Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 43:00abd1c2f7d6
Re #268: Restructure stats for re-use
* Test new stat line behaviour
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Apr 2010 15:10:30 +0000 |
parents | 82cd08385bfe |
children | 0de5d86bc1cb |
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// This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Xml; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Mock; using IBBoard.IO; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlRaceFactoryTest { [TearDown()] public void AfterTestCleanup() { WarFoundryLoader.SetDefault(null); } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")] public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors() { GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/race-with-non-existant-ability.systemx")); FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system); WarFoundryLoader.SetDefault(fixedLoader); FileInfo raceFile = new FileInfo("testdata/race-with-non-existant-ability.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); Category[] cats = race.Categories; } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")] public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors() { ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race")); Assert.AreEqual(1, objs.Count); IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator(); enumerator.Reset(); enumerator.MoveNext(); Race race = (Race)enumerator.Current; Category[] cats = race.Categories; } [Test()] public void TestSingleUnitArmyLoadsSuccessfully() { GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system); WarFoundryLoader.SetDefault(fixedLoader); FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.That(unitTypes.Length == 1); UnitType unitType = unitTypes[0]; Stat[] stats = unitType.UnitStatsArray; Assert.That(stats.Length == 9); Assert.AreEqual("M", stats[0].ParentSlotName); Assert.AreEqual("4", stats[0].SlotValueString); Assert.AreEqual("Empire General", unitType.UnitStatsArrayWithName[0].SlotValueString); } [Test()] public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully() { GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system); WarFoundryLoader.SetDefault(fixedLoader); FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.That(unitTypes.Length == 1); UnitType unitType = unitTypes[0]; Stat[] stats = unitType.UnitStatsArray; Assert.That(stats.Length == 9); Assert.AreEqual("M", stats[0].ParentSlotName); Assert.AreEqual("4", stats[0].SlotValueString); Assert.AreEqual("General", unitType.UnitStatsArrayWithName[0].SlotValueString); } [Test()] public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats() { GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system); WarFoundryLoader.SetDefault(fixedLoader); FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1")); Assert.That(unitTypes.Length == 1); UnitType unitType = unitTypes[0]; Stat[] stats = unitType.UnitStatsArray; Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount); foreach (Stat stat in stats) { Assert.AreEqual("", stat.SlotValueString); } Assert.AreEqual("Empire General", unitType.UnitStatsArrayWithName[0].SlotValueString); } } }