Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
annotate API/Savers/IWarFoundryFileSaverTests.cs @ 178:50b8466783ed
Re #338: WarFoundry.API - Save System Data
* Add test for saving categories
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 28 Oct 2011 20:52:01 +0100 |
parents | 01f7a713fe82 |
children | 32b3e41bc8f0 |
rev | line source |
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1 using System; |
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2 using System.Collections; |
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3 using System.Collections.Generic; |
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4 using System.IO; |
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5 using IBBoard.WarFoundry.API.Objects; |
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6 using IBBoard.WarFoundry.API.Objects.Mock; |
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7 using ICSharpCode.SharpZipLib.Zip; |
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8 using NUnit.Framework; |
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9 using NUnit.Framework.SyntaxHelpers; |
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10 using ICSharpCode.SharpZipLib.Core; |
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11 using IBBoard.IO; |
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12 using IBBoard.WarFoundry.API.Factories; |
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13 |
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14 namespace IBBoard.WarFoundry.API.Savers |
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15 { |
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16 public abstract class IWarFoundryFileSaverTests |
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17 { |
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18 [Test()] |
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19 public void TestSaverCreatesFile() |
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20 { |
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21 string tempFile = Path.GetTempFileName(); |
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22 |
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23 try |
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24 { |
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25 bool saved = GetSaver().Save(tempFile, new MockGameSystem()); |
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26 Assert.That(saved); |
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27 Assert.That(File.Exists(tempFile)); |
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28 } |
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29 finally |
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30 { |
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31 if (File.Exists(tempFile)) |
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32 { |
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33 File.Delete(tempFile); |
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34 } |
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35 } |
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36 } |
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37 |
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38 [Test()] |
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39 public void TestSaverCreatesZipFile() |
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40 { |
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41 string tempFile = Path.GetTempFileName(); |
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42 try |
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43 { |
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44 GetSaver().Save(tempFile, new MockGameSystem()); |
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45 ZipFile file = new ZipFile(tempFile); |
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46 file.Close(); |
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47 } |
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48 finally |
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49 { |
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50 if (File.Exists(tempFile)) |
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51 { |
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52 File.Delete(tempFile); |
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53 } |
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54 } |
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57 [Test()] |
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58 public void TestSaverCreatesSingleEntryForOneObject() |
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59 { |
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60 string tempFile = Path.GetTempFileName(); |
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61 try |
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62 { |
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63 GetSaver().Save(tempFile, new MockGameSystem()); |
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64 ZipFile file = new ZipFile(tempFile); |
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65 Assert.That(file.Count, Is.EqualTo(1)); |
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66 file.Close(); |
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67 } |
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68 finally |
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69 { |
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70 if (File.Exists(tempFile)) |
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71 { |
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72 File.Delete(tempFile); |
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73 } |
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74 } |
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75 } |
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76 |
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77 [Test()] |
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78 public void TestSaverCreatesSingleEntryWithCorrectNameForOneObject() |
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79 { |
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80 string tempFile = Path.GetTempFileName(); |
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81 try |
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82 { |
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83 MockGameSystem obj = new MockGameSystem(); |
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84 GetSaver().Save(tempFile, obj); |
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85 ZipFile file = new ZipFile(tempFile); |
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86 IEnumerator enumerator = file.GetEnumerator(); |
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87 enumerator.MoveNext(); |
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88 ZipEntry current = (ZipEntry)enumerator.Current; |
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89 Assert.That(current.Name, Is.EqualTo(GetEntryName(obj))); |
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90 Assert.That(current.Name, Text.EndsWith(GetFileExtensionForType(obj))); |
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91 file.Close(); |
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92 } |
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93 finally |
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94 { |
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95 if (File.Exists(tempFile)) |
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96 { |
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97 File.Delete(tempFile); |
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98 } |
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99 } |
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100 } |
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101 |
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102 [Test()] |
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103 public void TestSaverCreatesSingleEntryWithCorrectContentForOneSystem() |
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104 { |
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105 string tempFile = Path.GetTempFileName(); |
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106 try |
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107 { |
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108 MockGameSystem obj = new MockGameSystem(); |
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109 GetSaver().Save(tempFile, obj); |
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110 ZipFile file = new ZipFile(tempFile); |
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111 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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112 Stream stream = file.GetInputStream(zipEntry); |
