Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs @ 125:c9fee4fdc9e8
Re #27: Unit requirements
* Add matching test for unit type requiring at least N units
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 09 Apr 2011 10:58:26 +0000 |
parents | 5f389466e8a8 |
children | 8f1af48e120c |
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// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] public class UnitRequiresAtLeastNUnitsRequirementTest { private MockRace mockRace; private UnitType unitType1; private UnitType unitType2; private UnitType unitType3; [TestFixtureSetUp()] public void SetupRace() { mockRace = new MockRace(); unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); unitType3 = new MockUnitType("type3", "Unit Type 3"); mockRace.AddUnitType(unitType3); } [Test()] public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType3, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnrelatedUnitTypeIsAllowedWhenRequirementsNotMet() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable)); } [Test()] public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestValidityOfArmyWhenNoRequireeAndRequirementNotMet() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable)); } [Test] public void TestSatisfyingRequirementChangesResult() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); } [Test] public void TestAddingMinNumberUnitTypePassesRequirement() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed)); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army)); } private static Unit CreateUnitOfType(UnitType unitType, Army army) { return new Unit(unitType, army.GetCategory(unitType.MainCategory)); } } }