annotate API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs @ 359:2a9c046be55a

Re #345: Add failure message to requirements * Implement message creation for "at least" requirement
author IBBoard <dev@ibboard.co.uk>
date Sun, 01 May 2011 14:23:51 +0000
parents dbe7ccb1e557
children 777725613edb
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1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using System.Collections.Generic;
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6 using IBBoard.WarFoundry.API.Objects;
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7 using System.Text;
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8
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9 namespace IBBoard.WarFoundry.API.Objects.Requirement
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10 {
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11 /// <summary>
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12 /// A requirement where a WarFoundryObject requires at least N units of one or more unit types before any number of that object can be taken in an army.
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13 /// </summary>
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14 public class RequiresAtLeastNUnitsRequirement : AbstractRequirement
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15 {
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16 private List<UnitCountRequirementData> requiredTypes;
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17
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18 public RequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes)
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19 {
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20 requiredTypes = new List<UnitCountRequirementData>();
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21
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22 foreach (UnitType unitType in requiredUnitTypes)
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23 {
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24 AddUnitTypeRequirement(unitType);
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25 }
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26 }
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27
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28 protected override bool TypeEquals (object obj)
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29 {
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30 RequiresAtLeastNUnitsRequirement otherReq = (RequiresAtLeastNUnitsRequirement)obj;
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31 if (!Collections.Collections.AreEqual(requiredTypes, otherReq.requiredTypes))
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32 {
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33 return false;
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34 }
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35 else
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36 {
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37 return true;
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38 }
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39 }
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40
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41 /// <summary>
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42 /// Checks whether the supplied WarFoundryObject can be added to the supplied army.
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43 /// </summary>
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44 /// <returns>
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45 /// A <code>Validation</code> enum to show the result of the validation
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46 /// </returns>
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47 /// <param name='wfObject'>
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48 /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement
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49 /// </param>
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50 /// <param name='toArmy'>
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51 /// The army to add the object to.
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52 /// </param>
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53 public override Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy)
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54 {
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55 return IsApplicable(wfObject, toArmy) ? CheckAllowsAdding(wfObject, toArmy) : Validation.NotApplicable;
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56 }
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57
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58 protected override bool IsApplicable(Army toArmy)
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59 {
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60 return false;
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61 }
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62
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63 protected override bool IsApplicable(WarFoundryObject toObject)
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64 {
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65 bool isApplicable = false;
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66 UnitType unitType = GetUnitTypeFromObject(toObject);
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67
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68 if (unitType != null)
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69 {
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70 isApplicable = IsApplicable(unitType);
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71 }
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72
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73 return isApplicable;
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74 }
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75
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76 protected UnitType GetUnitTypeFromObject (WarFoundryObject toObject)
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77 {
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78 UnitType unitType = null;
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79
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80 if (toObject is UnitType)
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81 {
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82 unitType = (UnitType)toObject;
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83 }
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84 else if (toObject is Unit)
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85 {
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86 unitType = ((Unit)toObject).UnitType;
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87 }
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88
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89 return unitType;
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90 }
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91
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92 private bool IsApplicable (UnitType unitType)
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93 {
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94 bool isApplicable = false;
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95 foreach (UnitCountRequirementData requirement in requiredTypes)
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96 {
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97 if (requirement.UnitType.Equals(unitType))
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98 {
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99 isApplicable = true;
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100 break;
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101 }
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102 }
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103 return isApplicable;
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104 }
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105
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106 private Validation CheckAllowsAdding(WarFoundryObject wfObject, Army toArmy)
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107 {
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108 Validation isValid = Validation.Passed;
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109
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110 foreach (UnitCountRequirementData requirement in requiredTypes)
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111 {
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112 if (GetUnitTypeCount(toArmy, requirement.UnitType, wfObject) < requirement.Count)
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113 {
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114 isValid = Validation.Failed;
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115 break;
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116 }
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117 }
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118
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119 return isValid;
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120 }
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121
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122 private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject)
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123 {
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124 return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType);
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125 }
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126
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127 private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType)
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128 {
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129 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0;
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130 }
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131
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132 /// <summary>
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133 /// Adds a requirement for there to be at least minCount of a given UnitType
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134 /// </summary>
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135 /// <param name='unitType'>
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136 /// The unit type to require.
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137 /// </param>
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138 /// <param name='minCount'>
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139 /// The minimum number of that type that must exist.
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140 /// </param>
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141 public void AddUnitTypeRequirement(UnitType unitType, int minCount)
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142 {
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143 requiredTypes.Add(new UnitCountRequirementData(unitType, minCount));
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144 }
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145
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146 /// <summary>
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147 /// Adds a requirement for there to be one or more of a given UnitType
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148 /// </summary>
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149 /// <param name='unitType'>
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150 /// The unit type to require.
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151 /// </param>
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152 public void AddUnitTypeRequirement (UnitType unitType)
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153 {
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154 AddUnitTypeRequirement(unitType, 1);
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155 }
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156
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157 /// <summary>
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158 /// Checks whether the supplied army is currently valid according to this requirement.
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159 /// </summary>
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160 /// <returns>
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161 /// A <code>Validation</code> enum to show the result of the validation
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162 /// </returns>
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163 /// <param name='toValidate'>
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164 /// The army to validate
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165 /// </param>
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166 public override Validation ValidatesArmy(Army toValidate)
357
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167 {
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168 Validation isValid = Validation.Passed;
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169
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170 foreach (UnitCountRequirementData requirement in requiredTypes)
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171 {
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172 if (toValidate.GetUnitTypeCount(requirement.UnitType) < requirement.Count)
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173 {
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174 isValid = Validation.Failed;
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175 break;
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176 }
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177 }
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178
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179 return isValid;
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180 }
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181
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182 protected override string GetValidationFailedMessage (Army army)
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183 {
359
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184 StringBuilder sb = new StringBuilder();
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185 sb.Append("Army must contain: ");
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186 sb.Append(String.Join("; ", GetFailedRequirements(army).ToArray()));
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187 sb.Append(".");
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188 return sb.ToString();
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189 }
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190
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191 private List<string> GetFailedRequirements(Army army)
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192 {
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193 List<string> failures = new List<string>();
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194
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195 foreach (UnitCountRequirementData requirement in requiredTypes)
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196 {
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197 int unitCount = army.GetUnitTypeCount(requirement.UnitType);
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198
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199 if (unitCount < requirement.Count)
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200 {
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201 failures.Add(requirement.Count + " × " + requirement.UnitType.Name + " (have " + unitCount + ")");
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202 }
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203 }
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204
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205 return failures;
358
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206 }
337
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207 }
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208 }
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209