Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 47:b4b4bde843d7
Re #274: crash when missing unitMember id
* Tests and test data for unit member crash. Schema should be able to validate using key/keyref, but can't get it working at the moment.
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 18 May 2010 18:40:27 +0000 |
parents | 04d7cd276b1d |
children | d3519f38a0f4 |
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// This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using IBBoard.IO; using IBBoard.WarFoundry.API.Objects; using NUnit.Framework; using System.Collections.Generic; using System.IO; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlRaceFactoryTest { [TearDown()] public void AfterTestCleanup() { WarFoundryLoader.SetDefault(null); } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")] public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors() { SetDefaultGameSystem(new FileInfo("testdata/race-with-non-existant-ability.systemx")); FileInfo raceFile = new FileInfo("testdata/race-with-non-existant-ability.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); race.EnsureFullyLoaded(); } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="TBD")] public void TestCompleteLoadingOnRaceWithIncorrectMemberTypeIDError() { SetDefaultGameSystem(); FileInfo raceFile = new FileInfo("testdata/single-unit-non-existant-type-referencing-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); race.EnsureFullyLoaded(); } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage = "TBD")] public void TestCompleteLoadingOnRaceWithIncorrectEquipmentSlotErrors() { SetDefaultGameSystem(); FileInfo raceFile = new FileInfo("testdata/single-unit-with-invalid-equipment-reference.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); race.EnsureFullyLoaded(); } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")] public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors() { ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race")); Assert.AreEqual(1, objs.Count); IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator(); enumerator.Reset(); enumerator.MoveNext(); Race race = (Race)enumerator.Current; race.EnsureFullyLoaded(); } [Test()] public void TestSingleUnitArmyLoadsSuccessfully() { SetDefaultGameSystem(); FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.AreEqual(1, unitTypes.Length); UnitType unitType = unitTypes[0]; Stat[] stats = unitType.UnitStatsArrays[0]; Assert.AreEqual(9, stats.Length); Assert.AreEqual("M", stats[0].ParentSlotName); Assert.AreEqual("4", stats[0].SlotValueString); Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString); } [Test()] public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully() { SetDefaultGameSystem(); FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.AreEqual(1, unitTypes.Length); UnitType unitType = unitTypes[0]; Stat[] stats = unitType.UnitStatsArrays[0]; Assert.AreEqual(9, stats.Length); Assert.AreEqual("M", stats[0].ParentSlotName); Assert.AreEqual("4", stats[0].SlotValueString); Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString); } [Test()] public void TestSingleUnitArmyWithMultipleMemberTypeReferencesLoadsSuccessfully() { SetDefaultGameSystem(); FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.AreEqual(1, unitTypes.Length); UnitType unitType = unitTypes[0]; Stat[][] stats = unitType.UnitStatsArrays; Assert.AreEqual(2, stats.Length); Assert.AreEqual("M", stats[0][0].ParentSlotName); Assert.AreEqual("4", stats[0][0].SlotValueString); Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString); Assert.AreEqual("M", stats[1][0].ParentSlotName); Assert.AreEqual("8", stats[1][0].SlotValueString); Assert.AreEqual("Warhorse", unitType.UnitStatsArraysWithName[1][0].SlotValueString); } [Test()] public void TestSingleUnitArmyWithMultipleMemberTypeReferencesAndOverrideLoadsSuccessfully() { SetDefaultGameSystem(); FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race-with-override.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.AreEqual(1, unitTypes.Length); UnitType unitType = unitTypes[0]; Stat[][] allStats = unitType.UnitStatsArrays; Stat[] stats = allStats[0]; Assert.AreEqual(1, allStats.Length); Assert.AreEqual(9, stats.Length); Assert.AreEqual("M", stats[0].ParentSlotName); Assert.AreEqual("4", stats[0].SlotValueString); Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString); } [Test()] public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats() { SetDefaultGameSystem(); FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.AreEqual(1, unitTypes.Length); UnitType unitType = unitTypes[0]; Stat[] stats = unitType.UnitStatsArrays[0]; Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount); foreach (Stat stat in stats) { Assert.AreEqual("", stat.SlotValueString); } Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString); } private static void SetDefaultGameSystem() { SetDefaultGameSystem(new FileInfo("testdata/default.systemx")); } public static void SetDefaultGameSystem(FileInfo systemFile) { GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), systemFile); FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system); WarFoundryLoader.SetDefault(fixedLoader); } } }