Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
diff API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 47:b4b4bde843d7
Re #274: crash when missing unitMember id
* Tests and test data for unit member crash. Schema should be able to validate using key/keyref, but can't get it working at the moment.
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 18 May 2010 18:40:27 +0000 |
parents | 04d7cd276b1d |
children | d3519f38a0f4 |
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--- a/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs Mon May 17 20:04:13 2010 +0000 +++ b/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs Tue May 18 18:40:27 2010 +0000 @@ -2,14 +2,11 @@ // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. -using System; +using IBBoard.IO; +using IBBoard.WarFoundry.API.Objects; +using NUnit.Framework; using System.Collections.Generic; using System.IO; -using System.Xml; -using NUnit.Framework; -using IBBoard.WarFoundry.API.Objects; -using IBBoard.WarFoundry.API.Objects.Mock; -using IBBoard.IO; namespace IBBoard.WarFoundry.API.Factories.Xml { @@ -43,6 +40,16 @@ Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); race.EnsureFullyLoaded(); } + + [Test()] + [ExpectedException(typeof(InvalidFileException), ExpectedMessage = "TBD")] + public void TestCompleteLoadingOnRaceWithIncorrectEquipmentSlotErrors() + { + SetDefaultGameSystem(); + FileInfo raceFile = new FileInfo("testdata/single-unit-with-invalid-equipment-reference.racex"); + Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); + race.EnsureFullyLoaded(); + } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")] @@ -147,9 +154,8 @@ } private static void SetDefaultGameSystem() - { - FileInfo systemFile = new FileInfo("testdata/default.systemx"); - SetDefaultGameSystem(systemFile); + { + SetDefaultGameSystem(new FileInfo("testdata/default.systemx")); } public static void SetDefaultGameSystem(FileInfo systemFile)