comparison API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 33:03a8ab5e90d6

Re #236: Race loading should fail cleanly if system doesn't exist * Add tests for race factory * Add test data that references non-existstent system * Make game system names for existing test data more distinct Re #228: Crash with missing abilityID * Initial failing test
author IBBoard <dev@ibboard.co.uk>
date Thu, 24 Dec 2009 14:53:18 +0000
parents
children 4302e6b2c5c1
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32:9bf542b76de2 33:03a8ab5e90d6
1 // This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4
5 using System;
6 using System.Collections.Generic;
7 using System.IO;
8 using System.Xml;
9 using NUnit.Framework;
10 using IBBoard.WarFoundry.API.Objects;
11 using IBBoard.IO;
12
13 namespace IBBoard.WarFoundry.API.Factories.Xml
14 {
15
16
17 [TestFixture()]
18 public class WarFoundryXmlRaceFactoryTest
19 {
20 [Test()]
21 [ExpectedException(typeof(FileLoadException))]
22 public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors ()
23 {
24 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-ability.race"));
25 Assert.AreEqual(1, objs.Count);
26 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
27 enumerator.Reset();
28 enumerator.MoveNext();
29 Race race = (Race)enumerator.Current;
30 Category[] cats = race.Categories;
31 }
32
33 [Test()]
34 [ExpectedException(typeof(InvalidFileException))]
35 public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors ()
36 {
37 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
38 Assert.AreEqual(1, objs.Count);
39 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
40 enumerator.Reset();
41 enumerator.MoveNext();
42 Race race = (Race)enumerator.Current;
43 Category[] cats = race.Categories;
44 }
45 }
46 }