view RollcallFactory.cs @ 14:f7582a3c8bdf default tip

* Fix tooling version - we're 2.0 compatible, not 3.5 no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Wed, 26 Jan 2011 20:04:35 +0000
parents 9aecf6628eb0
children
line wrap: on
line source

// This file (RollcallFactory.cs) is a part of the IBBoard.WarFoundry.Plugin.Rollcall project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Collections.Generic;
using System.IO;
using IBBoard.Ini;
using IBBoard.IO;
using IBBoard.Logging;
using IBBoard.WarFoundry.API.Factories;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.Plugin.Rollcall
{
	public class RollcallFactory : AbstractNonNativeFileExtensionWarFoundryFactory
	{
		private static RollcallFactory factory;
		private GameSystem rollcallSystem;
		
		public static RollcallFactory GetFactory()
		{
			if (factory == null)
			{
				factory = new RollcallFactory();
			}
			
			return factory;
		}

		private RollcallFactory()
		{
			rollcallSystem = new GameSystem("Rollcall", "Rollcall armies", this);
		}
		
		public override string NonNativeDataType
		{
			get { return "Rollcall ADF files"; }
		}

		
		protected override string ArmyFileExtension {
			get { return null; }
		}
		
		protected override string GameSystemFileExtension {
			get { return null; }
		}

		protected override string RaceFileExtension {
			get { return ".adf"; }
		}

		public GameSystem RollcallSystem
		{
			get
			{
				return rollcallSystem;
			}
		}
		
		protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FileInfo file)
		{
			ICollection<IWarFoundryObject> objects = base.DoCreateObjectsFromFile(file);
			
			if (objects.Count > 0)
			{
				objects.Add(RollcallSystem);
			}
			
			return objects;
		}

		protected override Army CreateArmyFromFile (FileInfo file)
		{			
			throw new NotImplementedException();
		}
		
		protected override Race CreateRaceFromFile(FileInfo file)
		{
			IniFile rollcallFile = IniFileReader.ReadFile(file);
			Race race = RollcallRaceParser.ReadRaceDetails(rollcallFile);
			RollcallRaceParser.ReadCategories(rollcallFile, race);
			RollcallRaceParser.ReadUnitTypeAndEquipmentSections(rollcallFile, race);
			return race;
		}
		
		protected override GameSystem CreateGameSystemFromFile (FileInfo file)
		{
			throw new InvalidDataException("No such file format (Rollcall GameSystem)");
		}
	}
}