Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Factories/Mock/MockNativeWarFoundryFactory.cs @ 165:453640610ef9
Re #94: Loading files is too slow
* Add unit test to check loading time - we'll allow failure to be 10x slower
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 06 Sep 2011 20:28:17 +0100 |
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// This file (MockNativeWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using ICSharpCode.SharpZipLib.Zip; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; using System.IO; namespace IBBoard.WarFoundry.API.Factories.Mock { public class MockNativeWarFoundryFactory : AbstractNativeWarFoundryFactory { public MockNativeWarFoundryFactory() { //Do nothing special } protected override bool CheckCanFindSystemFileContent(ZipFile file) { return false; } protected override bool CheckCanFindRaceFileContent(ZipFile file) { return false; } protected override bool CheckCanFindArmyFileContent(ZipFile file) { return false; } protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file) { return new List<ZipEntry>().AsReadOnly(); } protected override Army CreateArmyFromStream(ZipFile file, Stream dataStream) { return null; } protected override ICollection<ZipEntry> GetRaceZipEntries(ZipFile file) { return new List<ZipEntry>().AsReadOnly(); } protected override Race CreateRaceFromStream(ZipFile file, Stream dataStream) { return null; } protected override ICollection<ZipEntry> GetGameSystemZipEntries(ZipFile file) { return new List<ZipEntry>().AsReadOnly(); } protected override GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream) { return null; } } }