Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/WarFoundryLoaderTest.cs @ 18:e8e7554fb7f3
Re #198: Add slots with count
* Add initial unit equipment util tests
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 24 Oct 2009 18:59:30 +0000 |
parents | a4e7e938d065 |
children | 4302e6b2c5c1 |
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// This file (WarFoundryLoaderTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.IO; using NUnit.Framework; using IBBoard.WarFoundry.API.Factories.Mock; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { [TestFixture()] public class WarFoundryLoaderTest { private AbstractNativeWarFoundryFactory sysFactory; [Test()] public void TestLoadWithoutFactoriesCompletesWithoutError() { WarFoundryLoader.GetDefault().LoadFiles(); } [Test()] public void TestLoadingSystemCompletesWithoutError() { WarFoundryLoader loader = WarFoundryLoader.GetDefault(); DirectoryInfo dir = new DirectoryInfo("testdata"); loader.RegisterFactory(GetSystemFactory()); loader.AddLoadDirectory(dir); loader.LoadFiles(); Assert.Greater(loader.GetGameSystems().Length, 0); loader.RemoveLoadDirectory(dir); loader.UnregisterFactory(GetSystemFactory()); } private AbstractNativeWarFoundryFactory GetSystemFactory() { if (sysFactory == null) { sysFactory = new MockSystemFactory(); } return sysFactory; } } }