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1 // AbstractNonNativeFileExtensionWarFoundryFactory.cs
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2 //
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3 // Copyright (C) 2008 IBBoard
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4 //
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5 // This library is free software; you can redistribute it and/or
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6 // modify it under the terms of the GNU Lesser General Public
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7 // License as published by the Free Software Foundation; either
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8 // version 2.1 of the License, or (at your option) any later version.
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9 //
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10 // This library is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 // Lesser General Public License for more details.
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14 //
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15 // You should have received a copy of the GNU Lesser General Public
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16 // License along with this library; if not, write to the Free Software
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17 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 //
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19 //
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20
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21 using System;
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22 using System.Collections.Generic;
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23 using System.IO;
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24 using IBBoard.WarFoundry.API.Objects;
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25
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26 namespace IBBoard.WarFoundry.API.Factories
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27 {
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28 public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo>
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29 {
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30 protected abstract string ArmyFileExtension { get; }
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31 protected abstract string RaceFileExtension { get; }
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32 protected abstract string GameSystemFileExtension { get; }
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33
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34 protected override bool CheckCanHandleFileFormat (FileInfo file)
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35 {
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36 return IsArmyFile(file) || IsRaceFile(file) || IsSystemFile(file);
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37 }
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38
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39 protected bool IsArmyFile(FileInfo file)
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40 {
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41 return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension);
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42 }
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43
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44 protected bool IsRaceFile(FileInfo file)
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45 {
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46 return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension);
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47 }
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48
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49 protected bool IsSystemFile(FileInfo file)
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50 {
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51 return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension);
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52 }
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53
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54 protected override FileInfo GetFileAsSupportedType (FileInfo file)
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55 {
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56 return file;
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57 }
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58
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59
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60 protected abstract Army CreateArmyFromFile(FileInfo file);
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61 protected abstract Race CreateRaceFromFile(FileInfo file);
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62 protected abstract GameSystem CreateGameSystemFromFile(FileInfo file);
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63 }
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64 }
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