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113 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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114 file.Close(); |
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115 } |
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116 finally |
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117 { |
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118 if (File.Exists(tempFile)) |
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119 { |
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120 File.Delete(tempFile); |
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121 } |
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122 } |
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123 } |
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124 |
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125 [Test()] |
177
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126 public void TestSaverCreatesSingleEntryWithCorrectContentForOtherSystem() |
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127 { |
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128 string tempFile = Path.GetTempFileName(); |
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129 try |
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130 { |
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131 GameSystem obj = CreateOtherSystem(); |
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132 GetSaver().Save(tempFile, obj); |
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133 ZipFile file = new ZipFile(tempFile); |
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134 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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135 Stream stream = file.GetInputStream(zipEntry); |
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136 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetOtherGameSystemContentBytes())); |
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137 file.Close(); |
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138 } |
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139 finally |
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140 { |
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141 if (File.Exists(tempFile)) |
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142 { |
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143 File.Delete(tempFile); |
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144 } |
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145 } |
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146 } |
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147 |
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148 private GameSystem CreateOtherSystem() |
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149 { |
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150 GameSystem system = new GameSystem("otherSystem", "Other System", new DummyWarFoundryFactory()); |
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151 system.AllowAllies = true; |
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152 system.WarnOnError = false; |
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153 system.SystemArmyDefaultSize = 2000; |
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154 return system; |
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155 } |
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156 |
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157 [Test()] |
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158 public void TestSaverCreatesSingleEntryWithCorrectContentForOneArmy() |
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159 { |
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160 string tempFile = Path.GetTempFileName(); |
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161 try |
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162 { |
172
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163 MockArmy obj = new MockArmy(); |
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164 GetSaver().Save(tempFile, obj); |
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165 ZipFile file = new ZipFile(tempFile); |
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166 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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167 Stream stream = file.GetInputStream(zipEntry); |
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168 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); |
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169 stream.Close(); |
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170 file.Close(); |
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171 } |
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172 finally |
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173 { |
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174 if (File.Exists(tempFile)) |
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175 { |
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176 File.Delete(tempFile); |
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177 } |
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178 } |
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179 } |
100
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180 |
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181 [Test()] |
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182 public void TestSaverCreatesTwoEntriesForOneSystemOneArmy() |
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183 { |
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184 string tempFile = Path.GetTempFileName(); |
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185 try |
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186 { |
172
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187 GetSaver().Save(tempFile, new MockGameSystem(), new MockArmy()); |
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188 ZipFile file = new ZipFile(tempFile); |
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189 Assert.That(file.Count, Is.EqualTo(2)); |
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190 file.Close(); |
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191 } |
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192 finally |
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193 { |
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194 if (File.Exists(tempFile)) |
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195 { |
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196 File.Delete(tempFile); |
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197 } |
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198 } |
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199 } |
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200 |
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201 [Test()] |
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202 public void TestSaverCreatesTwoEntriesWithCorrectContentForOneSystemOneArmy() |
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203 { |
101
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204 //This doesn't make much sense (system and army in one file) but at the time of writing then Race saving isn't implemented |
100
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205 string tempFile = Path.GetTempFileName(); |
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206 try |
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207 { |
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208 MockGameSystem system = new MockGameSystem(); |
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209 MockArmy army = new MockArmy(); |
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210 GetSaver().Save(tempFile, system, army); |
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211 ZipFile file = new ZipFile(tempFile); |
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212 ZipEntry zipEntry = file.GetEntry(GetEntryName(system)); |
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213 Stream stream = file.GetInputStream(zipEntry); |
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214 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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215 zipEntry = file.GetEntry(GetEntryName(army)); |
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216 stream = file.GetInputStream(zipEntry); |
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217 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); |
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218 stream.Close(); |
