annotate API/Objects/UnitTest.cs @ 239:370bec16a364 default tip

Add initial testing for equipment with type (incomplete)
author IBBoard <dev@ibboard.co.uk>
date Sun, 16 Oct 2016 20:29:35 +0100
parents c026c02583ca
children
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1 // This file (UnitTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using NUnit.Framework;
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7 using IBBoard.WarFoundry.API.Objects.Mock;
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8 using IBBoard.WarFoundry.API.Util;
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9 using IBBoard.Limits;
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10
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11 namespace IBBoard.WarFoundry.API.Objects
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12 {
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13 [TestFixture()]
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14 public class UnitTest
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15 {
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16 [Test()]
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17 public void TestAddNumericAmountEquipmentAddsEquipmentSelection()
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18 {
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19 UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5);
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20 Assert.IsTrue(equip.MaxLimit is Limits.NumericSizeConstrainedLimit);
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21 UnitType unitType = equip.EquipmentForUnit;
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22 Unit unit = new Unit("unit", "Test Unit", 10, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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23 unit.SetEquipmentAmount(equip, 5);
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24 Assert.AreEqual(5, UnitEquipmentUtil.GetEquipmentAmount(unit, equip));
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25 Assert.IsFalse(UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip));
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26 }
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28 [Test()]
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29 public void TestRemoveNumericAmountEquipmentRemovesEquipmentSelection()
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30 {
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31 UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5);
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32 UnitType unitType = equip.EquipmentForUnit;
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33 Unit unit = new Unit("unit", "Test Unit", 10, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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34 unit.SetEquipmentAmount(equip, 5);
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35 unit.SetEquipmentAmount(equip, 0);
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36 Assert.AreEqual(0, UnitEquipmentUtil.GetEquipmentAmount(unit, equip));
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37 }
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38
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39 [Test()]
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40 public void TestAddPercentageAmountEquipmentAddsEquipmentSelection()
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41 {
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42 UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem();
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43 UnitType unitType = equip.EquipmentForUnit;
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44 Unit unit = new Unit("unit", "Test Unit", 10, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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45 unit.SetEquipmentRatio(equip, 50);
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46 Assert.AreEqual(50, UnitEquipmentUtil.GetEquipmentAmount(unit, equip));
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47 Assert.IsTrue(UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip));
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48 }
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49
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50 [Test()]
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51 public void TestRemovePercentageAmountEquipmentRemovesEquipmentSelection()
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52 {
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53 UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem();
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54 UnitType unitType = equip.EquipmentForUnit;
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55 Unit unit = new Unit("unit", "Test Unit", 10, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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56 unit.SetEquipmentRatio(equip, 50);
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57 unit.SetEquipmentRatio(equip, 0);
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58 Assert.AreEqual(0, UnitEquipmentUtil.GetEquipmentAmount(unit, equip));
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59 }
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60
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61 [Test()]
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62 public void TestAddNumericAmountOfPercentageAmountEquipmentAddsEquipmentSelection()
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63 {
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64 UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem();
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65 UnitType unitType = equip.EquipmentForUnit;
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66 Unit unit = new Unit("unit", "Test Unit", 5, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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67 unit.Size = 5;
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68 unit.SetEquipmentAmount(equip, 2);
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69 Assert.AreEqual(2, UnitEquipmentUtil.GetEquipmentAmount(unit, equip));
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70 Assert.IsFalse(UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip));
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71 }
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72
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73 [Test()]
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74 public void TestRemoveNumericAmountOfPercentageAmountEquipmentRemovesEquipmentSelection()
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75 {
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76 UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem();
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77 UnitType unitType = equip.EquipmentForUnit;
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78 Unit unit = new Unit("unit", "Test Unit", 5, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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79 unit.SetEquipmentAmount(equip, 2);
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80 unit.SetEquipmentAmount(equip, 0);
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81 Assert.AreEqual(0, UnitEquipmentUtil.GetEquipmentAmount(unit, equip));
