Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
diff API/Factories/Mock/MockNativeWarFoundryFactory.cs @ 165:453640610ef9
Re #94: Loading files is too slow
* Add unit test to check loading time - we'll allow failure to be 10x slower
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 06 Sep 2011 20:28:17 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Factories/Mock/MockNativeWarFoundryFactory.cs Tue Sep 06 20:28:17 2011 +0100 @@ -0,0 +1,65 @@ +// This file (MockNativeWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using ICSharpCode.SharpZipLib.Zip; +using System.Collections.Generic; +using IBBoard.WarFoundry.API.Objects; +using System.IO; + +namespace IBBoard.WarFoundry.API.Factories.Mock +{ + public class MockNativeWarFoundryFactory : AbstractNativeWarFoundryFactory + { + public MockNativeWarFoundryFactory() + { + //Do nothing special + } + + protected override bool CheckCanFindSystemFileContent(ZipFile file) + { + return false; + } + + protected override bool CheckCanFindRaceFileContent(ZipFile file) + { + return false; + } + + protected override bool CheckCanFindArmyFileContent(ZipFile file) + { + return false; + } + + protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file) + { + return new List<ZipEntry>().AsReadOnly(); + } + + protected override Army CreateArmyFromStream(ZipFile file, Stream dataStream) + { + return null; + } + + protected override ICollection<ZipEntry> GetRaceZipEntries(ZipFile file) + { + return new List<ZipEntry>().AsReadOnly(); + } + + protected override Race CreateRaceFromStream(ZipFile file, Stream dataStream) + { + return null; + } + + protected override ICollection<ZipEntry> GetGameSystemZipEntries(ZipFile file) + { + return new List<ZipEntry>().AsReadOnly(); + } + + protected override GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream) + { + return null; + } + } +} +