Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 42:d4f6e9ac981e
Re #152: Test and fix extensibility of current schemas
* Test system and army files
* Test multiple unknown children in racex file
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 13 Mar 2010 20:50:31 +0000 |
parents | 82cd08385bfe |
children | 00abd1c2f7d6 |
line wrap: on
line source
// This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Xml; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Mock; using IBBoard.IO; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlRaceFactoryTest { [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")] public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors () { try { GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/race-with-non-existant-ability.systemx")); FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system); WarFoundryLoader.SetDefault(fixedLoader); FileInfo raceFile = new FileInfo ("testdata/race-with-non-existant-ability.racex"); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile); Category[] cats = race.Categories; } finally { WarFoundryLoader.SetDefault(null); } } [Test()] [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")] public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors () { ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race")); Assert.AreEqual(1, objs.Count); IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator(); enumerator.Reset(); enumerator.MoveNext(); Race race = (Race)enumerator.Current; Category[] cats = race.Categories; } } }