annotate api/Objects/Race.cs @ 15:306558904c2a

Re #1 - LGPL license all code * Add LGPL header to all files * Add COPYING.LGPL and COPYING.GPL with content of license
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:50:36 +0000
parents 0770e5cbba7c
children 85f2b9c3609c
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15
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1 // This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using IBBoard.IO;
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10 using IBBoard.WarFoundry.API.Factories;
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11
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12 namespace IBBoard.WarFoundry.API.Objects
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13 {
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14 public class Race : WarFoundryStagedLoadingObject
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15 {
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16 public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault";
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17
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18 private string subID;
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19 private string systemID;
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20 private GameSystem system;
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21 private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
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22 private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
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23 private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
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24 private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
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25 private Dictionary<string, Category> categories = new Dictionary<string,Category>();
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26
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27 public Race(string raceID, string raceName, string gameSystemID, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystemID, creatingFactory)
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28 {
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29 }
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30
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31 public Race(string raceID, string raceSubID, string raceName, string gameSystemID, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID!="" ? "_"+raceSubID : ""), raceName, creatingFactory)
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32 {
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33 subID = (raceSubID == null ? "" : raceSubID);
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34 systemID = gameSystemID;
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35 }
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36
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37 public string SubID
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38 {
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39 get { return subID; }
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40 set { subID = (value == null ? "" : value.Trim()); }
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41 }
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42
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43 public GameSystem GameSystem
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44 {
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45 get
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46 {
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47 if (system == null)
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48 {
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49 system = WarFoundryLoader.GetDefault().GetGameSystem(systemID);
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50 }
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51
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52 return system;
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53 }
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54 set
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55 {
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56 if (value == null)
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57 {
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58 throw new ArgumentException("Game system for a race cannot be null");
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59 }
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60
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61 system = value;
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62 }
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63 }
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64
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65 public void AddCategory(Category cat)
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66 {
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67 categories[cat.ID] = cat;
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68 }
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69
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70 /// <summary>
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71 /// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
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72 /// </summary>
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73 /// <param name="id">
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74 /// The ID of the category to get
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75 /// </param>
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76 /// <returns>
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77 /// The <code>Category</code> with the specified ID, or null if one doesn't exist.
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78 /// </returns>
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79 public Category GetCategory(string id)
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80 {
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81 EnsureFullyLoaded();
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82 Category cat = null;
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83 categories.TryGetValue(id, out cat);
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84
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85 if (cat == null)
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86 {
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87 cat = GameSystem.GetCategory(id);
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88 }
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89
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90 return cat;
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91 }
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92
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93 public Category[] Categories
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94 {
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95 get
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96 {
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97 EnsureFullyLoaded();
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98 Category[] cats;
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99
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100 if (!HasCategoryOverrides())
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101 {
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102 cats = GameSystem.Categories;
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103 }
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104 else
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105 {
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106 cats = DictionaryUtils.ToArray<string, Category>(categories);
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107 }
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108
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109 return cats;
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110 }
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111 }
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112
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113 public bool HasCategoryOverrides()
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114 {
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115 return categories.Count > 0;
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116 }
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117
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118 public void AddEquipmentItem(EquipmentItem item)
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119 {
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120 //TODO: Throw DuplicateItemException
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121 equipment.Add(item.ID, item);
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122 }
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123
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124 [Obsolete("Use AddEquipmentItem method instead")]
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125 public void SetEquipmentItems(Dictionary<string, EquipmentItem> items)
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126 {
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127 foreach (EquipmentItem item in items.Values)
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128 {
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129 AddEquipmentItem(item);
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130 }
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131 }
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132
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133 public EquipmentItem GetEquipmentItem(string id)
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134 {
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135 EnsureFullyLoaded();
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136 return (EquipmentItem)equipment[id];
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137 }
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138
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139 public List<EquipmentItem> GetEquipmentList()
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140 {
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141 List<EquipmentItem> items = new List<EquipmentItem>();
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142
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143 foreach (EquipmentItem item in equipment.Values)
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144 {
