annotate API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 43:00abd1c2f7d6

Re #268: Restructure stats for re-use * Test new stat line behaviour
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Apr 2010 15:10:30 +0000
parents 82cd08385bfe
children 0de5d86bc1cb
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1 // This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using NUnit.Framework;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using IBBoard.WarFoundry.API.Objects.Mock;
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12 using IBBoard.IO;
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13
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14 namespace IBBoard.WarFoundry.API.Factories.Xml
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15 {
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16
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17
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18 [TestFixture()]
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19 public class WarFoundryXmlRaceFactoryTest
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20 {
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21 [TearDown()]
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22 public void AfterTestCleanup()
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23 {
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24 WarFoundryLoader.SetDefault(null);
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25 }
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26
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27 [Test()]
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28 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")]
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29 public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors()
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30 {
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31 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/race-with-non-existant-ability.systemx"));
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32 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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33 WarFoundryLoader.SetDefault(fixedLoader);
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34 FileInfo raceFile = new FileInfo("testdata/race-with-non-existant-ability.racex");
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35 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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36 Category[] cats = race.Categories;
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37 }
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38
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39 [Test()]
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40 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")]
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41 public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors()
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42 {
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43 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
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44 Assert.AreEqual(1, objs.Count);
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45 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
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46 enumerator.Reset();
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47 enumerator.MoveNext();
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48 Race race = (Race)enumerator.Current;
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49 Category[] cats = race.Categories;
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50 }
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51
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52 [Test()]
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53 public void TestSingleUnitArmyLoadsSuccessfully()
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54 {
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55 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx"));
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56 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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57 WarFoundryLoader.SetDefault(fixedLoader);
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58 FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex");
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59 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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60 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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61 Assert.That(unitTypes.Length == 1);
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62 UnitType unitType = unitTypes[0];
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63 Stat[] stats = unitType.UnitStatsArray;
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64 Assert.That(stats.Length == 9);
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65 Assert.AreEqual("M", stats[0].ParentSlotName);
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66 Assert.AreEqual("4", stats[0].SlotValueString);
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67 Assert.AreEqual("Empire General", unitType.UnitStatsArrayWithName[0].SlotValueString);
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68 }
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69
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70 [Test()]
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71 public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully()
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72 {
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73 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx"));
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74 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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75 WarFoundryLoader.SetDefault(fixedLoader);
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76 FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex");
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77 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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78 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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79 Assert.That(unitTypes.Length == 1);
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80 UnitType unitType = unitTypes[0];
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81 Stat[] stats = unitType.UnitStatsArray;
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82 Assert.That(stats.Length == 9);
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83 Assert.AreEqual("M", stats[0].ParentSlotName);
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84 Assert.AreEqual("4", stats[0].SlotValueString);
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85 Assert.AreEqual("General", unitType.UnitStatsArrayWithName[0].SlotValueString);
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86 }
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87
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88 [Test()]
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89 public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats()
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90 {
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91 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx"));
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92 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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93 WarFoundryLoader.SetDefault(fixedLoader);
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94 FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex");
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95 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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96 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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97 Assert.That(unitTypes.Length == 1);
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98 UnitType unitType = unitTypes[0];
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99 Stat[] stats = unitType.UnitStatsArray;
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100 Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount);
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101
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102 foreach (Stat stat in stats)
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103 {
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104 Assert.AreEqual("", stat.SlotValueString);
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105 }
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106
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107 Assert.AreEqual("Empire General", unitType.UnitStatsArrayWithName[0].SlotValueString);
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108 }
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109 }
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110 }