Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 35:4302e6b2c5c1
Re #228: Crash with missing abilityID
* Update tests to match new refactored classes
* Add expected message to missing game system error test
* Re-implement missing ability test
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 24 Dec 2009 19:46:30 +0000 |
parents | 03a8ab5e90d6 |
children | 82cd08385bfe |
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// This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Xml; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Mock; using IBBoard.IO; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlRaceFactoryTest { [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")] public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors () { try { WarFoundryLoader.SetDefault(new FixedGameSystemWarFoundryLoader(new MockGameSystem())); WarFoundryLoader.GetDefault().LoadFiles(); ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-ability.race")); Assert.AreEqual(1, objs.Count); IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator(); enumerator.Reset(); enumerator.MoveNext(); Race race = (Race)enumerator.Current; Category[] cats = race.Categories; } finally { WarFoundryLoader.SetDefault(null); } } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")] public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors () { ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race")); Assert.AreEqual(1, objs.Count); IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator(); enumerator.Reset(); enumerator.MoveNext(); Race race = (Race)enumerator.Current; Category[] cats = race.Categories; } } }