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1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using NUnit.Framework;
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6 using IBBoard.WarFoundry.API.Objects.Mock;
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7 using NUnit.Framework.SyntaxHelpers;
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8
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9 namespace IBBoard.WarFoundry.API.Objects.Requirement
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10 {
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11 [TestFixture()]
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12 public class UnitRequiresAtLeastNUnitsRequirementTest
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13 {
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14 private MockRace mockRace;
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15 private UnitType unitType1;
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16 private UnitType unitType2;
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17 private UnitType unitType3;
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18
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19 [TestFixtureSetUp()]
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20 public void SetupRace()
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21 {
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22 mockRace = new MockRace();
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23 unitType1 = new MockUnitType("type1", "Unit Type 1");
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24 mockRace.AddUnitType(unitType1);
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25 unitType2 = new MockUnitType("type2", "Unit Type 2");
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26 mockRace.AddUnitType(unitType2);
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27 unitType3 = new MockUnitType("type3", "Unit Type 3");
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28 mockRace.AddUnitType(unitType3);
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29 }
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30
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31 [Test()]
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32 public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired()
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33 {
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34 Army army = new Army(mockRace, "Test", 1000);
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35 Unit unit = CreateUnitOfType(unitType1, army);
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36 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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37 req.AddUnitTypeRequirement(unitType2);
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38 Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed));
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39 }
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40
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41 [Test()]
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42 public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired()
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43 {
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44 Army army = new Army(mockRace, "Test", 1000);
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45 AddUnitOfTypeToArmy(unitType2, army);
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46 Unit unit = CreateUnitOfType(unitType1, army);
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47 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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48 req.AddUnitTypeRequirement(unitType2);
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49 Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed));
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50 }
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51
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52 [Test()]
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53 public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired()
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54 {
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55 Army army = new Army(mockRace, "Test", 1000);
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56 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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57 req.AddUnitTypeRequirement(unitType2);
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58 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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59 }
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60
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61 [Test()]
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62 public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired()
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63 {
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64 Army army = new Army(mockRace, "Test", 1000);
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65 AddUnitOfTypeToArmy(unitType2, army);
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66 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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67 req.AddUnitTypeRequirement(unitType2);
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68 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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69 }
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70
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71 [Test()]
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72 public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired()
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73 {
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74 Army army = new Army(mockRace, "Test", 1000);
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75 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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76 req.AddUnitTypeRequirement(unitType2);
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77 req.AddUnitTypeRequirement(unitType3);
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78 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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79 }
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80
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81 [Test()]
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82 public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired()
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83 {
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84 Army army = new Army(mockRace, "Test", 1000);
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85 AddUnitOfTypeToArmy(unitType2, army);
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86 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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87 req.AddUnitTypeRequirement(unitType2);
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88 req.AddUnitTypeRequirement(unitType3);
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89 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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90 }
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91
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92 [Test()]
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93 public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired()
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94 {
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95 Army army = new Army(mockRace, "Test", 1000);
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96 AddUnitOfTypeToArmy(unitType2, army);
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97 AddUnitOfTypeToArmy(unitType3, army);
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98 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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99 req.AddUnitTypeRequirement(unitType2);
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100 req.AddUnitTypeRequirement(unitType3);
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101 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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102 }
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103
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104 [Test()]
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105 public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired()
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106 {
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107 Army army = new Army(mockRace, "Test", 1000);
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108 AddUnitOfTypeToArmy(unitType2, army);
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109 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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110 req.AddUnitTypeRequirement(unitType2, 2);
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111 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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112 }
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113
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114 [Test()]
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114
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115 public void TestAddingUnrelatedUnitTypeIsAllowedWhenRequirementsNotMet()
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116 {
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117 Army army = new Army(mockRace, "Test", 1000);
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118 AddUnitOfTypeToArmy(unitType2, army);
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119 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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120 req.AddUnitTypeRequirement(unitType2, 2);
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121 Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable));
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122 }
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123
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124 [Test()]
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125 public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired()
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126 {
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127 Army army = new Army(mockRace, "Test", 1000);
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128 AddUnitOfTypeToArmy(unitType2, army);
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129 AddUnitOfTypeToArmy(unitType2, army);
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130 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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131 req.AddUnitTypeRequirement(unitType2, 2);
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132 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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133 }
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134
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135 [Test()]
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136 public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne()
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137 {
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138 Army army = new Army(mockRace, "Test", 1000);
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139 AddUnitOfTypeToArmy(unitType2, army);
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140 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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141 req.AddUnitTypeRequirement(unitType2);
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142 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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143 }
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144
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145 [Test()]
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146 public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired()
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147 {
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148 Army army = new Army(mockRace, "Test", 1000);
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149 AddUnitOfTypeToArmy(unitType1, army);
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150 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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151 req.AddUnitTypeRequirement(unitType2);
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152 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
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153 }
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154
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155 [Test()]
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156 public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired()
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157 {
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158 Army army = new Army(mockRace, "Test", 1000);
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159 AddUnitOfTypeToArmy(unitType2, army);
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160 AddUnitOfTypeToArmy(unitType1, army);
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161 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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162 req.AddUnitTypeRequirement(unitType2);
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163 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
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164 }
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165
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166 [Test()]
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167 public void TestValidityOfArmyWhenNoRequireeAndRequirementNotMet()
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168 {
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169 Army army = new Army(mockRace, "Test", 1000);
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170 AddUnitOfTypeToArmy(unitType2, army);
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171 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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172 req.AddUnitTypeRequirement(unitType2, 2);
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173 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable));
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174 }
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175
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119
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176 [Test]
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177 public void TestSatisfyingRequirementChangesResult()
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178 {
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179 Army army = new Army(mockRace, "Test", 1000);
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180 AddUnitOfTypeToArmy(unitType1, army);
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181 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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182 req.AddUnitTypeRequirement(unitType2);
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183 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
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184 AddUnitOfTypeToArmy(unitType2, army);
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185 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
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186 }
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187
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188 [Test]
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189 public void TestAddingMinNumberUnitTypePassesRequirement()
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190 {
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191 Army army = new Army(mockRace, "Test", 1000);
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192 AddUnitOfTypeToArmy(unitType1, army);
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193 RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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194 req.AddUnitTypeRequirement(unitType2, 2);
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195 Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed));
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196 AddUnitOfTypeToArmy(unitType2, army);
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197 Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed));
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198 }
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199
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200
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201 private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
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202 {
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203 army.AddUnit(CreateUnitOfType(unitType, army));
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204 }
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205
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206
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207 private static Unit CreateUnitOfType(UnitType unitType, Army army)
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208 {
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209 return new Unit(unitType, army.GetCategory(unitType.MainCategory));
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210 }
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211 }
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212 }
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213
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