Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 26:e6bf9b5e1b94
Re #198: Add equipment slots
* Alter constructors of mock percentage unit equipment items for more flexibility
* Consolidate tests
* Add full set of tests for getting max percentage
* Add extra tests to handle different limits
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 28 Oct 2009 20:43:33 +0000 |
parents | d48e73488838 |
children | 0676f6a1ee9d |
files | API/Objects/Mock/MockPercentageAmountUnitEquipmentItem.cs API/Util/UnitEquipmentUtilTest.cs |
diffstat | 2 files changed, 228 insertions(+), 70 deletions(-) [+] |
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--- a/API/Objects/Mock/MockPercentageAmountUnitEquipmentItem.cs Tue Oct 27 20:57:49 2009 +0000 +++ b/API/Objects/Mock/MockPercentageAmountUnitEquipmentItem.cs Wed Oct 28 20:43:33 2009 +0000 @@ -14,17 +14,22 @@ { } - public MockPercentageAmountUnitEquipmentItem(double percentage) : this(new MockEquipmentItem(), new MockUnitType(), percentage) + public MockPercentageAmountUnitEquipmentItem(double percentage) : this(percentage, percentage) + { + } + + public MockPercentageAmountUnitEquipmentItem(double min, double max) : this(new MockEquipmentItem(), new MockUnitType(), min, max) { } - public MockPercentageAmountUnitEquipmentItem(EquipmentItem item, UnitType type) : this(item, type, 50) + public MockPercentageAmountUnitEquipmentItem(EquipmentItem item, UnitType type) : this(item, type, 50, 50) { } - public MockPercentageAmountUnitEquipmentItem(EquipmentItem item, UnitType type, double percentage) : base(item, type) + public MockPercentageAmountUnitEquipmentItem(EquipmentItem item, UnitType type, double min, double max) : base(item, type) { - MaxLimit = new SimpleRoundedPercentageLimit(percentage, false); + MinLimit = new SimpleRoundedPercentageLimit(min, false); + MaxLimit = new SimpleRoundedPercentageLimit(max, false); } } }
--- a/API/Util/UnitEquipmentUtilTest.cs Tue Oct 27 20:57:49 2009 +0000 +++ b/API/Util/UnitEquipmentUtilTest.cs Wed Oct 28 20:43:33 2009 +0000 @@ -13,124 +13,295 @@ [TestFixture()] public class UnitEquipmentUtilTest { + private const string SLOT_NAME = "slot"; + [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnDefaultSlot() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(4); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit (unitType); - Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); - Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(4, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(4, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(4.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnDefaultSlotWithDifferentMinLimit() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1,3); + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1,4); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit (unitType); - Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(4, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(4.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlot() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.MaxLimit = new NumericSizeConstrainedLimit(3); - equip.SlotName = "slot"; + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2)); + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithDifferentMinLimit() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithMaxBelowSlotLimit() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] + public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithMaxBelowSlotLimitWithDifferentMinLimit() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnPercentageLimitedSlot() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.MaxLimit = new NumericSizeConstrainedLimit(7); - equip.SlotName = "slot"; + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(10); + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(50, false)); + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, false)); Unit unit = GetUnit(unitType); - Assert.AreEqual(5, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(7, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForFixedLimitItemOnPercentageLimitedSlotWithDifferentMinLimit() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5, 10); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, false)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(5, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithExistingEquipment() { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.MaxLimit = new NumericSizeConstrainedLimit(3); - equip.SlotName = "slot"; + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(3); + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(6)); + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(6)); Unit unit =GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); - equip2.SlotName = "slot"; + equip2.SlotName = SLOT_NAME; unit.SetEquipmentAmount(equip2, 5); Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithExistingEquipmentDifferentMinLimit() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(7)); + Unit unit =GetUnit(unitType); + UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); + equip2.SlotName = SLOT_NAME; + unit.SetEquipmentAmount(equip2, 5); + Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnDefaultSlot() { - UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); UnitType unitType = equip.EquipmentForUnit; Unit unit = GetUnit(unitType); - Assert.AreEqual(5, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); - Assert.AreEqual(5, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(7, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForPercentageLimitItemOnDefaultSlotWithDifferentMinLimit() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(25, 