annotate api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 15:306558904c2a

Re #1 - LGPL license all code * Add LGPL header to all files * Add COPYING.LGPL and COPYING.GPL with content of license
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:50:36 +0000
parents 0770e5cbba7c
children 3c228f093a71
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1 // This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using IBBoard.WarFoundry.API.Objects;
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10 namespace IBBoard.WarFoundry.API.Factories
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11 {
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12 public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo>
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13 {
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14 protected abstract string ArmyFileExtension { get; }
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15 protected abstract string RaceFileExtension { get; }
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16 protected abstract string GameSystemFileExtension { get; }
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18 protected override bool CheckCanHandleFileFormat (FileInfo file)
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19 {
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20 return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file);
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21 }
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23 protected override bool CheckCanHandleFileAsArmy(FileInfo file)
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24 {
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25 return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension);
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26 }
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28 protected override bool CheckCanHandleFileAsRace(FileInfo file)
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29 {
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30 return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension);
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31 }
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33 protected override bool CheckCanHandleFileAsGameSystem(FileInfo file)
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34 {
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35 return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension);
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36 }
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37
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38 protected override FileInfo GetFileAsSupportedType (FileInfo file)
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39 {
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40 return file;
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41 }
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43 protected abstract Army CreateArmyFromFile(FileInfo file);
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44 protected abstract Race CreateRaceFromFile(FileInfo file);
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45 protected abstract GameSystem CreateGameSystemFromFile(FileInfo file);
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46 }
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47 }