diff API/Factories/Mock/MockNativeWarFoundryFactory.cs @ 165:453640610ef9

Re #94: Loading files is too slow * Add unit test to check loading time - we'll allow failure to be 10x slower
author IBBoard <dev@ibboard.co.uk>
date Tue, 06 Sep 2011 20:28:17 +0100
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Factories/Mock/MockNativeWarFoundryFactory.cs	Tue Sep 06 20:28:17 2011 +0100
@@ -0,0 +1,65 @@
+// This file (MockNativeWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using ICSharpCode.SharpZipLib.Zip;
+using System.Collections.Generic;
+using IBBoard.WarFoundry.API.Objects;
+using System.IO;
+
+namespace IBBoard.WarFoundry.API.Factories.Mock
+{
+	public class MockNativeWarFoundryFactory : AbstractNativeWarFoundryFactory
+	{
+		public MockNativeWarFoundryFactory()
+		{
+			//Do nothing special
+		}
+
+		protected override bool CheckCanFindSystemFileContent(ZipFile file)
+		{
+			return false;
+		}
+
+		protected override bool CheckCanFindRaceFileContent(ZipFile file)
+		{
+			return false;
+		}
+
+		protected override bool CheckCanFindArmyFileContent(ZipFile file)
+		{
+			return false;
+		}
+
+		protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file)
+		{
+			return new List<ZipEntry>().AsReadOnly();
+		}
+
+		protected override Army CreateArmyFromStream(ZipFile file, Stream dataStream)
+		{
+			return null;
+		}
+
+		protected override ICollection<ZipEntry> GetRaceZipEntries(ZipFile file)
+		{
+			return new List<ZipEntry>().AsReadOnly();
+		}
+
+		protected override Race CreateRaceFromStream(ZipFile file, Stream dataStream)
+		{
+			return null;
+		}
+
+		protected override ICollection<ZipEntry> GetGameSystemZipEntries(ZipFile file)
+		{
+			return new List<ZipEntry>().AsReadOnly();
+		}
+
+		protected override GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream)
+		{
+			return null;
+		}
+	}
+}
+