50); + UnitType unitType = equip.EquipmentForUnit; + Unit unit = GetUnit(unitType); + Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlot() { - UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2)); + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); Unit unit = GetUnit(unitType); Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlotWithDifferentMinLimit() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(2)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlot() { - UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(25, false)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(25, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithDifferentMinLimit() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(25, false)); + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(25, false)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(25, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithMaxBelowSlotLimit() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(75, false)); Unit unit = GetUnit(unitType); - Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); - Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(7, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithMaxBelowSlotLimitWithDifferentMinLimit() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(25, 50); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(75, false)); + Unit unit = GetUnit(unitType); + Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlotWithExistingEquipment() { - UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(6)); + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(7)); + Unit unit = GetUnit(unitType); + UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); + equip2.SlotName = SLOT_NAME; + unit.SetEquipmentAmount(equip2, 5); + Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithExistingEquipment() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(50); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); - equip2.SlotName = "slot"; + equip2.SlotName = SLOT_NAME; unit.SetEquipmentAmount(equip2, 5); - Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); + } + + [Test()] + public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithExistingEquipmentWithDifferentMinimum() + { + UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50); + equip.SlotName = SLOT_NAME; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); + Unit unit = GetUnit(unitType); + UnitEquipmentItem equip2 = new MockPercentageAmountUnitEquipmentItem(new MockEquipmentItem("equip2"), unitType); + equip2.SlotName = SLOT_NAME; + unit.SetEquipmentAmount(equip2, 5); + Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip)); + Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); } [Test()] public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndUnlimitedSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new UnlimitedLimit()); + unitType.AddEquipmentSlot(SLOT_NAME, new UnlimitedLimit()); Unit unit = GetUnit(unitType); Assert.IsTrue(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } @@ -139,9 +310,9 @@ public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndRatioSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(50, true)); + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); Assert.IsTrue(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } @@ -150,9 +321,9 @@ public void TestIsEquipmentRatioLimitsWithRatioLimitedEquipmentAndAbsoluteSlot() { UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(5)); + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } @@ -161,9 +332,9 @@ public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndAbsoluteSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(5)); + unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(5)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } @@ -172,9 +343,9 @@ public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndUnlimitedSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new UnlimitedLimit()); + unitType.AddEquipmentSlot(SLOT_NAME, new UnlimitedLimit()); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } @@ -183,34 +354,16 @@ public void TestIsEquipmentRatioLimitsWithAbsoluteLimitedEquipmentAndRatioSlot() { UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); - equip.SlotName = "slot"; + equip.SlotName = SLOT_NAME; UnitType unitType = equip.EquipmentForUnit; - unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(50, true)); + unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true)); Unit unit = GetUnit(unitType); Assert.IsFalse(UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip)); } - [Test()] - public void TestGetMaxPercentageForPercentageLimitedEquipmentOnUnlimitedSlot() - { - UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(75); - UnitType unitType = equip.EquipmentForUnit; - Unit unit = GetUnit(unitType); - Assert.AreEqual(75, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); - } - - [Test()] - public void TestGetMaxPercentageForNumericLimitedEquipmentOnUnlimitedSlot() - { - UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(5); - UnitType unitType = equip.EquipmentForUnit; - Unit unit = GetUnit(unitType); - Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); - } - private Unit GetUnit (UnitType unitType) { - return new Unit ("unit", "Test Unit", 10, unitType, new MockArmyCategory (unitType.MainCategory)); + return new Unit ("unit", "Test Unit", 15, unitType, new MockArmyCategory (unitType.MainCategory)); } } }