annotate api/Objects/ArmyCategory.cs @ 259:35dc06030355

Re #270: Add multiple categories to API * Add "category" attribute to army schema * Add method to define category when adding unit to army * Make army loading check new attribute and assign to correct category or main category TODO: Write out category of unit to army file
author IBBoard <dev@ibboard.co.uk>
date Wed, 19 May 2010 20:07:07 +0000
parents 938409fc24cc
children 92d10b06ab0f
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1 // This file (ArmyCategory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using IBBoard.WarFoundry.API.Requirements;
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8
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9 namespace IBBoard.WarFoundry.API.Objects
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10 {
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11 /// <summary>
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12 /// Summary description for ArmyCategory.
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13 /// </summary>
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14 public class ArmyCategory : WarFoundryObject, ICostedWarFoundryObject
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15 {
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16 private Category category;
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17 private Army parentArmy;
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18 private double pointsTotal;
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19 private List<Unit> units;
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20 private Dictionary<string, int> unitTypes;
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21 private DoubleValChangedDelegate PointsValueChangedMethod;
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22 public event ObjectAddDelegate UnitAdded;
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23 public event ObjectRemoveDelegate UnitRemoved;
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24 public event FailedUnitRequirementDelegate FailedRequirement;
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25 public event DoubleValChangedDelegate PointsValueChanged;
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26
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27 public ArmyCategory(Army army, Category cat) : base()
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28 {
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29 parentArmy = army;
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30 category = cat;
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31 cat.NameChanged+=new StringValChangedDelegate(cat_NameChanged);
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32 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
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33 units = new List<Unit>();
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34 unitTypes = new Dictionary<string,int>();
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35 }
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36
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37 public Category Category
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38 {
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39 get { return category; }
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40 }
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41
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42 public Army ParentArmy
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43 {
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44 get { return parentArmy; }
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45 }
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46
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47 public override string ID
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48 {
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49 get
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50 {
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51 return Category.ID;
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52 }
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53 set
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54 {
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55 Category.ID = value;
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56 }
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57 }
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58
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59 public override string Name
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60 {
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61 get { return category.Name; }
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62 set
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63 {
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64 category.Name = value;
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65 }
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66 }
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67
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68 internal void AddUnit(Unit unit)
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69 {
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70 List<FailedUnitRequirement> failedReqs = ParentArmy.CanAddUnit(unit);
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71 units.Add(unit);
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72 unit.Category = this;
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73 unit.PointsValueChanged+= PointsValueChangedMethod;
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74 int unitTypeCount;
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75 unitTypes.TryGetValue(unit.UnitType.ID, out unitTypeCount);
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76 unitTypes[unit.UnitType.ID] = (int)unitTypeCount + 1;
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77 TotalPoints+= unit.Points;
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78 OnUnitAdded(unit, failedReqs);
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79 }
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80
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81 internal void RemoveUnit(Unit unit)
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82 {
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83 List<FailedUnitRequirement> failedReqs = ParentArmy.CanRemoveUnit(unit);
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84 units.Remove(unit);
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85 unitTypes[unit.UnitType.ID] = ((int)unitTypes[unit.UnitType.ID])-1;
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86 TotalPoints-= unit.Points;
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87 unit.PointsValueChanged-= PointsValueChangedMethod;
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88 OnUnitRemoved(unit, failedReqs);
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89 }
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90
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91 public int GetUnitTypeCount(UnitType unitType)
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92 {
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93 return unitTypes.ContainsKey(unitType.ID) ? (int)unitTypes[unitType.ID] : 0;
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94 }
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95
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96 public Unit[] GetUnits()
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97 {
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98 return units.ToArray();
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99 }
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100
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101 private double TotalPoints
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102 {
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103 get { return pointsTotal; }
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104 set
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105 {
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106 double oldVal = pointsTotal;
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107 pointsTotal = value;
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108
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109 if (oldVal!=pointsTotal)
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110 {
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111 OnPointsValueChanged(oldVal, pointsTotal);
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112 }
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113 }
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114 }
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115
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116 [Obsolete("Use Points instead")]
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117 public double PointsTotal
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118 {
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119 get { return TotalPoints; }
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120 }
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121
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122 public double Points
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123 {
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124 get { return TotalPoints; }
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125 }
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126
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127 private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
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128 {
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129 if (obj is Unit)
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130 {
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131 double diff = newVal - oldVal;
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132 TotalPoints+= diff;
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133 }
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134 }
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135
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136 protected void OnUnitAdded(Unit unit)
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137 {
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138 OnUnitAdded(unit, null);
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139 }
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140
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141 protected void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs)
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142 {
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143 if (UnitAdded != null)
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144 {
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145 UnitAdded(unit);
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146 }
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147
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148 if (FailedRequirement != null && failedReqs != null && failedReqs.Count > 0)
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149 {
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150 FailedRequirement(failedReqs);
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151 }
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152 }
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153
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154 protected void OnUnitRemoved(Unit unit)
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155 {
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156 OnUnitRemoved(unit, null);
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157 }
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158
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159 protected void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs)
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160 {
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161 if (UnitRemoved != null)
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162 {
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163 UnitRemoved(unit);
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164 }
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165
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166 if (FailedRequirement != null && failedReqs != null && failedReqs.Count > 0)
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167 {
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168 FailedRequirement(failedReqs);
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169 }
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170 }
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171
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172 protected virtual void OnPointsValueChanged(double oldValue, double newValue)
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173 {
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174 if (PointsValueChanged!=null)
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175 {
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176 PointsValueChanged(this, oldValue, newValue);
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177 }
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178 }
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179
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180 protected void cat_NameChanged(WarFoundryObject obj, string oldValue, string newValue)
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181 {
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182 OnNameChanged(oldValue, newValue);
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183 }
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184
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185 public int GetPointsPercentage()
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186 {
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187 return (int)Math.Round((Points / ParentArmy.MaxPoints) * 100, 0);
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188 }
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189 }
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190 }