view API/Objects/Mock/MockGameSystem.cs @ 12:a4e7e938d065

Re #195: Setting max equipment without min may not function correctly * Initial commit of tests for limits (percentage and numeric) Also: * Reshuffle and refactoring of existing tests * Additional mocks required by the new tests
author IBBoard <dev@ibboard.co.uk>
date Mon, 12 Oct 2009 19:42:30 +0000
parents
children 49c5e24decb9
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// This file (MockGameSystem.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.WarFoundry.API.Factories.Mock;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Objects.Mock
{
	public class MockGameSystem : GameSystem
	{
		private static MockGameSystem mock;
		
		public static MockGameSystem GetMockSystem()
		{
			if (mock == null)
			{
				mock = new MockGameSystem();	
			}
			
			return mock;
		}
		
		public MockGameSystem () : base("mocksystem", "Mock Game System", MockSystemFactory.GetMockFactory())
		{
		}
	}
}