayButton(); - } - } -} + components.Dispose(); + } + } + base.Dispose( disposing ); + } + + #region Windows Form Designer generated code + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.numEquipAmount = new System.Windows.Forms.NumericUpDown(); + this.lblPercent = new System.Windows.Forms.Label(); + this.lblAmount = new System.Windows.Forms.Label(); + this.bttnCancel = new System.Windows.Forms.Button(); + this.bttnOkay = new System.Windows.Forms.Button(); + this.cbEquipAll = new System.Windows.Forms.CheckBox(); + ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit(); + this.SuspendLayout(); + // + // numEquipAmount + // + this.numEquipAmount.Location = new System.Drawing.Point(88, 8); + this.numEquipAmount.Name = "numEquipAmount"; + this.numEquipAmount.Size = new System.Drawing.Size(144, 20); + this.numEquipAmount.TabIndex = 0; + this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged); + // + // lblPercent + // + this.lblPercent.Location = new System.Drawing.Point(208, 8); + this.lblPercent.Name = "lblPercent"; + this.lblPercent.Size = new System.Drawing.Size(16, 16); + this.lblPercent.TabIndex = 1; + this.lblPercent.Text = "%"; + this.lblPercent.Visible = false; + // + // lblAmount + // + this.lblAmount.Location = new System.Drawing.Point(8, 8); + this.lblAmount.Name = "lblAmount"; + this.lblAmount.Size = new System.Drawing.Size(72, 23); + this.lblAmount.TabIndex = 2; + this.lblAmount.Text = "amount"; + this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; + // + // bttnCancel + // + this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; + this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.bttnCancel.Location = new System.Drawing.Point(160, 64); + this.bttnCancel.Name = "bttnCancel"; + this.bttnCancel.TabIndex = 3; + this.bttnCancel.Text = "cancel"; + this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); + // + // bttnOkay + // + this.bttnOkay.Enabled = false; + this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.bttnOkay.Location = new System.Drawing.Point(8, 64); + this.bttnOkay.Name = "bttnOkay"; + this.bttnOkay.TabIndex = 4; + this.bttnOkay.Text = "okay"; + this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); + // + // cbEquipAll + // + this.cbEquipAll.Enabled = false; + this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.cbEquipAll.Location = new System.Drawing.Point(88, 32); + this.cbEquipAll.Name = "cbEquipAll"; + this.cbEquipAll.TabIndex = 5; + this.cbEquipAll.Text = "equip all"; + this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged); + // + // FrmEditUnitEquipment + // + this.AcceptButton = this.bttnOkay; + this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); + this.CancelButton = this.bttnCancel; + this.ClientSize = new System.Drawing.Size(240, 92); + this.ControlBox = false; + this.Controls.Add(this.cbEquipAll); + this.Controls.Add(this.bttnOkay); + this.Controls.Add(this.bttnCancel); + this.Controls.Add(this.lblAmount); + this.Controls.Add(this.numEquipAmount); + this.Controls.Add(this.lblPercent); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; + this.Name = "FrmEditUnitEquipment"; + this.ShowInTaskbar = false; + this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; + this.Text = "FrmEditUnitEquipment"; + ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit(); + this.ResumeLayout(false); + + } + #endregion + + private void bttnOkay_Click(object sender, System.EventArgs e) + { + if (setValue()) + { + this.Close(); + } + } + + private bool setValue() + { + if ((!numEquipAmount.Enabled || numEquipAmount.Value == 0) && !cbEquipAll.Checked && unit.GetEquipmentAmount(equipItem) != 0) + { + if (equipItem.IsRequired) + { + MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning); + return false; + } + else + { + DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1); + + if (dr!=DialogResult.Yes) + { + return false; + } + } + } + + if (cbEquipAll.Checked) + { + if (equipAmount != WarFoundryCore.INFINITY) + { + commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, WarFoundryCore.INFINITY)); + } + } + else if (numEquipAmount.Value != (decimal)equipAmount) + { + if (equipItem.IsRatioLimit) + { + commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, (double)numEquipAmount.Value)); + } + else + { + commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)numEquipAmount.Value)); + } + } + + return true; + } + + private void bttnCancel_Click(object sender, System.EventArgs e) + { + this.Close(); + } + + private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) + { + numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != WarFoundryCore.INFINITY; + setOkayButton(); + } + + private void setOkayButton() + { + bttnOkay.Enabled = (cbEquipAll.Checked || (numEquipAmount.Enabled && (numEquipAmount.Value > 0 || !equipItem.IsRequired))); + } + + private void numEquipAmount_ValueChanged(object sender, System.EventArgs e) + { + setOkayButton(); + } + } +}