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219 file.Close(); |
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220 } |
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221 finally |
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222 { |
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223 if (File.Exists(tempFile)) |
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224 { |
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225 File.Delete(tempFile); |
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226 } |
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227 } |
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228 } |
101
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229 |
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230 [Test()] |
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231 public void TestSaverCreatesTwoEntriesForTwoSystems() |
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232 { |
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233 string tempFile = Path.GetTempFileName(); |
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234 try |
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235 { |
177
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236 GetSaver().Save(tempFile, new MockGameSystem(), CreateOtherSystem()); |
101
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237 ZipFile file = new ZipFile(tempFile); |
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238 Assert.That(file.Count, Is.EqualTo(2)); |
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239 file.Close(); |
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240 } |
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241 finally |
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242 { |
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243 if (File.Exists(tempFile)) |
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244 { |
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245 File.Delete(tempFile); |
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246 } |
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247 } |
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248 } |
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249 |
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250 [Test()] |
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251 public void TestSaverCreatesTwoEntriesWithCorrectContentForTwoSystems() |
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252 { |
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253 string tempFile = Path.GetTempFileName(); |
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254 try |
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255 { |
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256 MockGameSystem system1 = new MockGameSystem(); |
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257 GameSystem system2 = CreateOtherSystem(); |
101
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258 GetSaver().Save(tempFile, system1, system2); |
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259 ZipFile file = new ZipFile(tempFile); |
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260 ZipEntry zipEntry = file.GetEntry(GetEntryName(system1)); |
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261 Stream stream = file.GetInputStream(zipEntry); |
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262 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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263 zipEntry = file.GetEntry(GetEntryName(system2)); |
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264 stream = file.GetInputStream(zipEntry); |
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265 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetOtherGameSystemContentBytes())); |
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266 file.Close(); |
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267 } |
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268 finally |
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269 { |
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270 if (File.Exists(tempFile)) |
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271 { |
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272 File.Delete(tempFile); |
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273 } |
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274 } |
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275 } |
97
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276 |
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277 [Test()] |
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278 public void TestFileExtensionsAreCorrectForType() |
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279 { |
172
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* Remove MockArmy.GetMockArmy as it only causes problems in unit tests
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280 Assert.That(GetSaver().GetFileExtension(new MockArmy()), Is.EqualTo(GetArmyExtension())); |
97
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281 Assert.That(GetSaver().GetFileExtension(new MockRace()), Is.EqualTo(GetRaceExtension())); |
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282 Assert.That(GetSaver().GetFileExtension(new MockGameSystem()), Is.EqualTo(GetGameSystemExtension())); |
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283 } |
91
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284 |
176
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285 [Test()] |
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286 public void TestPointsValueAbbreviationsSaved() |
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287 { |
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288 string tempFile = Path.GetTempFileName(); |
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289 try |
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290 { |
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291 MockGameSystem obj = new MockGameSystem(); |
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292 string plural = "ptii"; |
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293 string singular = "ptus"; |
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294 obj.SystemPtsAbbrevPlural = plural; |
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295 obj.SystemPtsAbbrevSingle = singular; |
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296 GetSaver().Save(tempFile, obj); |
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297 ZipFile file = new ZipFile(tempFile); |
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298 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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299 Stream stream = file.GetInputStream(zipEntry); |
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300 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithPointsAbbrevsBytes(singular, plural))); |
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301 file.Close(); |
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302 } |
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303 finally |
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304 { |
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305 if (File.Exists(tempFile)) |
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306 { |
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307 File.Delete(tempFile); |
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308 } |
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309 } |
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310 } |
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311 |
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312 [Test()] |
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313 public void TestPointsValueNamesSaved() |
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314 { |
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315 string tempFile = Path.GetTempFileName(); |
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316 try |
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317 { |
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318 MockGameSystem obj = new MockGameSystem(); |
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319 string plural = "pointii"; |
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320 string singular = "pointus"; |
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321 obj.SystemPtsNamePlural = plural; |
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322 obj.SystemPtsNameSingle = singular; |
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323 GetSaver().Save(tempFile, obj); |
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324 ZipFile file = new ZipFile(tempFile); |