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145 items.Add(item);
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146 }
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147
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148 return items;
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149 }
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150
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151 public void AddUnitType(UnitType type)
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152 {
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153 CacheUnitType(type);
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154 unitTypes.Add(type.ID, type);
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155 }
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156
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157 [Obsolete("Use AddUnitType method instead")]
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158 public void SetUnitTypes(Dictionary<string, UnitType> types)
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159 {
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160 foreach (UnitType type in types.Values)
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161 {
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162 AddUnitType(type);
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163 }
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164 }
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165
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166 public UnitType[] GetUnitTypes(Category cat)
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167 {
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168 BuildUnitTypesByCategoryCache();
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169 Dictionary<string, UnitType> unitTypesDictionary;
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170 unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
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171 UnitType[] unitTypesArray;
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172
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173 if (unitTypesDictionary == null)
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174 {
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175 unitTypesArray = new UnitType[0];
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176 }
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177 else
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178 {
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179 unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
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180 }
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181
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182 return unitTypesArray;
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183 }
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184
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185 private void CacheUnitType(UnitType unit)
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186 {
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187 BuildUnitTypesByCategoryCache();
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188 Dictionary<string,UnitType> catUnitTypes;
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189 unitTypesByCat.TryGetValue(unit.MainCategory, out catUnitTypes);
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190
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191 if (catUnitTypes == null)
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192 {
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193 throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category", unit.ID, unit.Name));
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194 }
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195
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196 catUnitTypes.Add(unit.ID, unit);
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197 }
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198
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199 private void BuildUnitTypesByCategoryCache()
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200 {
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201 if (unitTypesByCat == null)
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202 {
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203 DoBuildUnitTypesByCategoryCache();
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204 }
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205 }
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206
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207 private void DoBuildUnitTypesByCategoryCache()
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208 {
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209 unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
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210
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211 foreach (Category category in Categories)
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212 {
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213 unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
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214 }
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215
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216 foreach (UnitType unit in unitTypes.Values)
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217 {
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218 CacheUnitType(unit);
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219 }
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220 }
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221
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222 public UnitType GetUnitType(string id)
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223 {
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224 UnitType type = null;
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225 unitTypes.TryGetValue(id, out type);
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226 return type;
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227 }
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228
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229 public List<Ability> GetAbilityList()
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230 {
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231 List<Ability> items = new List<Ability>();
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232
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233 foreach (Ability ability in abilities.Values)
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234 {
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235 items.Add(ability);
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236 }
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237
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238 return items;
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239 }
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240
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241 public void SetAbilities(Dictionary<string, Ability> newAbilities)
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242 {
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243 abilities = newAbilities;
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244 }
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245
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246 public Ability GetAbility(string id)
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247 {
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248 Ability ability = null;
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249 abilities.TryGetValue(id, out ability);
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250 return ability;
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251 }
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252
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253 protected virtual Dictionary<string, UnitType> RaceUnitTypes
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254 {
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255 get { return RaceRawUnitTypes; }
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256 set { RaceRawUnitTypes = value; }
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257 }
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258
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259 protected virtual Dictionary<string, EquipmentItem> RaceEquipment
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260 {
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261 get { return RaceRawEquipment; }
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262 set { RaceRawEquipment = value; }
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263 }
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264
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265 protected virtual Dictionary<string, Ability> RaceAbilities
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266 {
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267 get { return RaceRawAbilities; }
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268 set { RaceRawAbilities = value; }
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269 }
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270
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271 protected Dictionary<string, UnitType> RaceRawUnitTypes
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272 {
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273 get { return unitTypes; }
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274 set { unitTypes = value; }
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275 }
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276
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277 protected Dictionary<string, EquipmentItem> RaceRawEquipment
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278 {
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279 get { return equipment; }
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280 set { equipment = value; }
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281 }
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282
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283 protected Dictionary<string, Ability> RaceRawAbilities
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284 {
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285 get { return abilities; }
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286 set { abilities = value; }
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287 }
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288 }
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289 }