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82 }
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83
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84 [Test()]
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85 public void TestAmountInSlotWithNoItems()
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86 {
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87 UnitType unitType = new MockUnitType();
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88 Unit unit = new Unit("unit", "Test Unit", 10, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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89 Assert.AreEqual(0, unit.GetEquipmentAmountInSlot(""));
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90 }
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91
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92 [Test()]
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93 public void TestAmountInSlotWithOneItem()
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94 {
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95 UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem();
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96 string slotName = "TestSlot";
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97 equip.SlotName = slotName;
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98 UnitType unitType = equip.EquipmentForUnit;
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99 Unit unit = new Unit("unit", "Test Unit", 5, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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100 unit.Size = 5;
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101 unit.SetEquipmentRatio(equip, 50);
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102 Assert.AreEqual(2, unit.GetEquipmentAmountInSlot(slotName));
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103 }
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104
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105 [Test()]
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106 public void TestAmountInSlotWithMultipleItems()
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107 {
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108 UnitEquipmentItem equip1 = new MockPercentageAmountUnitEquipmentItem();
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109 string slotName = "TestSlot";
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110 equip1.SlotName = slotName;
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111 UnitType unitType = equip1.EquipmentForUnit;
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112 Unit unit = new Unit("unit", "Test Unit", 10, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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113 unit.SetEquipmentRatio(equip1, 50);
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114 UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType);
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115 equip2.SlotName = slotName;
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116 equip2.MinLimit = new SimpleRoundedPercentageLimit(0);
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117 UnitEquipmentItem equip3 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip3"), unitType);
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118 equip3.SlotName = slotName;
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119 equip3.MinLimit = new SimpleRoundedPercentageLimit(0);
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120 unit.SetEquipmentRatio(equip2, 25);
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121 unit.SetEquipmentRatio(equip3, 10);
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122 Assert.AreEqual(8, unit.GetEquipmentAmountInSlot(slotName));
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123 }
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124
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125 [Test()]
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126 public void TestAmountInSlotWithOneItemAfterRemove()
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127 {
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128 UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem();
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129 string slotName = "TestSlot";
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130 equip.SlotName = slotName;
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131 UnitType unitType = equip.EquipmentForUnit;
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132 Unit unit = new Unit("unit", "Test Unit", 5, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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133 unit.SetEquipmentRatio(equip, 50);
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134 unit.SetEquipmentRatio(equip, 0);
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135 Assert.AreEqual(0, unit.GetEquipmentAmountInSlot(slotName));
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136 }
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137
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138 [Test()]
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139 public void TestAmountInSlotWithMultipleItemsAfterRemove()
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140 {
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141 UnitEquipmentItem equip1 = new MockPercentageAmountUnitEquipmentItem();
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142 string slotName = "TestSlot";
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143 equip1.SlotName = slotName;
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144 UnitType unitType = equip1.EquipmentForUnit;
172
c026c02583ca * Remove MockArmy.GetMockArmy as it only causes problems in unit tests
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145 Unit unit = new Unit("unit", "Test Unit", 10, unitType, new ArmyCategory(new MockArmy(), unitType.MainCategory));
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146 unit.SetEquipmentRatio(equip1, 50);
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147 UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType);
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148 equip2.SlotName = slotName;
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149 equip2.MinLimit = new SimpleRoundedPercentageLimit(0);
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150 UnitEquipmentItem equip3 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip3"), unitType);
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151 equip3.SlotName = slotName;
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152 equip3.MinLimit = new SimpleRoundedPercentageLimit(0);
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153 unit.SetEquipmentRatio(equip2, 25);
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154 unit.SetEquipmentRatio(equip3, 10);
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155 unit.SetEquipmentAmount(equip1, 0);
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156 Assert.AreEqual(3, unit.GetEquipmentAmountInSlot(slotName));
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157 }
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158 }
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159 }