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325 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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326 Stream stream = file.GetInputStream(zipEntry); |
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327 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithPointsNameBytes(singular, plural))); |
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328 file.Close(); |
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329 } |
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330 finally |
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331 { |
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332 if (File.Exists(tempFile)) |
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333 { |
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334 File.Delete(tempFile); |
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335 } |
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336 } |
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337 } |
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338 |
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339 [Test()] |
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340 public void TestPointsValueAbbreviationsAndNamesSaved() |
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341 { |
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342 string tempFile = Path.GetTempFileName(); |
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343 try |
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344 { |
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345 MockGameSystem obj = new MockGameSystem(); |
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346 string plural = "ptii"; |
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347 string singular = "ptus"; |
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348 string pluralName = "pointii"; |
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349 string singularName = "pointus"; |
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350 obj.SystemPtsAbbrevPlural = plural; |
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351 obj.SystemPtsAbbrevSingle = singular; |
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352 obj.SystemPtsNamePlural = pluralName; |
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353 obj.SystemPtsNameSingle = singularName; |
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354 GetSaver().Save(tempFile, obj); |
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355 ZipFile file = new ZipFile(tempFile); |
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356 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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357 Stream stream = file.GetInputStream(zipEntry); |
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358 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithPointsAbbrevsAndNameBytes(singular, plural, singularName, pluralName))); |
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359 file.Close(); |
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360 } |
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361 finally |
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362 { |
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363 if (File.Exists(tempFile)) |
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364 { |
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365 File.Delete(tempFile); |
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366 } |
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367 } |
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368 } |
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369 |
178
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370 [Test()] |
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371 public void TestGameSystemWithCategories() |
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372 { |
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373 |
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374 string tempFile = Path.GetTempFileName(); |
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375 try |
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376 { |
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377 MockGameSystem obj = new MockGameSystem(); |
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378 Category heroCat = new Category("cat1", "Heroes"); |
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379 heroCat.MaximumPercentage = 25; |
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380 heroCat.MaximumPoints = 1000; |
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381 obj.AddCategory(heroCat); |
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382 Category warriorCat = new Category("cat2", "Warriors"); |
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383 warriorCat.MinimumPercentage = 35; |
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384 warriorCat.MinimumPoints = 500; |
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385 obj.AddCategory(warriorCat); |
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386 GetSaver().Save(tempFile, obj); |
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387 ZipFile file = new ZipFile(tempFile); |
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388 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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389 Stream stream = file.GetInputStream(zipEntry); |
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390 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithCategories())); |
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391 file.Close(); |
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392 } |
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393 finally |
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394 { |
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395 if (File.Exists(tempFile)) |
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396 { |
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397 File.Delete(tempFile); |
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398 } |
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399 } |
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400 } |
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401 |
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402 protected abstract IWarFoundryFileSaver GetSaver(); |
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403 |
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404 protected abstract string GetEntryName(WarFoundryLoadedObject obj); |
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405 |
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406 protected abstract string GetFileExtensionForType(WarFoundryLoadedObject obj); |
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407 |
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408 protected abstract string GetArmyExtension(); |
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409 |
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410 protected abstract string GetRaceExtension(); |
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411 |
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412 protected abstract string GetGameSystemExtension(); |
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413 |
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414 protected abstract byte[] GetGameSystemContentBytes(); |
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415 |
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416 protected abstract byte[] GetOtherGameSystemContentBytes(); |
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417 |
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418 protected abstract byte[] GetArmyContentBytes(); |
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419 |
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420 protected abstract byte[] GetGameSystemContentWithPointsAbbrevsBytes(string singular, string plural); |
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421 |
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422 protected abstract byte[] GetGameSystemContentWithPointsNameBytes(string singular, string plural); |
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423 |
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424 protected abstract byte[] GetGameSystemContentWithPointsAbbrevsAndNameBytes(string singular, string plural, string singularName, string pluralName); |
178
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425 |
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426 protected abstract byte[] GetGameSystemContentWithCategories(); |
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427 } |
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428 } |