--- a/FrmMain.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmMain.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ -// This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing;
--- a/FrmNewArmy.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmNewArmy.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ -// This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing;
--- a/FrmNewUnit.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmNewUnit.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ -// This file (FrmNewUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// This file (FrmNewUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing;
--- a/FrmNewUnitEquipment.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmNewUnitEquipment.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ -// This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing;
--- a/FrmReplaceUnitEquipment.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmReplaceUnitEquipment.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,274 +1,274 @@ -// This file (FrmReplaceUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. -// -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. - -using System; -using System.Drawing; -using System.Collections; -using System.ComponentModel; -using System.Windows.Forms; -using IBBoard; -using IBBoard.Commands; -using IBBoard.WarFoundry.API; -using IBBoard.WarFoundry.API.Commands; -using IBBoard.WarFoundry.API.Objects; - -namespace IBBoard.WarFoundry -{ - /// <summary> - /// Summary description for FrmNewUnitEquipment. - /// </summary> - public class FrmReplaceUnitEquipment : System.Windows.Forms.Form - { - private Unit unit; - private UnitEquipmentItem oldItem; - private bool required; - private CommandStack commandStack; - - private System.Windows.Forms.NumericUpDown numEquipAmount; - private System.Windows.Forms.Label lblPercent; - private System.Windows.Forms.Label lblAmount; - private System.Windows.Forms.Button bttnCancel; - private System.Windows.Forms.Button bttnOkay; - private System.Windows.Forms.CheckBox cbEquipAll; - private System.Windows.Forms.Label lblItem; - private System.Windows.Forms.ListBox listItems; - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.Container components = null; - - public FrmReplaceUnitEquipment(Unit unit, UnitEquipmentItem item, CommandStack stack) - { - commandStack = stack; - this.unit = unit; - oldItem = item; - InitializeComponent(); - this.Text = "Replace " + item.EquipmentItem.Name + " with new equipment"; - object[] items = Arrays.Subtract(unit.UnitType.GetEquipmentItemsByExclusionGroup(item.MutexGroup), unit.GetEquipment()); - listItems.Items.AddRange(items); - } - - /// <summary> - /// Clean up any resources being used. - /// </summary> - protected override void Dispose( bool disposing ) - { - if( disposing ) - { - if(components != null) - { - components.Dispose(); - } - } - base.Dispose( disposing ); - } - - #region Windows Form Designer generated code - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.numEquipAmount = new System.Windows.Forms.NumericUpDown(); - this.lblPercent = new System.Windows.Forms.Label(); - this.lblAmount = new System.Windows.Forms.Label(); - this.bttnCancel = new System.Windows.Forms.Button(); - this.bttnOkay = new System.Windows.Forms.Button(); - this.cbEquipAll = new System.Windows.Forms.CheckBox(); - this.lblItem = new System.Windows.Forms.Label(); - this.listItems = new System.Windows.Forms.ListBox(); - ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit(); - this.SuspendLayout(); - // - // numEquipAmount - // - this.numEquipAmount.Enabled = false; - this.numEquipAmount.Location = new System.Drawing.Point(88, 80); - this.numEquipAmount.Name = "numEquipAmount"; - this.numEquipAmount.Size = new System.Drawing.Size(144, 20); - this.numEquipAmount.TabIndex = 0; - this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged); - // - // lblPercent - // - this.lblPercent.Location = new System.Drawing.Point(208, 80); - this.lblPercent.Name = "lblPercent"; - this.lblPercent.Size = new System.Drawing.Size(16, 16); - this.lblPercent.TabIndex = 1; - this.lblPercent.Text = "%"; - this.lblPercent.Visible = false; - // - // lblAmount - // - this.lblAmount.Location = new System.Drawing.Point(8, 80); - this.lblAmount.Name = "lblAmount"; - this.lblAmount.Size = new System.Drawing.Size(72, 23); - this.lblAmount.TabIndex = 2; - this.lblAmount.Text = "amount"; - this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; - // - // bttnCancel - // - this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; - this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; - this.bttnCancel.Location = new System.Drawing.Point(160, 136); - this.bttnCancel.Name = "bttnCancel"; - this.bttnCancel.TabIndex = 3; - this.bttnCancel.Text = "cancel"; - this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); - // - // bttnOkay - // - this.bttnOkay.Enabled = false; - this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; - this.bttnOkay.Location = new System.Drawing.Point(8, 136); - this.bttnOkay.Name = "bttnOkay"; - this.bttnOkay.TabIndex = 4; - this.bttnOkay.Text = "okay"; - this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); - // - // cbEquipAll - // - this.cbEquipAll.Enabled = false; - this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System; - this.cbEquipAll.Location = new System.Drawing.Point(88, 104); - this.cbEquipAll.Name = "cbEquipAll"; - this.cbEquipAll.TabIndex = 5; - this.cbEquipAll.Text = "equip all"; - this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged); - // - // lblItem - // - this.lblItem.Location = new System.Drawing.Point(0, 8); - this.lblItem.Name = "lblItem"; - this.lblItem.Size = new System.Drawing.Size(80, 23); - this.lblItem.TabIndex = 6; - this.lblItem.Text = "item"; - this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; - // - // listItems - // - this.listItems.Location = new System.Drawing.Point(88, 8); - this.listItems.Name = "listItems"; - this.listItems.Size = new System.Drawing.Size(144, 69); - this.listItems.TabIndex = 7; - this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); - // - // FrmReplaceUnitEquipment - // - this.AcceptButton = this.bttnOkay; - this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); - this.CancelButton = this.bttnCancel; - this.ClientSize = new System.Drawing.Size(240, 164); - this.ControlBox = false; - this.Controls.Add(this.listItems); - this.Controls.Add(this.lblItem); - this.Controls.Add(this.cbEquipAll); - this.Controls.Add(this.bttnOkay); - this.Controls.Add(this.bttnCancel); - this.Controls.Add(this.lblAmount); - this.Controls.Add(this.numEquipAmount); - this.Controls.Add(this.lblPercent); - this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; - this.Name = "FrmReplaceUnitEquipment"; - this.ShowInTaskbar = false; - this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; - this.Text = "FrmEditUnitEquipment"; - ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit(); - this.ResumeLayout(false); - - } - #endregion - - private void bttnOkay_Click(object sender, System.EventArgs e) - { - setValue(); - this.Close(); - } - - private void setValue() - { - UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; - - if (cbEquipAll.Checked) - { - commandStack.Execute(new ReplaceUnitEquipmentWithNumericAmountItemCommand(unit, oldItem, equipItem, WarFoundryCore.INFINITY)); - } - else - { - if (equipItem.IsRatioLimit) - { - commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, oldItem, equipItem, (double)numEquipAmount.Value)); - } - else +// This file (FrmReplaceUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Drawing; +using System.Collections; +using System.ComponentModel; +using System.Windows.Forms; +using IBBoard; +using IBBoard.Commands; +using IBBoard.WarFoundry.API; +using IBBoard.WarFoundry.API.Commands; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry +{ + /// <summary> + /// Summary description for FrmNewUnitEquipment. + /// </summary> + public class FrmReplaceUnitEquipment : System.Windows.Forms.Form + { + private Unit unit; + private UnitEquipmentItem oldItem; + private bool required; + private CommandStack commandStack; + + private