Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Commands/AbstractReplaceUnitEquipmentCommand.cs @ 104:2f3cafb69799
Re #121: Migrate to AGPL license
* Update all API files to AGPL license
* Include AGPL license and remove GPL/LGPL documents
* Fix copyright dates where they're known
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 15 Aug 2009 10:36:50 +0000 |
parents | f7b9423c2a5a |
children | 391446c9b250 |
rev | line source |
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1 // This file (AbstractReplaceUnitEquipmentCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. |
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2 // |
104
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Re #121: Migrate to AGPL license
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
101
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4 |
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5 using System; |
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6 using IBBoard.Commands; |
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7 using IBBoard.Lang; |
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8 using IBBoard.WarFoundry.API.Objects; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Commands |
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11 { |
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12 /// <summary> |
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13 /// An abstract implementation of the core method for replacing one equipment item with another |
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14 /// </summary> |
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15 public abstract class AbstractReplaceUnitEquipmentCommand : Command |
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16 { |
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17 private SetUnitEquipmentNumericAmountCommand removeOldCommand; |
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18 private AbstractSetUnitEquipmentAmountCommand addNewCommand; |
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19 |
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20 public AbstractReplaceUnitEquipmentCommand(Unit unit, UnitEquipmentItem oldItem, AbstractSetUnitEquipmentAmountCommand addNewEquipmentCommand) |
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21 { |
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22 //We can get away with a numeric amount here even if it is a ratio item because we're setting it to 0 |
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23 removeOldCommand = new SetUnitEquipmentNumericAmountCommand(unit, oldItem, 0); |
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24 addNewCommand = addNewEquipmentCommand; |
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25 } |
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26 |
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27 public override bool CanExecute() |
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28 { |
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29 return removeOldCommand.CanExecute() && addNewCommand.CanExecute(); |
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30 } |
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31 |
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32 public override string Description |
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33 { |
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34 get { return "Replace "+StringManipulation.CutToLength(removeOldCommand.EquipItem.Name, 20)+" with "+StringManipulation.CutToLength(addNewCommand.EquipItem.Name, 20)+ " for "+StringManipulation.CutToLength(removeOldCommand.Unit.Name, 20); } |
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35 } |
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36 |
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37 public override string UndoDescription |
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38 { |
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39 get { return "Replace "+StringManipulation.CutToLength(addNewCommand.EquipItem.Name, 20)+" with "+StringManipulation.CutToLength(removeOldCommand.EquipItem.Name, 20)+ " for "+StringManipulation.CutToLength(removeOldCommand.Unit.Name, 20); } |
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40 } |
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41 |
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42 public override bool Execute() |
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43 { |
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44 this.Redo(); |
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45 return true; |
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46 } |
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47 |
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48 public override void Redo() |
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49 { |
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50 removeOldCommand.Redo(); |
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51 addNewCommand.Redo(); |
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52 } |
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53 |
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54 public override void Undo() |
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55 { |
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56 addNewCommand.Undo(); |
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57 removeOldCommand.Undo(); |
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58 } |
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59 |
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60 |
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61 public override string Name |
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62 { |
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63 get { return "Replace required equipment"; } |
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64 } |
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65 } |
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66 } |