System.Windows.Forms.NumericUpDown numEquipAmount; + private System.Windows.Forms.Label lblPercent; + private System.Windows.Forms.Label lblAmount; + private System.Windows.Forms.Button bttnCancel; + private System.Windows.Forms.Button bttnOkay; + private System.Windows.Forms.CheckBox cbEquipAll; + private System.Windows.Forms.Label lblItem; + private System.Windows.Forms.ListBox listItems; + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.Container components = null; + + public FrmReplaceUnitEquipment(Unit unit, UnitEquipmentItem item, CommandStack stack) + { + commandStack = stack; + this.unit = unit; + oldItem = item; + InitializeComponent(); + this.Text = "Replace " + item.EquipmentItem.Name + " with new equipment"; + object[] items = Arrays.Subtract(unit.UnitType.GetEquipmentItemsByExclusionGroup(item.MutexGroup), unit.GetEquipment()); + listItems.Items.AddRange(items); + } + + /// <summary> + /// Clean up any resources being used. + /// </summary> + protected override void Dispose( bool disposing ) + { + if( disposing ) + { + if(components != null) { - commandStack.Execute(new ReplaceUnitEquipmentWithNumericAmountItemCommand(unit, oldItem, equipItem, (int)numEquipAmount.Value)); - } - } - } - - private void bttnCancel_Click(object sender, System.EventArgs e) - { - this.Close(); - } - - private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) - { - numEquipAmount.Enabled = ((UnitEquipmentItem)listItems.SelectedItem).MinNumber != WarFoundryCore.INFINITY && !cbEquipAll.Checked; - setOkayButton(); - } - - private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) - { - refreshNumber(); - setOkayButton(); - } - - private void refreshNumber() - { - if (listItems.SelectedIndex > -1) - { - UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; - required = equipItem.IsRequired; - - if (equipItem.IsRatioLimit) - { - numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinNumber * 100.0, 2); - numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxNumber * 100.0, 2); - numEquipAmount.Value = numEquipAmount.Minimum; - cbEquipAll.Enabled = false; - lblPercent.Visible = true; - numEquipAmount.Width = 120; - } - else - { - numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? equipItem.MinNumber : unit.Size); - numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? equipItem.MaxNumber : unit.Size); - numEquipAmount.Value = numEquipAmount.Minimum; - cbEquipAll.Enabled = (equipItem.MaxNumber == WarFoundryCore.INFINITY && equipItem.MinNumber != WarFoundryCore.INFINITY); - cbEquipAll.Checked = equipItem.MinNumber == WarFoundryCore.INFINITY; - numEquipAmount.Width = 144; - } - } - else - { - numEquipAmount.Minimum = 0; - numEquipAmount.Value = 0; - numEquipAmount.Enabled = false; - cbEquipAll.Enabled = false; - } - } - - private void setOkayButton() - { - bttnOkay.Enabled = listItems.SelectedIndex > -1 && (cbEquipAll.Checked || (numEquipAmount.Enabled && numEquipAmount.Value > 0)); - } - - private void numEquipAmount_ValueChanged(object sender, System.EventArgs e) - { - setOkayButton(); - } - } -} + components.Dispose(); + } + } + base.Dispose( disposing ); + } + + #region Windows Form Designer generated code + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.numEquipAmount = new System.Windows.Forms.NumericUpDown(); + this.lblPercent = new System.Windows.Forms.Label(); + this.lblAmount = new System.Windows.Forms.Label(); + this.bttnCancel = new System.Windows.Forms.Button(); + this.bttnOkay = new System.Windows.Forms.Button(); + this.cbEquipAll = new System.Windows.Forms.CheckBox(); + this.lblItem = new System.Windows.Forms.Label(); + this.listItems = new System.Windows.Forms.ListBox(); + ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit(); + this.SuspendLayout(); + // + // numEquipAmount + // + this.numEquipAmount.Enabled = false; + this.numEquipAmount.Location = new System.Drawing.Point(88, 80); + this.numEquipAmount.Name = "numEquipAmount"; + this.numEquipAmount.Size = new System.Drawing.Size(144, 20); + this.numEquipAmount.TabIndex = 0; + this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged); + // + // lblPercent + // + this.lblPercent.Location = new System.Drawing.Point(208, 80); + this.lblPercent.Name = "lblPercent"; + this.lblPercent.Size = new System.Drawing.Size(16, 16); + this.lblPercent.TabIndex = 1; + this.lblPercent.Text = "%"; + this.lblPercent.Visible = false; + // + // lblAmount + // + this.lblAmount.Location = new System.Drawing.Point(8, 80); + this.lblAmount.Name = "lblAmount"; + this.lblAmount.Size = new System.Drawing.Size(72, 23); + this.lblAmount.TabIndex = 2; + this.lblAmount.Text = "amount"; + this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; + // + // bttnCancel + // + this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; + this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.bttnCancel.Location = new System.Drawing.Point(160, 136); + this.bttnCancel.Name = "bttnCancel"; + this.bttnCancel.TabIndex = 3; + this.bttnCancel.Text = "cancel"; + this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); + // + // bttnOkay + // + this.bttnOkay.Enabled = false; + this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.bttnOkay.Location = new System.Drawing.Point(8, 136); + this.bttnOkay.Name = "bttnOkay"; + this.bttnOkay.TabIndex = 4; + this.bttnOkay.Text = "okay"; + this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); + // + // cbEquipAll + // + this.cbEquipAll.Enabled = false; + this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.cbEquipAll.Location = new System.Drawing.Point(88, 104); + this.cbEquipAll.Name = "cbEquipAll"; + this.cbEquipAll.TabIndex = 5; + this.cbEquipAll.Text = "equip all"; + this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged); + // + // lblItem + // + this.lblItem.Location = new System.Drawing.Point(0, 8); + this.lblItem.Name = "lblItem"; + this.lblItem.Size = new System.Drawing.Size(80, 23); + this.lblItem.TabIndex = 6; + this.lblItem.Text = "item"; + this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; + // + // listItems + // + this.listItems.Location = new System.Drawing.Point(88, 8); + this.listItems.Name = "listItems"; + this.listItems.Size = new System.Drawing.Size(144, 69); + this.listItems.TabIndex = 7; + this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); + // + // FrmReplaceUnitEquipment + // + this.AcceptButton = this.bttnOkay; + this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); + this.CancelButton = this.bttnCancel; + this.ClientSize = new System.Drawing.Size(240, 164); + this.ControlBox = false; + this.Controls.Add(this.listItems); + this.Controls.Add(this.lblItem); + this.Controls.Add(this.cbEquipAll); + this.Controls.Add(this.bttnOkay); + this.Controls.Add(this.bttnCancel); + this.Controls.Add(this.lblAmount); + this.Controls.Add(this.numEquipAmount); + this.Controls.Add(this.lblPercent); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; + this.Name = "FrmReplaceUnitEquipment"; + this.ShowInTaskbar = false; + this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; + this.Text = "FrmEditUnitEquipment"; + ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit(); + this.ResumeLayout(false); + + } + #endregion + + private void bttnOkay_Click(object sender, System.EventArgs e) + { + setValue(); + this.Close(); + } + + private void setValue() + { + UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; + + if (cbEquipAll.Checked) + { + commandStack.Execute(new ReplaceUnitEquipmentWithNumericAmountItemCommand(unit, oldItem, equipItem, WarFoundryCore.INFINITY)); + } + else + { + if (equipItem.IsRatioLimit) + { + commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, oldItem, equipItem, (double)numEquipAmount.Value)); + } + else + { + commandStack.Execute(new ReplaceUnitEquipmentWithNumericAmountItemCommand(unit, oldItem, equipItem, (int)numEquipAmount.Value)); + } + } + } + + private void bttnCancel_Click(object sender, System.EventArgs e) + { + this.Close(); + } + + private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) + { + numEquipAmount.Enabled = ((UnitEquipmentItem)listItems.SelectedItem).MinNumber != WarFoundryCore.INFINITY && !cbEquipAll.Checked; + setOkayButton(); + } + + private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) + { + refreshNumber(); + setOkayButton(); + } + + private void refreshNumber() + { + if (listItems.SelectedIndex > -1) + { + UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; + required = equipItem.IsRequired; + + if (equipItem.IsRatioLimit) + { + numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinNumber * 100.0, 2); + numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxNumber * 100.0, 2); + numEquipAmount.Value = numEquipAmount.Minimum; + cbEquipAll.Enabled = false; + lblPercent.Visible = true; + numEquipAmount.Width = 120; + } + else + { + numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? equipItem.MinNumber : unit.Size); + numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? equipItem.MaxNumber : unit.Size); + numEquipAmount.Value = numEquipAmount.Minimum; + cbEquipAll.Enabled = (equipItem.MaxNumber == WarFoundryCore.INFINITY && equipItem.MinNumber != WarFoundryCore.INFINITY); + cbEquipAll.Checked = equipItem.MinNumber == WarFoundryCore.INFINITY; + numEquipAmount.Width = 144; + } + } + else + { + numEquipAmount.Minimum = 0; + numEquipAmount.Value = 0; + numEquipAmount.Enabled = false; + cbEquipAll.Enabled = false; + } + } + + private void setOkayButton() + { + bttnOkay.Enabled = listItems.SelectedIndex > -1 && (cbEquipAll.Checked || (numEquipAmount.Enabled && numEquipAmount.Value > 0)); + } + + private void numEquipAmount_ValueChanged(object sender, System.EventArgs e) + { + setOkayButton(); + } + } +}
--- a/FrmSelectSystem.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmSelectSystem.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ -// This file (FrmSelectSystem.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// This file (FrmSelectSystem.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.IO;
--- a/FrmUnit.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/FrmUnit.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,6 +1,6 @@ -// This file (FrmUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// This file (FrmUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing;
--- a/IBBoard.WarFoundry.GUI.WinForms.csproj Sat Aug 15 09:38:21 2009 +0000 +++ b/IBBoard.WarFoundry.GUI.WinForms.csproj Sat Aug 15 10:15:00 2009 +0000 @@ -182,12 +182,7 @@ <DependentUpon>FrmUnit.cs</DependentUpon> </EmbeddedResource> <None Include="app.config" /> - <None Include="COPYING.GPL"> - <CopyToOutputDirectory>Always</CopyToOutputDirectory> - </None> - <None Include="COPYING.LGPL"> - <CopyToOutputDirectory>Always</CopyToOutputDirectory> - </None> + <None Include="COPYING" /> <None Include="translations\en.translation"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None>
--- a/UI/StatColumnStyle.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/UI/StatColumnStyle.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,3 +1,7 @@ +// This file (StatColumnStyle.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + using System; using System.Drawing; using System.Text;
--- a/Util/UnitEquipmentChoice.cs Sat Aug 15 09:38:21 2009 +0000 +++ b/Util/UnitEquipmentChoice.cs Sat Aug 15 10:15:00 2009 +0000 @@ -1,35 +1,35 @@ -// This file (UnitEquipmentChoice.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. -// -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. - -using System; -using System.Collections; -using IBBoard.WarFoundry.API.Objects; - - - -namespace IBBoard.WarFoundry.GUI.WinForms.Util -{ - /// <summary> - /// A helper object that holds an equipment choice for a unit. - /// </summary> - - public class UnitEquipmentChoice - { - private Unit unit; - private UnitEquipmentItem item; - - private static Hashtable equipObjs = new Hashtable(); - - public UnitEquipmentChoice(Unit unit, UnitEquipmentItem unitItem) - { - this.unit = unit; - item = unitItem; - } - - public override string ToString() - { - return String.Format("{0} (For {1} at {2}pts each)", item.Name, GetAmountString(), item.Cost); +// This file (UnitEquipmentChoice.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections; +using IBBoard.WarFoundry.API.Objects; + + + +namespace IBBoard.WarFoundry.GUI.WinForms.Util +{ + /// <summary> + /// A helper object that holds an equipment choice for a unit. + /// </summary> + + public class UnitEquipmentChoice + { + private Unit unit; + private UnitEquipmentItem item; + + private static Hashtable equipObjs = new Hashtable(); + + public UnitEquipmentChoice(Unit unit, UnitEquipmentItem unitItem) + { + this.unit = unit; + item = unitItem; + } + + public override string ToString() + { + return String.Format("{0} (For {1} at {2}pts each)", item.Name, GetAmountString(), item.Cost); } private string GetAmountString() @@ -42,11 +42,11 @@ { return UnitEquipmentNumericSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item)); } - } - - public UnitEquipmentItem Item - { - get { return item; } - } - } + } + + public UnitEquipmentItem Item + { + get { return item; } + } + } } \ No newline at end of file